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Author Topic: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)  (Read 19517 times)

Taricus

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Re: Complicated Mecha Game (Mission 1: Training in the Sand)
« Reply #45 on: December 12, 2010, 09:50:15 am »

"Yes Sir"
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand)
« Reply #46 on: December 12, 2010, 10:09:13 am »

"Great! Off with you!"

===

The Mecha Carrier Vehicle opened it's doors and all six of you have been deployed on the bright yellow sand, forced to endure the scorching sun and uneven footing.

As the carrier went to the north, your radios buzzed with activity.

"Welcome, Rookies!" The voice of Commander Weissritter boomed from the devices.

"As you can see, it won't be that easy of a training mission. Your goal is to come in contact with Green Marker. When you will stand on it, your IFF signal for the AI controlled dummies will be changed to neutral. Those who will touch that marker, obviously passed the training mission. Those whose mecha's will be destroyed... well, the Command decided that I cannot kick you out, but rest assured that I won't be happy when you will be back. Now, Captain Razimov, my aide, will describe the objectives." The silence lasted for only few seconds before someone coughed into the microphone.

"Good day, comrades! We haven't met yet, I'm Issac Razimov, personal aide to Commander Weissritter, and most of the time, I will be giving you a small briefing. Now, the task seem easy, right? But look to the west - there's Kaiser Stationary howitzer ready to shoot at you if you will move an inch toward the Green Marker. The Mare's are nothing more than armored personal carriers with submachine guns, so you don't have to be afraid of them. That PS-1 out there is supplied with aiming module." There was a short pause before Razimov would continue.

"The sand makes walking around quite difficult, and you will be slowed down. Think carefully about which path you want to take, don't rush into the fray. Good luck and don't panic - your mecha are outfitted with Auto-Evacuation modules so you won't die here."

With those words, the transmission has been broken and the only indication that Weissritter, Razimov and rest of the staff are watching is that black unmanned plane circling above the desert, giving a live transmission of your progress.


===

Objectives:

1. Stand on the same tile as the Green Marker. This will make the AI-controlled enemies render you as neutral.

Map specifics:

Yellow tiles: Sand. Movement cost is 2 (PS-1T can move 2 tiles per turn due to this).
Brown lines: Cliffs. Wall-type tile. Cannot be traversed.

PS: You can tell where you go by "I go 2 tiles south" or "I move to J3". Simple, no? C:

MAP:


Units list:

Players:
1. Twi "Lockon"
2. Sarge Jacksmith
3. Furtuka
4. John Doe
5. Derek Faust
6. Alan Cartago

Enemies:
1. Mare [1]
2. Mare [2]
3. Mare [3]
4. Mare [4]
5. PS-1 [m]
6. Kaiser Stationary

Spoiler: "Players" (click to show/hide)

Spoiler: "Enemies" (click to show/hide)
« Last Edit: December 12, 2010, 01:10:29 pm by Haspen »
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Taricus

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Re: Complicated Mecha Game (Mission 1: Training in the Sand)
« Reply #47 on: December 12, 2010, 10:16:25 am »

Move Two tiles west and fire cannon at kaiser
« Last Edit: December 12, 2010, 10:31:34 am by Taricus »
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blackmagechill

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 1)
« Reply #48 on: December 12, 2010, 10:27:47 am »

I move to J3 and fire a cannon shell at the the mare[3].
« Last Edit: December 12, 2010, 11:07:06 am by blackmagechill »
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Krath

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 1)
« Reply #49 on: December 12, 2010, 10:49:51 am »

Move two tiles south and fire the Lionheart at Mare 1.

At least I think that works.

Damn you roman numerals...
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 1)
« Reply #50 on: December 12, 2010, 11:08:49 am »

Ahhh, one thing.

The shooting pattern is not a square, rather a diamond - if you want to shoot one tile diagonally, that's range of 2.

Code: [Select]
..O
...
X..

In this example, the range from O to X is 4.

Same goes for moving! For example, O have distance of 3 before it will be adjacent to X and can use a melee weapon.

And remember: In sand, your Mecha move only 2 tiles per turn.
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Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 1)
« Reply #51 on: December 12, 2010, 11:51:24 am »

Move two squares south and fire cannon at mare 2 unless I counted The squares wrong
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Twi

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 1)
« Reply #52 on: December 12, 2010, 12:08:15 pm »

You know, it'd be quite easy to avoid engaging the Kaiser...
It is stationary, after all. We can just stay towards the right and bottom sides of the map and get to the green marker without ever going through its line of fire.
Since I apparently have nowhere else to go, move to I3 and wait, unless someone decides to edit.

On a different note, the roman numerals are indeed a bit annoying. It would be better, IMO, to use plain old numbers  and/or letters: easier to understand, and more compact.
« Last Edit: December 12, 2010, 12:29:23 pm by Twi »
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 1)
« Reply #53 on: December 12, 2010, 01:09:17 pm »

You got normal numbers now.
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b1gb0y2013

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 1)
« Reply #54 on: December 12, 2010, 03:28:47 pm »

I move to K3, not sure I can do anything else though
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 2)
« Reply #55 on: December 12, 2010, 04:31:25 pm »

Players:

1. Twi:
"Since I apparently have nowhere else to go, move to I3 and wait."

Twi moves south 2 tiles.

2. Sarge Jacksmith:
"I move to K3, not sure I can do anything else though"

Sarge moves east, then south.

3. Furtuka:
"Move two squares south and fire cannon at mare 2 unless I counted The squares wrong"

Furtuka moves south 2 tiles, but the distance is too large for his Lionheart!

4. John Doe:
"Move two tiles south and fire the Lionheart at Mare 1."

John moves south one tile, and further movement is blocked by Sarge.

5. Derek Faust:
"I move to J3 and fire a cannon shell at the the mare[3]."

Derek moves south two tiles, but the distance is too large for his Lionheart!

6. Alan Cartago:
"Move Two tiles west and fire cannon at kaiser"

Alan moves west two tiles, but the distance is too large for his Lionheart!

Enemies:

1. Mare 1:
"North, 3, Attack."

Mare 1 moves 3 tiles North, and then shoots at Twi!

Hit chance: 75+5+0-11-10=59%
Hit roll: 89 [Miss!]

Twi manages to evade the bullets, which go just above his mecha's left shoulder.

Mare 1: -8 ammo, Gigas

2. Mare 2:
"North, 3, Attack."

Mare 2 moves 3 tiles North, and then shoots at Furtuka!

Hit chance: 75+5+0-11-10=59%
Hit roll: 40 [Hit!]

Damage roll: 1d8
Damage dealt: 5-1=4

The barrage hits Furtuka's suit, straight in chest, sparkles floating from the titanium surface.

Mare 2: -8 ammo, Gigas
Furtuka: -5 HP

3. Mare 3:
"North, 1, Wait."

Mare 3 makes a shy move one tile to North.

4. Mare 4:
"Wait."

Mare 4 makes no move.

5. PS-1 [m]
"East, 1, South, 1, Face, East."

The PS-1 comes closer to the Green Marker, and sets it's cockpit to East.

6. Kaizer Stationary
"Wait."

Kaizer Stationary makes no move.

TURN 2!



Spoiler: "Player's Status" (click to show/hide)

Spoiler: "Enemies' Status" (click to show/hide)
« Last Edit: December 12, 2010, 04:37:01 pm by Haspen »
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 2)
« Reply #56 on: December 12, 2010, 04:34:13 pm »

Gah, made a mistake. Hold on.

There, Sarge was meant to move first, then Mr.Doe :P

I must think about some kind of initiative system or something. But that for next mission.
« Last Edit: December 12, 2010, 04:38:16 pm by Haspen »
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

b1gb0y2013

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 2)
« Reply #57 on: December 12, 2010, 04:37:50 pm »

CRAP! Edited it... Move east one, south one
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blackmagechill

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 2)
« Reply #58 on: December 12, 2010, 04:38:41 pm »

Move to J5 unload lionheart cannon on mare 2.
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Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 2)
« Reply #59 on: December 12, 2010, 04:39:32 pm »

move south 2 and fire submachine gun at mare two
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It's FEF, not FEOF
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