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Author Topic: Visual Fortress: another 3D visualisation app  (Read 328733 times)

Shima

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Re: Visual Fortress: another 3D visualisation app
« Reply #240 on: August 17, 2009, 05:47:04 am »

Ahh, good, you're back.  Once again, speaking of the devil is the best way to victory!
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LordZorintrhox

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Re: Visual Fortress: another 3D visualisation app
« Reply #241 on: August 17, 2009, 12:17:45 pm »

Mmmm, I can't wait to see some of the models in there...
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...but their muscles would also end up looking like someone wrapped pink steel bridge-cables around a fire hydrant and then shrink-wrapped it in a bearskin.

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piecewise

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Re: Visual Fortress: another 3D visualisation app
« Reply #242 on: August 17, 2009, 01:34:16 pm »

A 7x7, 20 level high, solid granite obelisk. Because I can.

Also, how do you get that slice tool to work?

alway

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Re: Visual Fortress: another 3D visualisation app
« Reply #243 on: August 17, 2009, 04:33:43 pm »

The slice tool is essentially just a min and max value for which levels to show. Its fairly easy to figure out if you just play around with the sliders.
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smjjames

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Re: Visual Fortress: another 3D visualisation app
« Reply #244 on: August 17, 2009, 05:48:15 pm »

Speaking of the slice tool, what about a vertical slice? I think it would be an interesting way to view the underground strata and stuff. The controls may be kind of complicated though, but it's just an idea here.
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Kelbin

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Re: Visual Fortress: another 3D visualisation app
« Reply #245 on: August 17, 2009, 07:14:44 pm »

How can the fortification battlements face both ways?
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smjjames

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Re: Visual Fortress: another 3D visualisation app
« Reply #246 on: August 17, 2009, 07:17:09 pm »

What do you mean?
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Kelbin

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Re: Visual Fortress: another 3D visualisation app
« Reply #247 on: August 17, 2009, 11:11:03 pm »

Can fortifications face the correct way instead of facing one way all the time.
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Impaler[WrG]

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Re: Visual Fortress: another 3D visualisation app
« Reply #248 on: August 17, 2009, 11:43:03 pm »

Theirs no way to determine what the 'right' way is (I trust I don't have to explain why)
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Shima

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Re: Visual Fortress: another 3D visualisation app
« Reply #249 on: August 17, 2009, 11:47:45 pm »

Fortifications will usually "hook" to the nearest fortification or wall, and then align itself that way.  However, I have noticed, at times, it won't if it's a single-tile with floor on both sides, at which point it'll look weird and sideways.
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piecewise

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Re: Visual Fortress: another 3D visualisation app
« Reply #250 on: August 18, 2009, 12:48:06 am »

and regarding fortifications, we need a way to make them better then they are now. Right now snow collects about 3 feet above the actual fortification. That and fortifying something  that isn't the top layer makes the layers above it float

Also, exactly how is that Unfillible dam made? I'm in awe.
« Last Edit: August 18, 2009, 12:50:25 am by piecewise »
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Lord Shonus

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Re: Visual Fortress: another 3D visualisation app
« Reply #251 on: August 18, 2009, 04:24:19 am »

I think that unrevealed rock should show up as black, or in the case of tunnels, mrror the floor below, if you don't turn on "reveal hidden"
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Mordae

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Re: Visual Fortress: another 3D visualisation app
« Reply #252 on: August 18, 2009, 03:13:23 pm »

Current mega project/fortress.
It's going to have about a 40 z-level tower in the middle.

Spoiler (click to show/hide)
« Last Edit: August 18, 2009, 03:22:00 pm by Mordae »
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riffraffselbow

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Re: Visual Fortress: another 3D visualisation app
« Reply #253 on: August 18, 2009, 03:43:24 pm »

Current mega project/fortress.
It's going to have about a 40 z-level tower in the middle.

Spoiler (click to show/hide)

wowza!
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Jay

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Re: Visual Fortress: another 3D visualisation app
« Reply #254 on: August 18, 2009, 07:41:11 pm »

Urf.
Can we please stop calling them "OpenGL version"s?
ALL versions of DF use OpenGL.
Spoiler (click to show/hide)
They are the SDL versions.

Anyways, any ETA on a d14 version?
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