Dungeon Crawl Stone Soup version 0.14-a0-364-gd3b3d37 (webtiles) character file.
17516 freeformschooler the Fencer (level 12, -2/124 HPs)
Began as a Human Fighter on Oct 24, 2013.
Was the Champion of Makhleb.
Slain by a spiny frog (4 damage)
... on Level 1 of the Swamp.
The game lasted 01:21:31 (18501 turns).
freeformschooler the Fencer (Human Fighter) Turns: 18501, Time: 01:21:32
HP -2/124 AC 19 Str 23 XL: 12 Next: 74%
MP 11/11 EV 12 Int 9 God: Makhleb [******]
Gold 700 SH 0 Dex 16 Spells: 0 memorised, 11 levels left
Res.Fire : + . . See Invis. : . b - +3,+2 great sword "String" {freeze, rPois rF+}
Res.Cold : + + . Warding : . M - +1 chain mail {MR+}
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . (no helmet)
Res.Elec. : + Clarity : . A - +0 cloak of Starlight {rElec rC+ EV+4 Stlth-}
Sust.Abil.: . . Spirit.Shd : . X - +2 pair of dwarf gauntlets
Res.Mut. : . Stasis : . l - +1 pair of boots
Res.Rott. : . Flight : . J - amulet of faith
Saprovore : . . . W - ring of protection from cold
k - ring of sustenance
@: berserking, very slightly contaminated, very quick, quite resistant to
hostile enchantments, extremely unstealthy
A: spit poison 1
a: Spit Poison, Minor Destruction, Lesser Servant of Makhleb, Major Destruction,
Greater Servant of Makhleb, Renounce Religion
You were on level 1 of the Swamp.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.
You visited 4 branches of the dungeon, and saw 18 of its levels.
You collected 904 gold pieces.
You spent 224 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+2 falchion
b - the +3,+2 great sword "String" (weapon) {freeze, rPois rF+}
(You acquired it on level 8 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It protects you from fire.
It protects you from poison.
f - a +3,+3 dagger of chaos
h - a +0 blowgun
Missiles
g - 5 javelins (quivered)
j - 53 poisoned needles
m - 5 curare-tipped needles
Armour
l - a +1 pair of boots (worn)
A - the +0 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth-}
(You found it on level 12 of the Dungeon)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
F - a +0 fire dragon armour
M - a +1 chain mail of magic resistance (worn)
X - a +2 pair of dwarven gauntlets (worn)
Y - the +2 scale mail "Lapeef" {Stlth--}
(You found it on level 2 of the Lair of Beasts)
It makes you much less stealthy.
Magical devices
o - a wand of hasting (2)
p - a wand of flame (2)
D - a wand of disintegration (5)
G - a wand of lightning (1)
H - a wand of teleportation (0)
N - a wand of fire (5)
V - a wand of flame (2)
Comestibles
d - 5 bread rations
C - a meat ration
Scrolls
e - 9 scrolls of remove curse
q - a scroll of enchant weapon I
t - a scroll of immolation
v - 4 scrolls of magic mapping
S - a scroll of vulnerability
Jewellery
i - a cursed ring of fire
k - a ring of sustenance (left hand)
s - an uncursed amulet of conservation {unknown}
u - an uncursed ring of ice
I - an uncursed ring of magical power
J - an amulet of faith (around neck)
U - an uncursed ring of teleportation
W - a ring of protection from cold (right hand)
Potions
w - 5 potions of curing
B - a potion of heal wounds {unknown}
P - a potion of speed
Q - 2 potions of brilliance
Miscellaneous
z - a plain deck of defence {drawn: 4}
Skills:
- Level 3.0 Fighting
- Level 17.0 Long Blades
* Level 9.0 Armour
Level 3.0 Shields
You had 11 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/27) Temple (1/1) D:4 Orc (0/4) D:11
Lair (4/8) D:12 Swamp (1/5) Lair:4
Shoals: Lair:3-6 Snake: Lair:3-6 Spider: Lair:3-6
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:5 /
Annotations:
D:7 exclusion: door
Lair:2 exclusion: 2 oklob plants
Lair:3 I COULD REALLY GO FOR SOME HIPPOGRYPH ABOUT NOW
Innate Abilities, Weirdness & Mutations
You can spit poison.
Message History
The vampire mosquito is severely damaged.
The vampire mosquito bites you but does no damage.
The vampire mosquito bites you.
* * * LOW HITPOINT WARNING * * *
The vampire mosquito draws strength from your injuries!
The vampire mosquito bites you.
* * * LOW HITPOINT WARNING * * *
The bog body begins to rapidly decay!
The alligator is engulfed in noxious fumes.
The alligator appears confused.
The alligator bites the vampire mosquito!
The alligator tail-slaps the vampire mosquito!
The vampire mosquito is destroyed!
You are too berserk!
You are too berserk!
The vampire mosquito bites you but does no damage.
Unknown command.
You feel a strong urge to attack something.
The bog body's decay slows. The spiny frog stings you.
You die...
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You could see an alligator (confused), a bog body, a spiny frog, 2 swamp worms,
2 swamp drakes, 3 vampire mosquitoes and a water moccasin.
I really don't learn from mistakes as fast as I should. Again, it came down to the same thing: totally overwhelmed, should have put on tele ring earlier, should have been evoking it earlier,
shouldn't have been in swamp unprepared.Honestly, I'm just not sure how to deal with some of those enemies in general. I had rPois (but no Flaming to deal with the hydras). Clarity would have been really useful as I spent several turns zerked by something just before the inevitable swarmdeath.
Maybe watching someone play swamp would actually help. Lair was easy for the first time, but this was in its own league.
Main observation from this round: freeze is beautiful in Lair, among other places. When you spend most of your time running from big things (Cowards Win Crawl), a consistent way to slow some of those things down is very useful.