Turn 3.2: Year 1 - Month of Gast [Middle]
ACTIONS
Ot'Ku Bo (4/0/2/0): Downtime in Tartarus
- Training: Train Parabes Ogre WarriorsAttribute: STR 4
Bonus: Frontline Veteran (4)
Goal: 14
Roll [5d6]: 4+[17]= 21
After restoring the ancestral weapons of his troops, Ot'Ku Bo set off to restore the weathered warrior spirit of his Ogres with a demonic training regiment that would make them wish they had never taken up their arms. The once bored Militia Captain, a Minotaur called Mudo, was very grateful.
Parabes Ogre Warriors 1d6 -> 1d8
Request "Training Regiment Example" Completed!Favour earned: Mudo the Minotaur Militia CaptainSquad Slots: 1/1
Squads List:
#1 - Parabes Ogre Warriors 3/3 1d8+3
Name: Parabes Ogre Warriors
Description: Mountain Ogres from Parabes, incredibly hardy and determined.
Health: 3
Combat Dice: 1d8
Traits:
- Restored Parabes Weapons: +3CR
- Light Armour: +1HP, fragile
- Mountainfolk: +1CR in Mountains
- Trained
Roll (3/2/1/0): Return to Tartarus then Expedition to the Unnamed Desert
After finishing their business in the Parabes Mountain Range, Roll returned to Tartarus to resupply and prepare for another immediate expedition to the recently discovered Desert.
Squad Slots: 1/1
Squads List:
#1 - Lesser Magma Elementals 1/1 (1d4+1)
Special Supplies:
- Alchemical Medicines: use on an Expedition to heal 1HP to all Squads.
Name: Lesser Magma Elementals
Description: Hot-headed, animated chunks of magma and elemental energy.
Health: 1
Combat Dice: 1d4+1
Traits:
- Fire Resistance: +3CR when defending against fire attacks.
- Fire damage: +1CR
Duke Gul'Athur (0/0/2/4): Downtime in Tartarus
- Personal Request: "The Zethian Guild of Labourers and Architects"A message addressed to the Duke arrived from the Department of Territory Planning.
"Greeting Duke Gul'Athur, it's an honour to receive a request from an eminent Zethean Lord, especially the one who gave us a head-start by building foundations in Parabes, Latze, and Grenvud. Thanks again for that, on behalf of the workers and planners.
Right, about your request. It confuses us a bit, could you be more precise in what you need? Is there something you need developped urgently in a particular territory?"
- Training: Train SquadsAttribute: LEA 4
Bonus: None
Goal A: 8
Goal B (Veterans): 14
Roll [5d6]: [16]= 16
Duke Gul'Athur then answered to the request of the militia captain, a Minotaur called Mudo. The Duke demonstrated the traditional Far'Gloen training regiment, shaping his troops into proper soldiers and instilling the basics of Far'Gloen tactics into the Sylvaran. The Veterans in particular now looked like fine warriors, but it seemed the Duke's usual training methods had reached their limits for them. To push them to a new level, someone with a greater understanding of monstrous might would be able to help.
#1 - Sylvaran Skirmishers 1d4 -> 1d6
#2 - Far'Gloen Veterans 1d6 -> 1d8
#3 - Far'Gloen Infantry 1d4 -> 1d6
#4 - Far'Gloen Harassers 1d4 -> 1d6
#5 - Far'Gloen Harassers 1d4 -> 1d6
Request "Training Regiment Example" Completed!Favour earned: Mudo the Minotaur Militia CaptainSquad Slots: 5/5
Squads List:
#1 - Sylvaran Skirmishers 1/1 (1d6)
#2 - Far'Gloen Veterans 2/2 (1d8)+1
#3 - Far'Gloen Infantry 2/2 (1d6)+1
#4 - Far'Gloen Harassers 2/2 (1d6)+1
#5 - Far'Gloen Harassers 2/2 (1d6)+1
Name: Far'Gloen Veterans
Description: Monstrous humanoids with a gaping vertical mouth and many eyes. These ones are veteran combatants.
Health: 2
Combat Dice: 1d8
Traits:
- Weapons: +1 CR
- Leather Armour: +1HP, fragile
- Trained: this unit was trained, potentially modifying its base characteristics.
Name: Far'Gloen Elite Infantry
Description: Monstrous humanoids with a gaping vertical mouth and many eyes.
Health: 2
Combat Dice: 1d6
Traits:
- Weapons: +1 CR
- Leather Armour: +1HP, fragile
- Trained: this unit was trained, potentially modifying its base characteristics.
Name: Far'Gloen Harassers
Description: Monstrous humanoids with a gaping vertical mouth and many eyes trained to use ranged weapons.
Health: 2
Combat Dice: 1d6
Traits:
- Ranged Weapons: +1 CR
- Leather Armour: +1HP, fragile
- Trained: this unit was trained, potentially modifying its base characteristics.
Name: Sylvaran Skirmishers
Description: Unarmoured plantmen of the forests used to hit and run tactics.
Health: 1
Combat Dice: 1d6
Traits:
- Forestfolk: +1 to CR in forests
- Trained: this unit was trained, potentially modifying its base characteristics.
- Trained in Far'Gloen: this unit counts as a Far'Gloen for tactics.
Gnarl (0/4/1/1) and Azarian (0/3/2/1): Downtime in Tartarus
- Gnarl's Opportunity: Discussion with FeniaThe new Advisor Fenia didn't show her annoyance at Gnarl's insistence, giving him a long sigh. She smiled nonetheless.
"The King was as you described, if not more. I saw hope. A future I cannot imagine, drawing me... lighting in me a desire to see that impossible future. Of course I still have my doubts. But I want to believe in that hope."But Gnarl wanted to know more, and pestered her even more.
"Unabashed are you? Very well... only because I owe you apologies. If your King were to order me to become a mistress, I would not oppose. But you know he wouldn't, don't you? He is a King who knows and understands the power he wields, the weight of his commands. And yet, he gave us, he gave me the freedom to choose and decide my own path."- Research/Request: "Let's Get Researching!"Attribute: MAG 4 MAG 3
Bonus: Font of Magical Knowledge (4) Gremlin Shamanism (4) Orb of Knowledge (2) Arcane Scholar (4)
Goal1/Bonus1/Bonus2: 14/28/56
Roll [5d6]+[4d6]: 18+[21]+[15]= 54
After the Tartarus Expedition, Azarian went with Gnarl to meet with the Demon Mage-Researcher Decamot. He was a very skinny white demon with blackened eyes, who clearly loved his work of uncovering the mysteries of magic and the past. With the Lord and the Advisor's help, the entire catalogue of excavated magical items and their effects was completed in record time.
All this knowledge was then shared to the magic research divisions, giving several valuable insights and ideas to the mages of Zethe.
"My utmost gratitude! If you need anything, call for my magical division!"Request "Let's Get Researching!" Completed!Favour earned: Decamot the Demon Mage-ResearcherSquad Slots: 1/2
Squads List:
#1 - Gremlin Bandits 1/1 (1d4)
#2 - None
Name: Gremlin Bandits
Description: Short humanoids whose life of banditry led them to develop useful skills on the battlefield.
Health: 1
Combat Dice: 1d4
Traits:
- Gnarl Brood: +1CR when fighting for Gnarl.
Unipent (4/1/0/1): Downtime in Tartarus
Selected rewards:
- a weapon granting +2CR to a player.
- an artifact granting +2 to a type of Tasks.Among the uncovered treasures, Unipent selected the Venom Fangs, a magical weapon perfectly fitted and suited for him. He then took an enchanted lens that gave him a better vision, to help him in future expeditions.
Treasures obtained:
- Venom Fangs (Weapon)
- Enchanted Lens (Bonus to Exploration/Scouting)- Project/Request: "Experts required to develop a Magical Forge"Attribute: MAG 1
Bonus: Fey Caster (4)
Goal: 20
Roll [2d6]: 4+[12]= 16
Unipent went to meet with the Giant Smith and his crew who were working on a Magical Forge.
"Ha! If it isn't the requester 'imself. It's an' honor Lord Unipent, glad to have you there to help us. Ah right, manners as they say'. The name is Farabarg, dispatched with my trusty crew by the Royal Forges to work on your' request."Unipent thus worked with the smiths to make this Magical Forge a reality. None of them having a clue on how to actually turn this grand idea into reality, most of their time was spent experimenting based on Unipent's wild ideas that worked in his mind, but not so much in practice. It sometimes made the smiths wonder where did Unipent's inspirations came from. Eventually they managed to get a start of a prototype, using the fey magic of Unipent as an inspiration. They were close to finishing it, but not quite there yet.
Squad Slots: 2/2
Squads List:
#1 - Great Shadow Cobras 2/2 1d6
#2 - Flametongue Cobras 1/1 1d6+1
Name: Great Shadow Cobras
Description: Giant Cobras surrounded by a cloak of shadow.
Health: 2
Combat Dice: 1d6
Traits:
- Ambushers: +1CR when Ambushing
- Shadow Advantage: +1CR in Caves
Name: Flametongue Cobras
Description: Monstrous cobras with fiery scales capable of spitting and breathing fire.
Health: 1
Combat Dice: 1d6
Traits:
- Fire Resistance: +3CR when defending against fire attacks.
- Fire damage: +1CR
Eversor (4/2/0/0): Downtime in Tartarus
Selected rewards:
- a weapon granting +2CR to a player.
- an artifact with unknown properties.Among the trove of treasures, Eversor picked up a magical mace of simple but threatening design. He then took a strange scale that attracted his eye. A later appraisal would reveal it to be a Shard from a scale of the Sword Dragon itself granting a blessing of might to its wearer.
Treasures obtained:
- Enchanted Mace (Weapon)
- Shard of Ruen (Bonus +1 to STR)- Training: Train SquadsAttribute: STR 5
Bonus: Bladelord (4), Eversor's Training Camps (2)
Goal: 28
Roll [6d6]: 6+[12]= 18
Eversor was elated. If they were Royal Guards, that meant he didn't need to hold back in beating them into shape. The rumors say that Eversor's training was so incredibly harsh that it could make the undead wish for death. Still, the Tartarian Guards endured and diligently followed every instructions, but still couldn't surpass their current power potential.
Squad Slots: 1/1
Squads List:
#1 - Tartarian Guards 3/3 (1d10+2)
Name: Tartarian Guards
Description: Spirits of ancient warriors sealed in enchanted armors of unknown origin found in eponymous Tartarus. Skilled and few in numbers, they serve as royal guards.
Health: 3
Combat Dice: 1d10+2
Traits:
- Superior Armours: +2HP
- Superior Weapons: +2CR
- Base Defenders: +1CR when defending a Base
ADVISORS
Azarian (0/3/2/1): Downtime in Tartarus
Selected rewards:
- an artifact granting +2 to a type of Tasks.
- an artifact with unknown properties.Azarian chose to take an ancient orb of knowledge to facilitate research, and a curious needle of frozen blue blood. The needle was later appraised, revealing it as a cursed item that increased Magic by draining other abilities.
Treasures obtained:
- Orb of Knowldge
- Cursed Blueblood Needle (+1MAG -1STR/INT/LEA)Rama (2/0/0/4): Downtime in Tartarus
Selected rewards:
- enough superior weapons and armours to outfit a squad (+2HP and +2CR).
- an artifact with unknown properties.Rama elected to take a bracelet, and arranged for sets of high quality weapons and armours to be reserved for him. The red bracelet was later appraised to be cursed, increasing Strength by draining other abilities.
Treasures obtained:
- Cursed Redgold Bracelet (+1STR -1MAG/INT/LEA)- Training: Train SquadsAttribute: LEA 4
Bonus: Rakshasha Commander (4)
Goal: 8
Roll [5d6]: 4+[24]= 28
Rama joined in on the training demonstration festival of sort that was happening near the militia barracks, joining Lord Ot'Ku Bo and Duke Gul'Athur. The Advisor Rama personally took charge of the training of the militia, greatly increasing their morale and effectiveness.
Request "Training Regiment Example" Completed!Favour earned: Mudo the Minotaur Militia Captain
PERSONAL REQUESTS
Duke Gul'Athur: Establishment of a new official organization to develop territories without the input of a Lord (1/3)
/!\ This request will have no outcome. Every relevant organisations needed to develop the territories of the Kingdom are already assumed to exist.
Ot'Ku Bo: Request for a library to be built in Tartarus (3/3)
- Ot'Ku Bo's Library of Stories: +2 to Information gathering attempts, and favourably affects such Tasks. Max 1 Lord per turn.
Roll: None
Gnarl: Request for a Magic Workshop to be built in Tartarus (1/3)
Eversor: Request for a Wood Workshop in Grenvud (3/3)
- Wood Workshop: allows the exploitation of Wood. (redundant with Treefolk Wood Exploitation)
Unipent: Set of Scale Armor for Snake-Monsters (1/3)
REQUESTS
Royal Request#2:Name: Uncover all Distance 2 Regions
From: Lord Endovar
Description: Before proceeding further, it is necessary the Kingdom gathers information about the lands that surround us. We will be counting on you.
Guaranteed Reward: Royal Favor.
The Kingdom has issued no new request.
Request "Understanding Nigredine and Albedine":
Name: Understanding Nigredine and Albedine
From: Polite Mister Golem of the Royal Forges
Description: "The black and white metals of Tartarus have incredible properties, but are hard to extract and work with. The road ahead is long, but unlocking the secrets of these ores would be a great boon to Zethe!"
Guaranteed Reward: Favor from the sender. Equipment of Nigredine or Albedine.
Request "Experts required to develop a Magical Forge":
Name: Experts required to develop a Magical Forge
From: Rough Giant Smith
Description: "Got some real' tough request from the snake lord Unipent. Magical Forge they said. Nice and all, but us smith' are no mages. If you think you are up to the task, you know where to find us."
Guaranteed Reward: Favor from the sender. A Magical Forge is constructed.
Request "Magical Materials":
Name: Magical Materials
From: Annoyed Scholar of the Arcane Research Branch
Description: "Everyone seems to find various rare ores, rare crystals, rare whatever... but it's always in too scarce quantities to reliably increase the might of Zethe. So here we are. Anyone who will do something about that will have our gratitude."
Guaranteed Reward: Favor from the sender. Opportunity for spell development.
Royal Request#1 "Expanding Zethe's Influence": COMPLETED BY EVERYONE ON TURN 2.2
From: King Radeus
Description: His Majesty requests the regions directly bordering Tartarus be brought under Zethe's control.
Guaranteed Rewards: Royal Favor. 1 Squad of Tartarian Guards or other elite troops.
Request "Need ingredients!": COMPLETED BY ROLL ON TURN 2.2
Name: Need ingredients!
From: Crazy Independent Alchemist
Description: "There's been a lot of work related injuries recently, and we are about to run out of medicines! I need alchemical ingredients. How much? A lot! More more more more!"
Guaranteed Reward: Favor from the sender. Supplies of medicine.
Special Request "Convince the Forest Guardian": COMPLETED BY GNARL AND EVERSOR ON TURN 2.2
Name: Convince the Forest Guardian
From: Ako, the Log'Headed Forest Guardian of Grenvud
Description: "Show us a proof of what can your kingdom bring to the Forest."
Tips: Build an infrastructure, or teach or resolve a problem there may be in Grenvud.
Guaranteed Reward: Favor from the sender. Grenvud Forests allegiance will change to Zethe.
Request "Find new sources of food": COMPLETED BY DUKE GUL'ATHUR AND RAMA ON TURN 2.3
Name: Find new sources of food
From: Overworked Head of the Hunger Prevention Division
Description: "Our food stores can last us a few months, but securing more sources and varieties of food would never hurt, especially with all the new monsters coming in! I'm getting lost with all these diets!"
Guaranteed Reward: Favor from the sender. Supplies of morale-boosting food.
Request "A Migrant Problem": COMPLETED BY EVERSOR AND AZARIAN ON TURN 2.3
Name: A Migrant Problem
From: Serious Chief of the Department of Immigration
Description: "With the recent conquest of the nearby lands, Zethe has received a new influx of migrant monsters, with some being even less civilized than beasts all because they think themselves strong. We could use a hand in giving them a little... reality check."
Guaranteed Reward: Favor from the sender. Opportunity for new recruits.
Request "Explore the depths of Tartarus": COMPLETED BY EVERSOR, UNIPENT, AZARIAN, AND RAMA ON TURN 3.1
Name: Explore the depths of Tartarus
From: Motivated Commander of Archeologists
Description: "We can always use some help to explore the depths of Tartarus! With the help of a Lord, we would make tremendous progress!"
Guaranteed Reward: Favor from the sender. Possible treasures.
Request "Training Regiment Example": COMPLETED BY OT'KU BO, DUKE GUL'ATHUR, AND RAMA ON TURN 3.2
Name: Training Regiment Example
From: Bored Militia Captain
Description: "We have been tasked with coming up with new ways to train the milita and guards. Would an eminent lord with experience in battle or tactics be willing to show us their own training regiment with their troops?"
Guaranteed Reward: Favor from the sender.
Request "Let's Get Researching!": COMPLETED BY GNARL AND AZARIAN ON TURN 3.2
Name: Let's Get Researching!
From: Cheerful Demon Mage
Description: "There has been an influx of items and works to study and research. We would be honoured if a Lord versed in magical arts or in culture would be willing to assist us."
Guaranteed Reward: Favor from the sender.
REGIONS DATA
Distance:- Vertical Movement: using the below table, moving from one row to the next counts as 1 unit of distance.
- Horizontal Movement: using the below table, moving from one column to the next counts as 1 unit of distance.
- Capital Exception: moving from the capital to region only cost 1 unit of distance per column. Row movement has no cost from the capital.
| | D0 | | D1 | | D2 | | D3 |
D1 | | Zethe | - | Latze | - | Ergant | - | Unnamed Coast |
D2 | | | - | Grenvud | - | Unnamed Swamps | - | Bamli Forest |
D3 | | | - | Parabes | - | Unnamed Wasteland | - | Swamps Nunsung |
D4 | | | | | - | Unnamed Desert | - | Several Unknown Regions (min 3) |
D5 | | | | | - | Unnamed Tundra | | |
D6 | | | | | - | Unnamed Jungle | | |
Capital: Fortress-Capital Tartarus
Expedition Range: 3
Notable Inhabitants:- Tartarian Armors: animated armors of unknown origin found in Tartarus. Few in numbers, they serve as royal guards.
Resources:- Ore from Parabes
- Redsang from Latze
- Wood from Grenvud
Territories:---Mountains of Tartarus---
---Plains of Latze---
---Parabes Mountain Range---
---Grenvud Forests---
- Mountains of TartarusBiome: Mountains
Savagery: Civilized
Allegiance: Zethe
Resources:
- Black Ore Nigredine [Max Medium Sav / Request] [Unexploited]
- White Ore Albedine [Max Medium Sav / Request] [Unexploited]
Points of Interest:
- Fortress-Capital Tartarus
- Underground Ruins (Labyrinth, 5/? levels unlocked)
Region Characteristics:
- Highly Magical
Population: countless and too diverse to detail
Infrastructure:
- Duke's Barracks: +2 to Recruit attempts. Max 1 Lord per turn. Up to 2 Squads can be stationed here. (2/2)
Squad#1: Carakk Cavalry
Squad#2: Hill Lizardmen Warriors
- Ot'Ku Bo's Armory: +2 to Outfit attempts. Max 1 Lord per turn. Weapons and armours to outfit up to 2 Squads can be stored here.
- Ot'Ku Bo's Library of Stories: +2 to Information gathering attempts, and favourably affects such Tasks. Max 1 Lord per turn.
- Eversor's Training Camps: +2 to Training tasks, and favorably affects Training. Max 1 Lord per turn.
- Unipent's Forge: +2 to some Crafting tasks, and favorably affects Crafting. Max 1 Lord per turn.
- Unipent's Mouse Farm: +4 to Recruit attempts for certain type of monsters. Max 1 Lord per turn. (2/2)
---Latze Plain---
---Greenvud Forests---
---Parabes Mountain Range---
- Plains of Latze: vast fertile plains home of the Bartoros herds.
Biome: Plains
Savagery: Low
Allegiance: Zethe
Resources:
- Redsang Grass [Medium req / Easy Task] [Exploited]
Points of Interest:
- Redsang Fields
- "Twelve-Fingers Village", Bustling Farming Village
Region Characteristics:
- Fertile
- Redsang Exploitation
Population:
- Dominant: Bartoros Herds
- Minor: Carakk, Nature Spirits of the Fields
- Grenvud Forests: lush forests inhabited by a wide mix of creatures, but mainly known for its Treefolks.
Biome: Forests
Savagery: Medium
Allegiance: Zethe
Resources:
- Wood [Medium req / Easy Task] [Exploited]
- Quality Wood [Medium req / Hard Task] [Unexploited]
Points of Interest:
- Treefolk Grove
Region Characteristics:
- Fertile
- Treefolk Wood Exploitation
- Wood Workshop
Population:
- Dominant: Grenvud Treefolks
- Minor: Grenvud Harpies
- Parabes Mountain Ridge: inhospitable mountains home of its eponymous Ogres and Dalith Crusters, crustacean monster of rock.
Biome: Hills and Mountains
Savagery: Low
Allegiance: Zethe
Resources:
- Ore [Medium req / Easy Task OK] [Exploited]
- Rare Ore [Medium req / Hard Task] [Unexploited]
- Corite (Rare) [Exploitation Reqs Unknown] [Unexploited]
Points of Interest:
- Cave Network
- Mountains Hearts
Region Characteristics:
- Vast Underground
- Parabes Mining Village: unlock Ore extraction (not Rare Ore)
- Officer of Parabes: an officer sent to keep the order in Parabes.
Population:
- Dominant: Parabes Mountain Ogres
- Minor: Dalith Crusters, Fire/Magma Elemental
---Ergant Forests---
---Unnamed Swamps---
---Unnamed Wasteland---
---Unnamed Desert---
---Unnamed Tundra---
---Unnamed Jungle---
---Unnamed Coast--- (Unknown)
---Bamli Forest--- (Neutral)
---Swamps Nunsung--- (Neutral)
---Several Unknown Regions (min 3)---