Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 172 173 [174] 175 176 ... 250

Author Topic: Caves of Qud: Now in Open Beta  (Read 570785 times)

blazing glory

  • Guest
Re: Caves of Qud: Now in Open Beta
« Reply #2595 on: March 23, 2014, 08:53:14 pm »

The thing is that m doesn't bring up a menu to use mutations and skills,it brings up a menu to keybind those abilities,let me put it like this,this is what I want.

*Press's m*

what ability/skill would you like to use?

*Press's a which is linked to sting*

*sting is selected and press a arrow key to target monster and uses sting on it*

you see this is how Angband does it,you press m and you get a menu like this

A - magic missile

B - phase door

C - detect monsters

D - identify

once you press one of those keys the ability get's aimed at what you want it to and boom it's away

or if this system was applied in Cave's of Qud it would probably look like this

A - sting

B - harvest

C - sprint

D - slime spit


right now all you can do is keybind abilities to keys which is annoying to keep track of since if you forget then you have to press m see the correct key to press get rid of the menu and press said key,so I want a menu to activate abilities.

It also allows you to keybind them, but if you look in front of each ability you'll see a), b), c)... and you can hit those keys to use those abilities. :)



strange,could've sworn I already tried that,oh well forget my previous complaints since this uses the same system-ish
Logged

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2596 on: June 23, 2014, 04:24:09 pm »

The Sproggiwood PC greenlight launched today! We'd really appreciate the votes from the fans of Caves of Qud, getting placement on steam would have a big financial impact, and every vote counts for getting there. We appreciate all the support over the years, and badly want to continue to launch cool games, and support the ones already out there (including Caves of Qud).

Thanks again; you guys have always been a wonderful and supportive group of players.

Browser link-> http://steamcommunity.com/sharedfiles/filedetails/?id=268877801
Steam application link -> https://t.co/redirect?url=http%3A%2F%2Ft.co%2FMSStAfEiC9&t=1&sig=bfc7bfb7133dc058db8a8d8b54019eaefb0a8001&iid=c7aabc94ea7f419bb6fb96a9b78ae164&uid=31951039&nid=6+276

Logged

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2597 on: June 23, 2014, 04:34:24 pm »

Certainly looking real spiffy there---here's to hoping all manner of direct and indirect success follows.   8)
Logged

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2598 on: June 25, 2014, 04:19:06 pm »

...annnd Greenlit!  Might be a new record as far as Roguelikes go in terms of speed outright..hmm...   8)
Logged

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2599 on: June 25, 2014, 04:20:13 pm »

Thanks to everyone who voted. Maybe we can get Caves of Qud up on Steamworks too  :D
Logged

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2600 on: August 25, 2014, 08:49:39 pm »

Here's some (Steam) Beta keys for Sproggiwood, feel free to grab one:
BV4PG-TCYG5-3NLVF *Taken
QKKVT-050JX-RD40D *Taken
3CW36-P8KC8-GHYNV *Taken
RBT5Z-5VJRW-E26VY *Taken
9R9YV-3IWDT-M7960 *Taken

If you grab one, it'd be great if you could fill out this survey after playing a bit: https://www.surveymonkey.com/s/V2CPC3H
« Last Edit: August 26, 2014, 09:42:06 am by unormal »
Logged

A Dwarven Smokeologist

  • Bay Watcher
  • Shortcut to Mushrooms
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2601 on: August 25, 2014, 08:51:41 pm »

Claimed - 9R9YV-3IWDT-M7960

Will report back in a few days ;)
Logged

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2602 on: August 25, 2014, 08:53:33 pm »

Claimed - 9R9YV-3IWDT-M7960

Will report back in a few days ;)

Awesome, thanks, any feedback is appreciated!
Logged

Aavak

  • Bay Watcher
    • View Profile
    • Bohemian Shenanigans
Re: Caves of Qud: Now in Open Beta
« Reply #2603 on: August 25, 2014, 09:03:49 pm »

Claimed - RBT5Z-5VJRW-E26VY

As with Plump, I'll report back in a few days once I've lost many, many hours of sleep to this :D

Xardalas

  • Bay Watcher
  • Being bored and stuff.
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2604 on: August 25, 2014, 09:06:31 pm »

3CW36-P8KC8-GHYNV* Claimed! I'll fill out the survey after I play a bit.
Logged

thepodger

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2605 on: August 25, 2014, 09:49:29 pm »

QKKVT-050JX-RD40D
Snagged.

Will definitely report back.  I love these kind of games.

-edit-
Delightfulness confirmed.
« Last Edit: August 25, 2014, 09:59:55 pm by thepodger »
Logged

Aavak

  • Bay Watcher
    • View Profile
    • Bohemian Shenanigans
Re: Caves of Qud: Now in Open Beta
« Reply #2606 on: August 28, 2014, 12:26:45 am »

And I'm back to report that the survey is complete :)

I had a lot of fun with this game, as I suspected I would, though I burnt through all of the content in the first play session (in my defence, my computer was busy rendering LP videos so I had some time to kill lol), but still found myself coming back to it for a few more runs through the various dungeons. I really enjoyed testing it out :)

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2607 on: August 28, 2014, 09:48:37 am »

And I'm back to report that the survey is complete :)

I had a lot of fun with this game, as I suspected I would, though I burnt through all of the content in the first play session (in my defence, my computer was busy rendering LP videos so I had some time to kill lol), but still found myself coming back to it for a few more runs through the various dungeons. I really enjoyed testing it out :)

Great, thanks for the survey response, glad you're enjoying it!

More content coming, though ultimately it's intended to be a much smaller-scale game (especially in terms of play-session-length) than a campaign-length roguelike like CoQ.
Logged

thepodger

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2608 on: August 31, 2014, 09:13:48 pm »

Am I alone in thinking that the farmer class is the bees knees?

I think the pumpkin mines may be a little unbalanced atm.  You can kind of just spam them with no regard and breeze through.  If they damaged the player as well that would encourage them to be used strategically, as actual mines.
« Last Edit: August 31, 2014, 09:16:21 pm by thepodger »
Logged

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #2609 on: September 14, 2014, 08:38:07 pm »

Everyone's favorite Caves of Qud creature, the twinning lamprey, returns in the hanging hills of Sproggiwood! Everyone rejoice!

Logged
Pages: 1 ... 172 173 [174] 175 176 ... 250