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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682131 times)

Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11280 on: October 24, 2013, 09:17:22 am »


I've been looking at this for about ten minutes now, trying to figure out something I can do.  Spell-wise I have control teleport, iron shot, LRD, petrify, orb of destruction, haste, and apportation.  Not enough mana to launch my own OOD and maybe survive the burst. 

EDIT:  Drank mana potion, fired my own OOD.  Did not survive.
« Last Edit: October 24, 2013, 09:24:23 am by Cthulhu »
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TripJack

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11281 on: October 24, 2013, 10:28:20 am »

didn't have any heal wounds potions or wands?
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Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11282 on: October 24, 2013, 10:35:14 am »

I had an unidentified wand which was probably heal wounds but I didn't realize until I desperation quaffed the mana potion that I had two turns to live.  One heal wounds probably wouldn't have saved me from an OOD at 16hp.

EDIT:  Just checked the morgue, it was a wand of flame huehue
« Last Edit: October 24, 2013, 10:38:14 am by Cthulhu »
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Man of Paper

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11283 on: October 24, 2013, 02:06:38 pm »

Sums up my Crawl experience pretty well...

Spoiler (click to show/hide)
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Mr Space Cat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11284 on: October 24, 2013, 04:27:03 pm »

That gargoyle of chei I mentioned earlier? Ded. Went down a dungeon level to see if I could loot a wand of polymorph for the Okob. While clearing the floor I encountered a hill giant blocking the way into a room that had a fungal colony growing, with a jackal right behind it. I had killed two hill giants previously with no problems, so I figured I could fight another one easily, then go kill the colony.

the hill giant got some lucky hits on me with his giant spiked club, knocking me down to 6 health. suddenly a fungal spore comes from around the corner, from out of line of sight, and is 2 tiles behind the hill giant I'm fighting. About three tiles away from me. And this is the enemy that explodes simply from a thrown stone or a light breeze. I probably should've used step from time to see if the spore would suicide itself by exploding the hill giant. Maybe if I had used temporal distortion then I could force the spore to explode, haven't tried temp. distortion on spores.

Instead I used slouch and was engulfed in the ensuing explosion as the fungal spore died. My bad. To add insult to injury, if I was just 1 tile away from the explosion I would've been out of range.

Chei's still a cool bro to me, it wasn't his fault. I got overconfident in taking on a hill giant and got surprised by the suiciding spore.
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Delta Foxtrot

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11285 on: October 24, 2013, 05:01:00 pm »

Something to keep in mind when fighting ogres and giants: xv them to see what they're wielding. With a great mace they're dangerous, with a giant (spiked) club they're downright deadly. Like with all intelligent critters their danger level depends on the weapons they wield.
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11286 on: October 24, 2013, 05:02:35 pm »

Yeah, you always need to be careful against teh "giant" family of monsters (the solo ones, ogres at the begining, then giants and cyclops) : With bad luck, they is always a risk that they hit you 4 times in a row...
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Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11287 on: October 24, 2013, 05:25:31 pm »

Chei is actually pretty good in linesprint, because "park yourself in a chokepoint and hit tab until you or the enemy is dead, no escape, no surrender" is the whole game.

I know you probably get tired of hearing it, but seriously.  Any other God is better than Chei.  No god is better than Chei in most cases.
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11288 on: October 24, 2013, 06:14:51 pm »

Any other God is better than Chei.
Even Xom?
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freeformschooler

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11289 on: October 24, 2013, 06:58:25 pm »


I really don't learn from mistakes as fast as I should. Again, it came down to the same thing: totally overwhelmed, should have put on tele ring earlier, should have been evoking it earlier, shouldn't have been in swamp unprepared.

Honestly, I'm just not sure how to deal with some of those enemies in general. I had rPois (but no Flaming to deal with the hydras). Clarity would have been really useful as I spent several turns zerked by something just before the inevitable swarmdeath.

Maybe watching someone play swamp would actually help. Lair was easy for the first time, but this was in its own league.

Main observation from this round: freeze is beautiful in Lair, among other places. When you spend most of your time running from big things (Cowards Win Crawl), a consistent way to slow some of those things down is very useful.
« Last Edit: October 24, 2013, 07:04:03 pm by freeformschooler »
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11290 on: October 24, 2013, 08:04:19 pm »

Even Xom?
Yes.  The only exception I can think of is maybe for clarity-less mummies, because Xom's confusion is so crippling for them.  But "maybe slightly better than the absolute worst combination in the game" is not much of a recommendation.
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monk12

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11291 on: October 24, 2013, 11:43:54 pm »


I really don't learn from mistakes as fast as I should. Again, it came down to the same thing: totally overwhelmed, should have put on tele ring earlier, should have been evoking it earlier, shouldn't have been in swamp unprepared.

Honestly, I'm just not sure how to deal with some of those enemies in general. I had rPois (but no Flaming to deal with the hydras). Clarity would have been really useful as I spent several turns zerked by something just before the inevitable swarmdeath.

Maybe watching someone play swamp would actually help. Lair was easy for the first time, but this was in its own league.

Main observation from this round: freeze is beautiful in Lair, among other places. When you spend most of your time running from big things (Cowards Win Crawl), a consistent way to slow some of those things down is very useful.
Lair:3 I COULD REALLY GO FOR SOME HIPPOGRYPH ABOUT NOW

Okay, I gotta ask, what was that?

But yes, in general it was waaaay too early to stick your head in Swamp. I'll note that not only is it something you should be putting off until much later (you should be able to clear Lair and Orc at least,) but there isn't much in the way of good loot down there, either, so there's not much point to diving until you're strong enough to tackle the bottom, apart from the XP on the way. My usual path for melee would be to clear out Lair, then Orc (the knights and warlords wear and use good stuff at the bottom, plus there's shops to round out a build,) then D down to 20 or so before tackling the first four floors of Swamp/Shoals/Spider/Snake. Obviously a lot depends on whether you meet any dangerous uniques or monsters on any of those floors; just bounce to another branch when things get too spicy.

Jack_Bread

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11292 on: October 26, 2013, 08:35:42 pm »

Uhg, I'm so pissed. I played about 11 Naga Wizard/Conjurers that died on D1 before a friend told me to try Transmuter.
I was doing really well! I worshipped Chei and was close to getting my blade hands to a castable state, but I blindly ran into an ice statuedthat nailed me twice in my slowness. x(
Spoiler (click to show/hide)
I had beserkitis, too, but Chei was apparently cool with that.

Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11293 on: October 27, 2013, 04:22:32 am »

Tm of Chei hasn't been a good idea since he stopped branding your gear, among the many reasons that thing you just mentioned (one fumbled step and you take a barrage of attacks).  Okawaru, Makhleb, those are better options.

I had a real spirit breaker today.  Gargoyle Gladiator using staves, was up to 12 points when I found Leech, the awesome vamp demonblade.  So I switched to long blades obviously.  Then I found Pearl Dragon Armor.  Then I found a randart ring with regen and my third pip of life protection.  Fuck shadow dragons, apparently

So while I'm tabbing my way through the pre-lair with my bullshit overpowered gear, I come to some weird level setup full of green crystal walls and a shitload of wizards.  Shitty wizards.  I tab them down, no big deal, except

except

wizards have the erolcha spellset

wizards have lcs

pearl dragon armor doesn't matter when you eat an lcs at level 12
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11294 on: October 27, 2013, 07:18:52 am »

I had beserkitis, too, but Chei was apparently cool with that.
He doesn't mind you going berserk, but he also makes it virtually useless by removing the haste part of it.

Better options than Chei for a transmuter: any other god, no god

Good options for a transmuter: Makhleb, Okawaru, Fedhas, Nemelex, Kiku, Lugonu, Jiyva
« Last Edit: October 27, 2013, 07:21:31 am by Leafsnail »
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