in stalker at least you remain semi effective and semi-straight firing in all but the lowest of durability.
No, they don't. Most guns can't shoot straight even at full durability, and the ones that can go to shit after a few dozen shots. Although, it seems like some degrade differently depending on how you're firing it: the TRS 301 would appear to degrade significantly worse when fired on full auto, compared to a comparable number of shots in semi-auto, and once it hits... what? 95%? It starts jamming constantly, and can't be aimed worth shit.
I mean I played VtM for TEN YEARS half of which I ST/DM'd, I know Vampires.
This is supposed to be a positive trait?
I've been playing Vidyo games for TWENTY YEARS, I know video games. I can fairly cognizantly decide what is good and bad about a video game.
omg so 1337 u guis! clarly hi nos best!
There's just about nothing that is good about fallout 3, that is not derived from the previous installments and even those moments are toned down in comparison. Here I'm going to go through the thing piece by piece and give you a quick break down.
I think Vampire the Masquerade is a pretty cool guy, eh knows better than us, gives quick breakdowns, and doesn't afraid of anything.
Atmosphere, decent but ultimately ruined by the fact that you can't walk 30 feet without getting attacked by something.
Due to hardware constraints and gameplay considerations, the map size is quite smaller than would be realistic. Hence greater density of hostiles.
Gameplay I've already covered above. The shooting mechanics are ultimately ruined by the abundance of healing items and ammo, auto aim and the redonkulous cone of fire. And the near weightlessness of one and the actual weightlessness of the other.
By the mid-end game, people who have the instinct to dig around in everything have a massive surplus of ammo and health, as well as a couple dozen suits of power armor stuffed in 2'x1'x5' closet, next to a few hundred assault rifles. In the early game, however, you barely have enough to scrape by, and by the time you have enough, it's more about exploring and just dicking around than anything else.
When I completed the game the first time I decided to empty all my guns of ammo and melee the final fights. It took me 1 hour of just firing into a wall to give up on emptying my 556 ammo. And that was the first one I decided to empty.
Why didn't you just drop them?
I had over 4000 rounds of 556. To give you an idea of the space that would take up. A 556 round takes up about 2.2 inches in length. So (2.2*4000)\12=733 feet you know what else is that tall, about 3/4 the Empire State Building. I had enough bullets to climb 3/4 the Empire State building. Now for stimpaks so guesstimating that stimpaks are around 4.3 inches long lets do that calculation again, I had around 900 with my character, and around 2500 stocked up in megaton. so 4.3*(900+2500)\12=1218 feet that's the whole empire state building-40ft.
So, you lay them out along their longest dimension in a neat little line, and they come out to be a few hundred feet? The weightlessness is an issue that makes carrying it all around unrealistic, but I had comparable ammo caches in cases in STALKER (both SoC and CS), even if I couldn't carry it all with me.
Graphics don't matter.
It's an FPS. It benefits from not looking like ass, and even more from running efficiently despite that. Fallout 3 managed to look great, and do it in an efficient manner, unlike some games *coughdeadspacecoughcough*.
Story, leeched almost directly from fallout 1 and 2. Completely nonsensical when looked at with the others of the series.
The Fallout setting on its own is pretty fucking nonsensical.
Just needs a little work on the delivery. Arefu was stupid, and a pain in the ass.
Agreed there.
Tenpenny Tower, the ghouls slaughtering the admitedly asshole-ish residents was the... good path?
I think it was meant to be a funny little kick in the teeth for someone trying to play a good character. These days, I just kill them all myself.
Fetch quests abound, nuka cola challenge, et al.
I ignored those, personally.
Power of the atom was poorly conceived, and retarded.
Yeah.
UI is complete fail on the PC.
It wasn't horrible, just overly simple to accommodate how horrible the controls of consoles are, and not redesigned solely for the benefit of *real* systems... >:/
Writing complete fail on so many levels, it makes me angry that this game was praised for good writing. "You seen my dad, older, brown haired guy?" You mean, like, the 20 in megaton alone? "I fight the good fight with my voice kid, you better believe it!" "Intelligence: Ah, so you fight the good fight with your voice." "That's right kid you're just a chip off the old block aren't you." So my dad is functionally retarded, that would explain why he left me in a vault with a murderous megalomaniac without telling me he was leaving.
As game writing goes, it was certainly in the top tier. Which is to say, game writing is universally pretty shitty, so F3's "not horrible" beats most.
VO is immediately redeemed by Liam Neeson... Only to fail once he's dead. Budumtish
Eh, the voices were actually competently done for F3, unlike Oblivion.
Sound doesn't matter.
Huh? Sound is important, and F3 did it competently, at least.
Music was good, but ultimately the radio broke the atmosphere. In all but a select few places.
That's why you can turn it off. It's fun to listen to for a while, and then it gets annoying and distracting, so *click*.