AAARGH YASD RAGE POST!
This game started very cool. Uber cool, I must say. I took Deep Elf Conjurer, my favourite.
On D3 I found that I have 3 scrolls of magic mapping. Then I decided to try temple diving, and successfully found the temple on D6. Vehumet welcomed me and I started my dungeon clearing quest from D4. Somewhere about D6-7 I found staff of conjurations (yummi!) and Book of fire. Also, I tried to play mutation roulette because I had 2 potions of cure mutation, and the first potion of mutation granted me with talons, rC+ and Str+2.
All my way down to D10 was easy. Every monster I met died quickly without posing any threat to me. I found entrance to Orc at D8.
I bumped on to Josephine, pack of yellow bees and some othe monsters on D10 and found that all 3 stairs leads to this room being 3-4 squares one from another. I could mess with stair dancing a bit, but I decided to clear Orc1-3 first (has not found lair yet, should be somewhere on D10-12).
Later on I was throwing IMBs and Fireballs to orcs and my Battlesphere assisted me a lot. My skills was something like:
Spellcasting 11
Conjurations 11
Charms 9
Fire magic 9
I was able to cast fireball and IMB at 1-2% failure rate and I dired to level a bit in the Orc4 (really I wanted to clear it because when I accdentally moved down to Orc4, all the orc knights and wizards died quickly to my immense firepower. And I wanted some gear to be able to stay alive vs Josephine quite long time to blast her. The only thing I had that could help me is a +2 robe with rN+ and I wanted something of the artifact quality or some good boots/gloves/cloak).
I started to clear Orc 4 without any problems. Ork knights, wizards, trolls, all of them died from 1-2 fireballs (or even faster when my firepower is aided with battlesphere). And I run into unsuccessful combination of Ogre, 4 orc knights, orc sergeant and orc sorcerer. I prepared to run to stairs, but first I wanted to blast some of the orcs with fireballs to soften the pack as I wanted to return with another staircase. I started to throw fireballs and really killed ogre and knights. It was easy and I decided that I can handle this pack. Sergeant was nearly dead and 1 tile away from me. He should be dead with another one aided IMB and then I will devastate a sorcerer and his summons.
But then I was paralyzed with sorcerer's spell for more than 4 turns! All the summons and sergeant moved close to me, landed a lot of hits and drived me from 60hp down to -20 or so in 3 turns.
Lessons:
1. If you think that this pack is hard and killed some easy monsters first, don't think that the hard ones would be easy too.
2. Learn monster spells and think about how they can harm you before messing with them.
3. Don't even try Orc4 without stasis or MR boost.
4. Burn Orc4 with fiery rage! These bastards deserve it!