Players:1. Twi:"Move south to I5, face west, fire Lionheart at Mare 3."
Twi goes south and shoots with his cannon at the elusive
mermaid Mare!
Hit chance: 75+10+0-16-0=69
Hit roll: 56 [Hit!]
Damage roll: 1d10
Damage dealt: 8-1=7
This time it wasn't a dud.
Twi: -1 ammo, Lionheart
Mare 3: -7 HP
2. Sarge Jacksmith:(gets heart attack)
Sarge's mecha leaves the map!
3. Furtuka:"move to J11 and fire lionhart at mare 4"
Furtuka tries his luck with long shot...
Hit chance: 75+10+0-16-5=64
Hit roll: 21 [Hit!]
Damage roll: 1d10
Damage dealt: 5-1=4
Mare 4 looks suprised by ferocity of Furtuka's onslaught!
Furtuka: -1 ammo, Lionheart
Mare 4: -4 HP
4. John Doe:"Move two west and slice into Mare 3 with my Gladius."
John runs toward Mare 3 and slices at the enemy with his Gladius!
Hit chance: 75+0+0-16-0-59
Hit roll: 72 [Miss!]
He should take fencing lessons first.
5. Derek Faust:"Move to I 10, contemplate sand."
Derek moves south and contemplates the sandy glamour of the sand... so lovely...
Derek faints!
Just kidding.
6. Alan Cartago:"Fire Cannon at Mare 3"
Hit chance: 75+10+0-16-0=64
Hit roll: 50 [Hit!]
Damage roll: 1d10
Damage dealt: 8-1=7
The shell hits the enemy! Mare 3 looks quite dented now.
Alan: -1 ammo, Lionheart
Mare 3: -7 HP
Radios buzzed at you.
"It seems that Sarge is having health problems. His Mecha has been seized by our computers and taken back to base. Continue the mission, rookies." Razimov sounded, this time, very annoyed.Enemies:Mare 3:"Retreat, shoot."
Mare 3 takes several steps back and then shoots with it's gun at John's mecha!
Hit chance: 75+5+0-11-5=64
Hit roll: 87 [Miss!]
They peacefully fly above his head.
Mare 3: -8 ammo, Gigas
Mare 4:"Run toward enemy, shoot."
Mare 4 runs toward the side of contemplating Derek and shoots at him!
Hit chance: 75+5+0-(-14)-5=89
Hit roll: 76 [Hit!]
Damage roll: 1d8
Damage dealt: 6-1=5
The bullets pierce his shoulder!
Mare 4: -8 ammo, Gigas
Derek: -5 HP
PS-1:"Get closer, shoot with cannon at fleshbag."
The AI-piloted mecha gets closer and shoots at John!
Hit chance: 75+10+10-11-5=79
Hit roll: 53 [Hit!]
Damage roll: 1d10
Damage dealt: 7-1=6
It hits poor John in the head! Or rather, his mecha's head.
PS-1: -1 ammo, Lionheart
John: -6 HP
Kaiser Stationary:"Repeat the action of fellow AI."
Hit chance: 75+10+0-11-5=69
Hit roll: 40 [Hit!]
Damage roll: 1d10
Damage dealt: 5-1=4
A second shell hits John's mecha!
Kaiser Stationary: -1 ammo, Lionheart
John: -4 HP
TURN 6!1. Pilot: Twi "Lockon"
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 26 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:112/120 W:3]
-Lionheart Cannon [A:6/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
2. Sarge Jacksmith
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:9/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
3. Furtuka
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 30 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:96/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
4. John Doe
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 14 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:6/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
5. Derek Faust
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 30 (35)
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6. Alan Cartago
Name: PS-1T
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:13]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:6/9 W:5]
-'Savior' Auto-Evacuation Module [A:- W:1]
Weapons/Modules slots: -
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
1.
Name: Mare [1]
Manufacturer: Mech-Armory Industries
Hit Points: -3 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:104/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
2.
Name: Mare [2]
Manufacturer: Mech-Armory Industries
Hit Points: 0 (20) DESTROYED
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:112/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
3.
Name: Mare [3]
Manufacturer: Mech-Armory Industries
Hit Points: 6 (20)
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:88/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
4.
Name: Mare [4]
Manufacturer: Mech-Armory Industries
Hit Points: 16 (20)
Base Weight: 10
Built-in Weapons [W:7]:
-Gigas Submachine Gun [A:112/120 W:3]
-'Scorpio' Footing Balance Calibration Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 7
Total Weight: 18
Evade Weight Penalty: 4%
Engine Power: 3
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 0
Required EQ License: Standard
5.
Name: PS-1 [modified]
Manufacturer: Mech-Armory Industries
Hit Points: 35
Base Weight: 25
Built-in Weapons [W:12]:
-Gladius [A:- W:4]
-Gigas Submachine Gun [A:120/120 W:3]
-Lionheart Cannon [A:8/9 W:5]
Weapons/Modules slots: 1
-AIM-Module [A:- W:1 L:1] (+10% to Hit)
Weapon Weight Limit: 17
Total Weight: 38
Evade Weight Penalty: 9%
Engine Power: 4
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: 10
Required EQ License: Standard
6.
Name: Kaiser Stationary
Manufacturer: Mech-Armory Industries
Hit Points: 34
Base Weight: 24
Built-in Weapons [W:16]:
-Kaiser Franz 3000 [A:3/6 W:12]
-Ammo Replenishing Module [A:- W:4]
Weapons/Modules slots: 0
Weapon Weight Limit: 16
Total Weight: 40
Evade Weight Penalty: Base Hit always 100% [Stationary]
Engine Power: -
Titanium Armor Level: 1
Energy Armor Level: 1
Power Supply: -
Required EQ License: Standard