Players:1. Twi:"Move back north two spaces. Face south. Fire Lionheart at Mare 1."
Twi retreats to better position and then shoots at one of his attackers!
Hit chance: 75+5+0-16-0=64
Hit roll: 53 [Hit!]
Damage roll: 1d10
Damage dealt: 10-1=9
The shell smashes against the vehicle, almost toppling it.
Twi: -1 ammo, Lionheart
Mare 1: -9 HP
2. Sarge Jacksmith:"MOVE TO L7!"
Sarge moves south, but is unable to reach desired point! At least, not now.
3. Furtuka:"South two fire at Mare 2"
Furtuka moves south and then, from side, shoots at Mare 2 with his gun!
Hit chance: 75+10+0+9-0=84
Hit roll: 33 [Hit!]
Damage roll: 1d8
Damage dealt: 5-1=4
Shortly after several bullets pierce the armor, Mare 2 explodes!
Furtuka: -8 ammo, Gigas
Mare 2: -4 HP
Mare 2 (enemy) has been destroyed!4. John Doe:"Move two tiles to the south and fire at Mare 1 with my Lionheart yet again!"
John loads his Lionheart while running, and the shell takes off after he stops so close to Mare 1!
Hit chance: 75+10+0-16-0=69
Hit roll: 54 [Hit!]
Damage roll: 1d10
Damage dealt: 4-1=3
Mare gets shot at front, the titanium layer getting a dent.
John: -1 ammo, Lionheart
Mare 1: -3 HP
5. Derek Faust:"Move to J7, attack mare one with lionheart cannon."
Derek moves south and tries to shot the enemy with Lionheart, but Mare is too close!
6. Alan Cartago:"Move to I3 whilst firing at Mare 3 With Cannon"
Alan goes south yet his destination is occupied by Twi. Then he launches a shell onto Mare 3!
Hit chance: 75+10+0-16=69
Hit roll: 85 [Miss!]
Alan: -1 ammo, Lionheart
Enemies:1. Mare 1"Retreat."
Mare 1 runs south three tiles!
3. Mare 3"Shoot."
Mare 3 shoots at John's side!
Hit chance: 75+5+0+14-10=84
Hit roll: 20 [Hit!]
Damage roll: 1d8
Damage dealt: 3-1=2
The bullets mainly ricochet from John's armor.
Mare 3: -8 ammo, Gigas
John: -2 HP
Mare 4 & PS-1"We wait."
Again!
6. Kaiser Stationary"Target acquired: shooting."
Kaiser shoots at John's side!
Hit chance: 75+15+0+14-5=94
Hit roll: 75 [Hit!]
Damage roll: 1d10
Damage dealt: 8-1=7
John gets a hit to his mecha's head! It sure shook a little.
Kaiser Stationary: -1 ammo, Kaiser
John: -7hp
TURN 4!1. Pilot: Twi "Lockon"
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 26 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:112/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
2. Sarge Jacksmith
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
3. Furtuka
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 30 *35*
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:104/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
4. John Doe
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 26 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:7/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
5. Derek Faust
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6. Alan Cartago
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
1.
Name: Mare [1]
Manufacturer: Mech-Armory Industries
Hit Points: 8 (20)
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
2.
Name: Mare [2]
Manufacturer: Mech-Armory Industries
Hit Points: 0 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:112/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
3.
Name: Mare [3]
Manufacturer: Mech-Armory Industries
Hit Points: 20
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
4.
Name: Mare [4]
Manufacturer: Mech-Armory Industries
Hit Points: 20
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:120/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
5.
Name: PS-1 [modified]
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:12]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
Weapons/Modules slots: 1
-AIM-Module [A:- W:1 L:1] (+10% to Hit)
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6.
Name: Kaiser Stationary
Manufacturer: Mech-Armory Industries
Hit Points: 34
Base Weight: 24
Built-in Weapons [W:16]:
-Kaiser Franz 3000 [A:5/6 W:12]
-Ammo Replenishing Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 16
Total Weight: 40
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Standard