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Author Topic: DF 31.17 Adventure Mode Impressions  (Read 32374 times)

LoSboccacc

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Re: DF 31.17 Adventure Mode Impressions
« Reply #45 on: November 11, 2010, 05:06:05 pm »

sneaking works on animals. (I'm playing a plain peasant hunter)

I'mean, they don't run away until they see you, instead of running anyway from you
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EmperorJon

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Re: DF 31.17 Adventure Mode Impressions
« Reply #46 on: November 11, 2010, 05:07:40 pm »

Played as an elf and had some troll rip all my clothes of. Forgot to pick them back up... Attacked an outlaw and got slaughtered forgetting I was naked! lol!

And the bogeymen... gah!
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

USEC_OFFICER

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Re: DF 31.17 Adventure Mode Impressions
« Reply #47 on: November 11, 2010, 05:10:26 pm »

Adventure mode is awesome now.

I totally agree with that.
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NinjaE8825

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Re: DF 31.17 Adventure Mode Impressions
« Reply #48 on: November 11, 2010, 05:11:54 pm »

Well, I chose Play Now!, and the very first enemy i found was a spear overlord who stabbed off both my hands. :/
Currently trying to bite a couple vultures to death.
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freeformschooler

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Re: DF 31.17 Adventure Mode Impressions
« Reply #49 on: November 11, 2010, 05:12:10 pm »

And the bogeymen... gah!

The bogeymen are terrible demons.
I didn't quite think of them as the type of things that had "wings", though.

Also adventure mode is so fun now that I hadn't even tried DF mode. Combat is equally fun now.

EDIT: I just realized that it's only a matter of time until people begin to exploit/abuse the new Fun features in mods.
« Last Edit: November 11, 2010, 05:14:49 pm by freeformschooler »
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Arceius

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Re: DF 31.17 Adventure Mode Impressions
« Reply #50 on: November 11, 2010, 05:17:01 pm »

Adventure mode is indeed awesomesauce now. I wonder if you can actually treat wounds now? :o
I didn't see it in the update notes things so I would assume not, oh well. This limb strike thing is plenty of awesomeness to hold me over to my doctoring days. 8)
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KillerClowns

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Re: DF 31.17 Adventure Mode Impressions
« Reply #51 on: November 11, 2010, 05:19:31 pm »

The bogeymen are terrible demons.
I didn't quite think of them as the type of things that had "wings", though.

Bogeymen are randomly generated, so wings are optional.  I've seen horns, tails, and other such minor additions as well.
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"A rational enemy is better than a foolish friend." -Arab proverb

Funk

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Re: DF 31.17 Adventure Mode Impressions
« Reply #52 on: November 11, 2010, 05:21:17 pm »

leather robes are the armor of .17 you will need one to stop all the aimed attacks to the eyes and throat.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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USEC_OFFICER

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Re: DF 31.17 Adventure Mode Impressions
« Reply #53 on: November 11, 2010, 05:22:12 pm »

YAH! I JUST PUNCHED A OUTLAW IN THE HEAD, JAMMING HIS SKULL THROUGH HIS BRAIN!

Directed attacks are amazing.  :D
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Grimlocke

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Re: DF 31.17 Adventure Mode Impressions
« Reply #54 on: November 11, 2010, 05:27:08 pm »

This new adventurer mode stuff is awesome. Seems like the game is realy starting to take shape now.

Allready got my first adventurer killed. He was called Ersi Cakeurges, kinda regret losing him for that name alone hehe.

I did however get a change at revenge with the very first mission of my next adventurer. I wonder in what state I will find Cakeurges' body...
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Comrade_Fregge

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Re: DF 31.17 Adventure Mode Impressions
« Reply #55 on: November 11, 2010, 05:31:55 pm »

The bogeymen are terrible demons.
I didn't quite think of them as the type of things that had "wings", though.

Bogeymen are randomly generated, so wings are optional.  I've seen horns, tails, and other such minor additions as well.

Arent boogeymen the children of trolls/ogresses? And then, shouldnt they inherit the appearances of their parents?
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Cthulhu

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Re: DF 31.17 Adventure Mode Impressions
« Reply #56 on: November 11, 2010, 05:34:23 pm »

Adventure mode is awesome, but I'm kind of hoping the night stuff gets toned down in future versions.  I like that it's spotlighted right now but I can see it getting annoying once the game is more complete.

Ninja:  I haven't heard anything about boogeymen being night creature children, but right now it seems their appearances are completely random.
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Shoes...

Comrade_Fregge

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Re: DF 31.17 Adventure Mode Impressions
« Reply #57 on: November 11, 2010, 05:37:53 pm »

Adventure mode is awesome, but I'm kind of hoping the night stuff gets toned down in future versions.  I like that it's spotlighted right now but I can see it getting annoying once the game is more complete.

Youre right, in a way. I feels like DF has gone completely goth at the moment, in a cool and epic way, but still.
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JoRo

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Re: DF 31.17 Adventure Mode Impressions
« Reply #58 on: November 11, 2010, 05:39:21 pm »

Maybe some kind of world gen option would help, so you can turn off bogeymen attacks completely, make them only show up rarely, make them only show up in evil areas, or the current frequency.
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You have been struck down.
The giant cave spider spits out your head.

LoSboccacc

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Re: DF 31.17 Adventure Mode Impressions
« Reply #59 on: November 11, 2010, 05:45:22 pm »

so, I went to a cave, to kill a consort. there were three.

I escaped, but the companion died.

got back to avenge his death, and all around the site there were his possession, his bones, his skeleton, all scattered and covered in blood.
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