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Author Topic: Complicated Mecha Game (Mission 2: Baptism at Sea, Turn 1!)  (Read 19147 times)

Krath

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #90 on: December 16, 2010, 05:44:55 pm »

Move two west and slice into Mare 3 with my Cold Metal Knife Gladius.
« Last Edit: December 16, 2010, 05:46:32 pm by Krath »
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Taricus

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #91 on: December 16, 2010, 09:11:00 pm »

Fire Cannon at Mare 3
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We sided with the holocaust for a fucking +1 roll

blackmagechill

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #92 on: December 16, 2010, 09:50:42 pm »

Move to I 10, contemplate sand.
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Glacies

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #93 on: December 16, 2010, 10:01:22 pm »

The waiting list. I would like to join it.

Name: Cillian McDallan (Glacies)
Age: 21
Sex: Male
Background: Cillian's Irish. He comes from an impoverished family and, rather than becoming a criminal, joined the military to make something of his life. As it turned out, he does not care for the military life one bit. He's got a record as spotty as a dockside whore's face.
Appearance:Brown hair and a swarthy complexion. He is small and wiry, his voice high-pitched and clear. He usually wears fatigues, but has a skinning knife in a sheathe on his leg.
Recommendation: His recommendation is a bit odd, actually. You see, his CO loathed the man so much he transferred him away to Weisritter. The CO held a grudge against him, for whatever reason, so rather then send Cillian off to some dead end post he reasoned that it would be much better to send him off on a fool's errand like this

Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #94 on: December 17, 2010, 10:10:59 am »

Added.

I just hope we will have enough activity here and finish the mission during weekend :3

EDIT: Giving Bigboy time to the evening.
« Last Edit: December 18, 2010, 12:10:28 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #95 on: December 18, 2010, 06:21:16 pm »

bump
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It's FEF, not FEOF

Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #96 on: December 19, 2010, 05:25:55 am »

Im actually going to be pretty busy this week... If you want you can replace me with someone... Im not going to really have time.

Options:

A) Sarge gets a heart attack, you continue the training mission as 5, Sanya joins after.
B) Either Metal Militia or Glacies take Sarge and toss away theirs.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Krath

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 5)
« Reply #97 on: December 19, 2010, 05:39:37 am »

We could always conveniently retcon him out and say he was never there.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 6)
« Reply #98 on: December 19, 2010, 08:47:16 am »

Players:

1. Twi:
"Move south to I5, face west, fire Lionheart at Mare 3."

Twi goes south and shoots with his cannon at the elusive mermaid Mare!

Hit chance: 75+10+0-16-0=69
Hit roll: 56 [Hit!]

Damage roll: 1d10
Damage dealt: 8-1=7

This time it wasn't a dud.

Twi: -1 ammo, Lionheart
Mare 3: -7 HP

2. Sarge Jacksmith:
(gets heart attack)

Sarge's mecha leaves the map!

3. Furtuka:
"move to J11 and fire lionhart at mare 4"

Furtuka tries his luck with long shot...

Hit chance: 75+10+0-16-5=64
Hit roll: 21 [Hit!]

Damage roll: 1d10
Damage dealt: 5-1=4

Mare 4 looks suprised by ferocity of Furtuka's onslaught!

Furtuka: -1 ammo, Lionheart
Mare 4: -4 HP

4. John Doe:
"Move two west and slice into Mare 3 with my Gladius."

John runs toward Mare 3 and slices at the enemy with his Gladius!

Hit chance: 75+0+0-16-0-59
Hit roll: 72 [Miss!]

He should take fencing lessons first.

5. Derek Faust:
"Move to I 10, contemplate sand."

Derek moves south and contemplates the sandy glamour of the sand... so lovely...

Derek faints!

Just kidding.

6. Alan Cartago:
"Fire Cannon at Mare 3"

Hit chance: 75+10+0-16-0=64
Hit roll: 50 [Hit!]

Damage roll: 1d10
Damage dealt: 8-1=7

The shell hits the enemy! Mare 3 looks quite dented now.

Alan: -1 ammo, Lionheart
Mare 3: -7 HP

Radios buzzed at you.

"It seems that Sarge is having health problems. His Mecha has been seized by our computers and taken back to base. Continue the mission, rookies." Razimov sounded, this time, very annoyed.


Enemies:

Mare 3:

"Retreat, shoot."

Mare 3 takes several steps back and then shoots with it's gun at John's mecha!

Hit chance: 75+5+0-11-5=64
Hit roll: 87 [Miss!]

They peacefully fly above his head.

Mare 3: -8 ammo, Gigas

Mare 4:

"Run toward enemy, shoot."

Mare 4 runs toward the side of contemplating Derek and shoots at him!

Hit chance: 75+5+0-(-14)-5=89
Hit roll: 76 [Hit!]

Damage roll: 1d8
Damage dealt: 6-1=5

The bullets pierce his shoulder!

Mare 4: -8 ammo, Gigas
Derek: -5 HP

PS-1:

"Get closer, shoot with cannon at fleshbag."

The AI-piloted mecha gets closer and shoots at John!

Hit chance: 75+10+10-11-5=79
Hit roll: 53 [Hit!]

Damage roll: 1d10
Damage dealt: 7-1=6

It hits poor John in the head! Or rather, his mecha's head.

PS-1: -1 ammo, Lionheart
John: -6 HP

Kaiser Stationary:

"Repeat the action of fellow AI."

Hit chance: 75+10+0-11-5=69
Hit roll: 40 [Hit!]

Damage roll: 1d10
Damage dealt: 5-1=4

A second shell hits John's mecha!

Kaiser Stationary: -1 ammo, Lionheart
John: -4 HP



TURN 6!

Spoiler: "Players Status" (click to show/hide)

Spoiler: "Enemies Status" (click to show/hide)
« Last Edit: December 19, 2010, 12:19:21 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 6)
« Reply #99 on: December 19, 2010, 09:51:40 am »

Move to H6 and fire on the mare with the cannon
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Furtuka

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 6)
« Reply #100 on: December 19, 2010, 10:39:05 am »

Move to H11 and fire gigas at mare 4
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It's FEF, not FEOF

blackmagechill

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 6)
« Reply #101 on: December 19, 2010, 01:36:02 pm »

Move to G10, use the gladius to make a contemporary post modernistic scrap sculpture our Mare 4 through an attack.
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Krath

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 6)
« Reply #102 on: December 19, 2010, 04:04:22 pm »

Move east two spaces and fire Lionheart at Mare 4. I'LL BE BACK!
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Twi

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 6)
« Reply #103 on: December 19, 2010, 04:19:38 pm »

Move to I6, fire Lionheart at Mare 3.
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Haspen

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Re: Complicated Mecha Game (Mission 1: Training in the Sand, Turn 7)
« Reply #104 on: December 19, 2010, 05:06:18 pm »

Players:

1. Twi:
"Move to I6, fire Lionheart at Mare 3."

Twi moves to the side and shoots at enemy!

Hit chance: 75+10+0-16-0=69
Hit roll: 13 [Hit!]

Damage roll: 1d10
Damage dealt: 7-1=6

Mare 3 fidgets, sparkles and explodes!

Twi: -1 ammo, Lionheart
Mare 3: -6 HP

Mare 3 has been destroyed.

3. Furtuka:
"Move to H11 and fire gigas at mare 4"

Hit chance: 75+5+0-16-5=64
Hit roll: 88 [Miss!]

The bullets fly past left side of the vehicle.

Furtuka: -8 ammo, Gigas

4. John Doe:
"Move east two spaces and fire Lionheart at Mare 4. I'LL BE BACK!"

John retreats, before bumping onto Twi. He shoots a shell at Mare 4!

Hit chance: 75+10+0-(-9)-5=89
Hit roll: 29 [Hit!]

Damage roll: 1d10
Damage dealt: 5-1=4

It hits the opponent and dents it's armor! Mare 4 looks annoyed.

John: -1 ammo, Lionheart
Mare 4: -4 HP

5. Derek Faust:
"Move to G10, use the gladius to make a contemporary post modernistic scrap sculpture our Mare 4 through an attack."

Derek runs toward Mare 4 and slashes with artistic finesse!

Hit chance: 75+0+0-16-0=59
Hit roll: 57 [Hit!]

Damage roll: 3d3
Damage dealt: 7-1=6

It seems to be working - Mare 4 gets a deep cut in it's armor.

Mare 4: -6 HP

6. Alan Cartago:
"Move to H6 and fire on the mare with the cannon"

Alan cannot move to desired position - and thus the range is too large for his Lionheart!

Enemies:

Mare 4:

"Retreat, shoot."

Mare 4 runs away, and then shoots at Derek from relatively safe position.

Hit chance: 75+5+0-9-10=61
Hit roll: 78 [Miss!]

Bullets hit the sand at his feet.

Mare 4: -8 ammo, Gigas

PS-1:

"Run and shoot the meatbag, destroy destroy destroy!"

The mecha runs closer and shoots with it's cannon!

Hit chance: 75+10+10-(-16)-0=111
Hit roll: Auto-hit!

Damage roll: 1d10
Damage dealt: 5-1=4

The mecha is shaken with the hit! And it shakes afterwards as well, the monitor screen in the cockpit tossing red errors at John.

PS-1: -1 ammo, Lionheart
John: -4 HP

Kaiser Stationary:

"Shoot at meatbag."

The cannon shoots at Alan!

Hit chance: 75+10+0-9-5=71
Hit roll: 2 [Hit!]

Damage roll: 1d12
Damage dealt: 2-1=1

The asian's mecha barely gets a scratch.

Kaiser: -1 ammo, Kaiser
Alan: -1 HP

[Fun fact: It's Turn 6, Enemy 6 shoots at Player 6, who is 6 tiles away. C-C-C-Combo!]
[Fun fact 2: I have been using damage roll of Lionheart for Kaiser cannon all the time *sigh* Oh well, lucky you.]



TURN 7!

Spoiler: "Players Status" (click to show/hide)

Spoiler: "Enemies Status" (click to show/hide)
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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