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Author Topic: DF 31.17 Adventure Mode Impressions  (Read 32977 times)

Flaede

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DF 31.17 Adventure Mode Impressions
« on: November 11, 2010, 02:26:43 pm »

DF 31.17 is out!

And the first thing I notice? "choose: peasant/hero/demigod"
Variable starting points!
EDIT: also, Attributes to spread points around in.
I have to choose my kinesthetic sense?
I can make a spoony bard with "legendary musical sense" and no points in endurance?
What, pray tell, does Social Skills affect?

Should be fun! (and Fun!)

What stands out with the new version for you all?
« Last Edit: November 11, 2010, 02:29:00 pm by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

ScriptWolf

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Re: DF 31.17 Adventure Mode Impressions
« Reply #1 on: November 11, 2010, 02:30:40 pm »

im wondering what this peasant/hero/demigod stuff is  :o
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LoSboccacc

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Re: DF 31.17 Adventure Mode Impressions
« Reply #2 on: November 11, 2010, 02:44:33 pm »

the bogeyman punches you!
you're death.

ok, sleeping in hamlet alone doesn't work. time to find out about those permissions
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ScriptWolf

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Re: DF 31.17 Adventure Mode Impressions
« Reply #3 on: November 11, 2010, 02:46:44 pm »

the bogeyman punches you!
you're death.

LOL!! epic death hahah :D
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Ozyton

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Re: DF 31.17 Adventure Mode Impressions
« Reply #4 on: November 11, 2010, 02:47:34 pm »

Tore a dwarf's head off as a dragon using aimed strikes.

Can't wait to start an adventure =3

Cthulhu

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Re: DF 31.17 Adventure Mode Impressions
« Reply #5 on: November 11, 2010, 02:51:19 pm »

My guy moves twice for every step I take >:c

Other than that it's bitchin'

Also, it looks like they zoomed the travel map in, a half day's travel is like two or three screens.
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LoSboccacc

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Re: DF 31.17 Adventure Mode Impressions
« Reply #6 on: November 11, 2010, 02:55:36 pm »

im wondering what this peasant/hero/demigod stuff is  :o

character creation points
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KaguroDraven

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Re: DF 31.17 Adventure Mode Impressions
« Reply #7 on: November 11, 2010, 02:56:25 pm »

I assume Demigod gets the most.
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Cthulhu

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Re: DF 31.17 Adventure Mode Impressions
« Reply #8 on: November 11, 2010, 03:00:21 pm »

Nah, peasant gets the most :/

Uuugh, I hate this double move thing I'm getting, it's really irritating!
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Wolf Tengu

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Re: DF 31.17 Adventure Mode Impressions
« Reply #9 on: November 11, 2010, 03:00:33 pm »

Mm.

I'm genning a new world. There's a few more variables to toy with.


My only concern is whether or not I edited the raws to play as a Kobold right. I would've copypasta'd from an earlier version, but that'd make a bunch of stuff go away.
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Flaede

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Re: DF 31.17 Adventure Mode Impressions
« Reply #10 on: November 11, 2010, 03:09:28 pm »

I must admit to some curiosity about the exact mechanics each attribute affects. I am dumping musicality entirely until someone explains how I can use it to soothe savage beasts.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Comrade_Fregge

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Re: DF 31.17 Adventure Mode Impressions
« Reply #11 on: November 11, 2010, 03:11:47 pm »

Well, it certainly IS fun, and Fun.
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Ozyton

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Re: DF 31.17 Adventure Mode Impressions
« Reply #12 on: November 11, 2010, 03:12:34 pm »

I must admit to some curiosity about the exact mechanics each attribute affects. I am dumping musicality entirely until someone explains how I can use it to soothe savage beasts.

Check this oooot

ToonyMan

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Re: DF 31.17 Adventure Mode Impressions
« Reply #13 on: November 11, 2010, 03:16:37 pm »

Were bogeymen in this game before?  I don't ever remember them.
Spoiler (click to show/hide)
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LoSboccacc

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Re: DF 31.17 Adventure Mode Impressions
« Reply #14 on: November 11, 2010, 03:25:17 pm »

anyone found shops?
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