Players:1. Twi:"Move south two, fire submachinegun at Mare Two."
Twi moves two tiles south, and shoots at Mare Two!
Hit chance: 75+5+0-16-5=59
Hit roll: 20 [Hit!]
Damage roll: 1d8
Damage dealt: 7-1=6
The bullets pierce the armor of the vehicle.
Twi: -8 ammo, Gigas
Mare 2: -6 HP
2. Sarge Jacksmith:"Move east one, south one"
Sarge moves east, then south.
3. Furtuka:"move south 2 and fire submachine gun at mare two"
Furtuka moves two tiles south, and shoots at Mare Two!
Hit chance: 75+5+0-16-0=64
Hit roll: 57 [Hit!]
Damage roll: 1d8
Damage dealt: 4-1=3
The bullets mostly bounce off the armor, dealing little damage.
Furtuka: -8 ammo, Gigas
Mare 2: -3 HP
4. John Doe:"I move two tiles to the West and fire my Lionheart Cannon at Mare 1."
John moves two tiles to the west, and shoots with his cannon at Mare 1.
Hit chance: 75+10+0-16-0=69
Hit roll: 74 [Miss!]
John: -1 ammo, Lionheart
The shell hits the desert and creates a large cloud of dust, engulfing Mare 1! The AI seems to be disgusted with it's new sandy coating.
5. Derek Faust:"Move to J5 unload lionheart cannon on mare 2."
Derek rushes forward, loading his cannon and BOOM! The shell flies toward the enemy!
Hit chance: 75+10+0-16-0=69
Hit roll: 4 [Hit!]
Damage roll: 1d10
Damage dealt: 8-1=7
Derek: -1 ammo, Lionheart
Mare 2: -7 HP
After the cloud dust settles down, everyone can see a large hole in the very middle of the Mare.
6. Alan Cartago:"Move To H2"
Alan continues to dance on the sand, going south-east this time.
Enemies:Mare 1:"Destroy, destroy, destroy."
Mare 1 shoots at Twi with it's gun!
Hit chance: 75+5+0-11-0=69%
Hit roll: 13 [Hit!]
Damage roll: 1d8
Damage dealt: 5-1=4
Unlike previous time, this time Twi gets a few small holes in his shiny armor.
Mare 1: -8 ammo, Gigas
Twi: -4 HP
Mare 2:"Retreat, shoot from distance."
Mare 2 hides behind Mare 1 and from there, it shoots at Twi!
Hit chance: 75+5+0-11-5=64%
Hit roll: 94 [Miss!]
The barrage flies well above Twi's head.
Mare 2: -8 ammo, Gigas
Mare 3:"North, 2, shoot."
Mare 3 moves north, and shoots at Twi's right side!
Hit chance: 75+5+0-(-14)-5=89%
Hit roll: 41 [Hit!]
Damage roll: 1d8
Damage dealt: 6-1=5
Bullets puncture the titanium layers at Twi's right shoulder!
Mare 3: -8 ammo, Gigas
Twi: -5 HP
Mare 4, PS-1 and Kaiser:"We wait."
They do.
The radios buzzed with static after the last gunfight.
"Pilot 1, what I have told you about thinking carefully? Remember, pilots, Mare are equipped with special traveling gear so even if they have weaker engines than you, they are actually faster." Razimov wasn't angry - he just sounded a tad bit dissappointed.TURN 3!1. Pilot: Twi "Lockon"
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 26 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:112/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
2. Sarge Jacksmith
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
3. Furtuka
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 30 *35*
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:112/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
4. John Doe
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
5. Derek Faust
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6. Alan Cartago
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
1.
Name: Mare [1]
Manufacturer: Mech-Armory Industries
Hit Points: 20
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
2.
Name: Mare [2]
Manufacturer: Mech-Armory Industries
Hit Points: 4 (20)
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:112/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
3.
Name: Mare [3]
Manufacturer: Mech-Armory Industries
Hit Points: 20
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:112/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
4.
Name: Mare [4]
Manufacturer: Mech-Armory Industries
Hit Points: 20
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:120/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
5.
Name: PS-1 [modified]
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:12]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
Weapons/Modules slots: 1
-AIM-Module [A:- W:1 L:1] (+10% to Hit)
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6.
Name: Kaiser Stationary
Manufacturer: Mech-Armory Industries
Hit Points: 34
Base Weight: 24
Built-in Weapons [W:16]:
-Kaiser Franz 3000 [A:6/6 W:12]
-Ammo Replenishing Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 16
Total Weight: 40
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Standard