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Author Topic: Rise of the Monstrous Kingdom - Turn 4.2: Year 1 Month of Aum (6/6)  (Read 8086 times)

Shadowclaw777

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Re: Rise of the Monstrous Kingdom - Turn 2.2: Year 1 Month of Ruen (6/6)
« Reply #90 on: September 27, 2023, 01:39:04 am »

Take the Greater Shadow Cobras and Flametongue Cobras for Unipent’s retinue, they seem the best of the lot.

Explore the depths of Tartarus as much as can be found!, utilizing the assistance of Fey magic to assist Unipent in the endeavor
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 2.2: Year 1 Month of Ruen (6/6)
« Reply #91 on: September 27, 2023, 04:26:31 am »

Updated the effects of the infrastructure with slightly better effects.

Infrastructure:
- Duke's Barracks: +2 to Recruit attempts. Max 1 Lord per turn. Up to 2 Squads can be stationed here.
- Ot'Ku Bo's Armory: +2 to Outfit attempts. Max 1 Lord per turn. Weapons and armours to outfit up to 2 Squads can be stored here.
- Eversor's Training Camps: +2 to Training tasks, and favorably affects Training. Max 1 Lord per turn.
- Unipent's Forge: +2 to some Crafting tasks, and favorably affects Crafting. Max 1 Lord per turn.
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Re: Rise of the Monstrous Kingdom - Turn 2.2: Year 1 Month of Ruen (6/6)
« Reply #92 on: September 27, 2023, 09:48:53 am »

Rama, knowing very well that an army marches on its stomach, tries to help with the food crisis, possibly by beating swords into ploughshares with his bare hands.
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TricMagic

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Re: Rise of the Monstrous Kingdom - Turn 2.2: Year 1 Month of Ruen (6/6)
« Reply #93 on: September 27, 2023, 09:53:27 am »

Rama, knowing very well that an army marches on its stomach, tries to help with the food crisis, possibly by beating swords into ploughshares with his bare hands.
Roll makes a request of the Bartoros Herds, to set aside land to farm food. The mountains don't have as much land. Of the capital, they ask to work with the Herds.
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #94 on: September 28, 2023, 06:02:53 pm »

Turn 2.3: Year 1 - Month of Ruen [End]


ACTIONS


Duke Gul'Athur (0/0/2/4): On Expedition to Plains of Latze

Duke Gul'Athur has recruited:
- Far'Gloen Veterans x1
- Far'Gloen Infantry x1
- Far'Gloen Harassers x2

The following squads have been stationed in Tartarus.
- Sylvaran Skirmishers (Duke's Barracks)
- Hill Lizardmen Warriors (Duke's Barracks)
- Mountain Goblin Skirmishers (none)

The Mountain Goblin Skirmishers will disband and be reassigned at the end of the turn if no Lord recruits them.


- Setting up a Farming Village:
Attribute: LEA 4
Bonus: Veteran Statesman
Goal/Bonus1/Bonus2: 4/8/16
Roll [5d6]: 4+[17]=21

The Duke set off with his newly recruited kind for the recently pacified Latze Plains by the Wheelie. He was accompanied on the way back by a group of Bartoros envoys who had met with the King in order to pledge their allegiance, and discussed with them of various matters concerning their homelands. From them he learnt of some area in the plains known for its fertility.

Once the Duke Gul'Athur arrived, he met with the chosen representatives of the various inhabitants of Latze, as well as officials from Tartarus who had been working hard to smooth the transition of the Plains and their future exploitation while preserving the wishes and ways of the natives from Latze. The Duke's involvement proved critical in establishing the first farming village of Latze, and it became such a successful place it attracted benevolent spirits of the nature whose presence blessed the grown crops.

The farmers discovered an incredibly nutritious cereal with a yield surpassing the usual crops grown by the farmers of Tartarus, its only caveat being that it seemed unable to grow very well in soil outside of Latze's. The Latze natives called this crop Twelve-Fingers Grain, and the Farming Village was named Twelve-Fingers Village.

Later in the month, the Duke sent shipments of the food to the Head of Hunger Prevention Division: a very diligent monster called Hargorol whose appearance was that of a massive humanoid head with many tentacles under its nose like a thick moustache. Shortly afterwards, a message addressed to the Duke then arrived from him.

"You have our utmost gratitude, Duke Gul'Athur! With that new crops and the farming village in Latze, we should have no problem stocking up on food! I have set aside special supplies for you back in the capital, feel free to use them! Oh and call for us anytime you need a thing done, we owe you one!"

New Point of Interest (Latze Plains): "Twelve-Fingers Village", Bustling Farming Village
New Minor Population (Latze Plains): Nature Spirits of the Fields
Request "Find new sources of food" Completed!
Favour earned: Hargorol the Hungry Head
Supplies earned: Morale-boosting preserved foods (can be used on an Expedition to increase CR by 1 for one battle)


Spoiler: Duke Gul'Athur's Army (click to show/hide)

Roll (3/2/1/0): On Expedition to Unknown Regions (distance 2 from Capital)

- Stop by Parabes: Recruit Elementals
Attribute: MAG 2
Bonus: Dream Engine
Goal/Bonus1/Bonus2: 14/28/56
Roll [3d6]: 4+[11]= 15

On their way to the Unknown Regions, Roll stopped by Parabes in order to recruit elemental monsters. Due to their recent defeat, the elementals were still unruly and hard to manage. Fortunately Roll knew that like many monster species the elementals followed a strict hierarchy, here according to elemental purity and or power. Some lesser magma elementals were interested to join Roll on his adventures.

Available recruits:
- Lesser Magma Elementals (x1)

Quote from: Lesser Magma Elementals
Name: Lesser Magma Elementals
Description: Hot-headed, animated chunks of magma and elemental energy.
Health: 1
Combat Dice: 1d4+1
Traits:
- Fire Resistance: +3CR when defending against fire attacks.
- Fire damage: +1CR

GM note: I accidentally "dropped" the Carakk cavalry in the previous turn. Restored them in your army sheet.

- New Regions: Unnamed Desert, Unnamed Tundra, and Unnamed Jungle
As he left Parabes, Roll discovered three new Regions. A desert, a tundra and a jungle.

Where did Roll go next? (Choose a Region among the Distance 2 Regions)

Spoiler: Roll's Army (click to show/hide)

Eversor (4/2/0/0) and Advisor Azarian (0/3/2/1): Downtime in Tartarus

- Assist in Request "A Migrant Problem":
Attribute (highest): STR 4 MAG 3
Bonus: Bone-chilling Aura, Telepath
Goal1/Goal2/Goal3: 8/16/32
Roll [5d6]+[4d6]: 8+[17]+[12]=37

Eversor parted with Gnarl, returning to Tartarus where uncivilized newcomers where in need of his guidance. Back in the capital he met with an old acquaintance with whom he had often worked in the first year of Zethe: the Advisor Azarian. Together they went to meet the chief of the Department of Immigration, a monster called a Roper: he had countless eyes and as many dextrous tentacle like limbs, which were used to meticulously read and manipulate an impressive amount of paperwork containing files about all the migrants. He seemed like the kind of person to live in an office and never goes out.

"Thank the king you have come! Lord Eversor and Advisor Azarian, this is an honour. My name is Begebe-begabega, but people just call me Bege or Begebe. Anyway here is the situation: we got several new waves of monsters coming from even more distant regions, and while we have the room to spare for them, they are being... uncooperative."

He leant a bit toward his superiors to whisper something to them.
"They have refused to pledge allegiance to the King! Some of these arrogant idiots have even dared say they would only pledge their allegiance if they could meet the King. Preposterous I know!"

"Most of them aren't bad eggs, and have useful skills, but they are being swept by ringleaders. I will leave it to you."

Having a better grasp of the situation now, Eversor and Azarian went to have a "talk" with the troublemakers. Most of them were tribal chiefs or other monsters used to be at the top of the food chain, which worked in savage regions, but not so much in civilized Zethe. Still drunk on their past privileges, they had unreasonable demands for their skills and stature.

(See players RP)

The threatening display of might and magic that ensued placated all migrants without exception, and the more cowardly among those humbled may have even fainted of shock. Now the uncooperative mob had become well-behaved queues for application procession. The rest was up to the Zethean officials, but Eversor and Azarian had no doubt they could handle it from there.

Request "A Migrant Problem" Completed!
Favour earned: Begebe the Roper

- Opportunity: Spies from Rairanos and Gerus
Impressed and terrified, a few of the ringleaders confessed to Eversor and Azarian: they were spies sent by Rairanos and Gerus to gather information on and sow unrest in Zethe. But having seen what a place it was and how impressive were the subjects of the King, they had decided to defect from the homelands where they belonged to the lowest caste.

Rairanos was a distant land ruled by Dragons, with neighbouring Gerus being ruled by Giants. Maybe more information about these places could be obtained from their cooperation.

Available recruits:
- Rairanos Dragonthralls (x2)
- Gerus Ogriants (x2)

Quote from: Rairanos Dragonthralls
Name: Rairanos Dragonthralls
Description: Wingless draconic humanoids of great stature, created by and to serve the Dragons of Rairanos.
Health: 2
Combat Dice: 1d6
Traits:
- Mountainborn: +1CR in Mountains.
- Fire and Cold resistance: +3CR when defending against fire or cold attacks.

Quote from: Gerus Ogriants
Name: Gerus Ogriants
Description: Half-Ogres, half-Giant monsters serving as the servants and footsoldiers of the Giant from Gerus.
Health: 2
Combat Dice: 1d6
Traits:
- Mountainborn: +1CR in Mountains.
- Fire and Cold resistance: +3CR when defending against fire or cold attacks.

- Royal Favor: Recruit Elite Armored Warriors
Using a Royal Favor, Eversor asked for a group of royal guards similar to him to be put under his command. Shortly thereafter, two well-disciplined squad of armoured warriors bearing the crest of the royal guards arrived with a sealed letter bearing a short message from the King's Aide.

"They are among our finest soldiers. May they serve you well, Lord Eversor."

Available recruits:
- Tartarian Guards (x1)
OR
- Animated Heroic Armors (x1)

Quote from: Tartarian Guards
Name: Tartarian Guards
Description: Spirits of ancient warriors sealed in enchanted armors of unknown origin found in eponymous Tartarus. Skilled and few in numbers, they serve as royal guards.
Health: 3
Combat Dice: 1d10+2
Traits:
- Superior Armours: +2HP
- Superior Weapons: +2CR
- Base Defenders: +1CR when defending a Base

Quote from: Animated Heroic Armors
Name: Animated Heroic Armors
Description: Enchanted arms and armours of ancient heroes whose longing for battle was so strong they rose to continue the fight even when their wielders were laid to rest.
Health: 3
Combat Dice: 1d10+2
Traits:
- Superior Armours: +2HP
- Superior Weapons: +2CR
- Battle Experience: +2 to Training tasks

Spoiler: Eversor's Army (click to show/hide)

Ot'Ku Bo (4/0/2/0): Downtime in Tartarus

Ot'Ku Bo has recruited:
- Parabes Ogre Warriors x1


- Downtime Opportunity
Roll (1d6): [4]
While solving resting in Tartarus until his next expedition, Ot'Ku Bo solved a few problems around. He ended up earning some favour among construction workers.

Favour earned: Construction Workers

Spoiler: Ot'Ku Bo's Army (click to show/hide)

Gnarl (0/4/1/1): On Expedition to Grenvud Forests

- Search for a new beautiful Harpy Mistress for his lord!
Attribute: MAG 4
Bonus: Font of Magical Knowledge (4)
Goal/Bonus1/Bonus2: 14/28/56
Roll [5d6]: 8+[17]=25

While Eversor left for Tartarus, Gnarl stayed in Grenvud in order to find a beautiful mistress worthy of the King of Zethe. With the help of the Treefolks and his henpecked Gremlins, he scoured the forests with a fine comb for the most beautiful harpies of the lands. Beauty... for the diverse and strength-abiding monsters, might and potential were beauty. And so Gnarl sought a Harpy with such might, using his knack for magic to find individuals with rare potential.

He found only one such individual, living a recluse life in a tree with fiery amber leaves, a harpy unlike any others who couldn't have come from Grenvud. She had long red-orange hair life tamed flames, and eyes with the shine of jewels from the setting sun. The feathers on her winged arms were white and red, which she kept close to her body elegantly, melding them with the feathers of her body which altogether formed like a long robe of feathers.

Like her appearance, the lass had a fiery and proud temperament. Her speech had an allure of nobility, of education. And even better, her magic potential and mastery were incredibly high.

- Opportunity: Meeting with Fenia
The lady who was known as Fenia the Flamewing spoke to you from atop a branch where she was gracefully sitting.
"Lord from Zethe. I have no intention of becoming a mistress for your King, and my now liege. Or is it that you Zethean lied when you vowed the freedom of choice was one of the greatest ideals of your King?"

Spoiler: Gnarl's Army (click to show/hide)

Unipent (4/1/0/1): Downtime in Tartarus

Unipent has recruited:
- Great Shadow Cobras x1
- Flametongue Cobras x1


- Project: Explore the 4th Underground Floor of Tartarus
Attribute (highest): STR 4
Bonus: Fey Caster
Goal1/Goal2/Goal3: 14/28/56
Roll [5d6]: 4+[23]=27+12=39 (from previous progress)

After having renewed his spent forces, Unipent set off to meet with the Archaeologists of Tartarus, led by a rock gnome who went by the moniker of the Sniffer. Decent progress had already been achieved thanks to the involvement of the Advisor Azarian, but much of the 4th Floor remained to be uncovered.

With his troops and magic, as well as incredible resilience and might, Unipent helped the Archaeologists chart and secure the labyrinthine 4th Underground Floor of Tartarus which spread in an area vaster than the above ground city.

Unipent faced ancient riddles, moving walls and self repairing structures, as well as countless traps. For his efforts he even managed to find an ancient relic of an armor, that could fit his great body thanks to an ancient magic.

Unipent has found: Ancient Magical Armor (Provides +1HP to a Lord)

Yet even as the month came to a close the 4th Floor remained unfully explored still, even though only a bit more of work was needed for it.

Spoiler: Unipent's Army (click to show/hide)


ADVISORS


Rama (2/0/0/4): Downtime in Tartarus

- Help with the food problems
Attribute (highest): LEA 4
Bonus: Organizer (temporary name)
Goal1/Bonus1/Bonus2: 8/16/32
Roll [5d6]: 4+[22]=26

Hearing the Duke had left for the Latze Plains to set up a new farming village, Rama in Tartarus used his charisma and past skills to find and organize interested farmers to be sent to the future settlement. He also worked closely with the Department of Hunger Prevention to better organize the storage of preserved foods.

With the food issues solved, more resources could now be allocated to distant expeditions, increasing the range of Tartarus.

Request "Find new sources of food" Completed!
Tartarus Expedition Range increased to 3
Favour earned: Hargorol the Hungry Head


PERSONAL REQUESTS


Duke Gul'Athur: Request for an officer to be sent to Parabes (2/3)
Ot'Ku Bo: Request for a library to be built in Tartarus (1/3)
Roll: Request for a plot of land to farm food in Latze (1/3)
Gnarl: None
Eversor: Request for a Wood Workshop in Grenvud (1/3)
Unipent: Request for a "Concentrated Animal Feeding Operation"/"Mouse Farm" (2/3)


REQUESTS


Royal Request#2:
Name: Uncover all Distance 2 Regions
From: Lord Endovar
Description: Before proceeding further, it is necessary the Kingdom gathers information about the lands that surround us. We will be counting on you.
Guaranteed Reward: Royal Favor.

The Kingdom has issued no new request.

Spoiler: Available Requests (click to show/hide)

Spoiler: Completed Requests (click to show/hide)


REGIONS DATA



Spoiler: Kingdom of Zethe (click to show/hide)

Spoiler: Distance 1 Regions (click to show/hide)

Spoiler: Distance 2 Regions (click to show/hide)

Spoiler: Distance 3 Regions (click to show/hide)
« Last Edit: September 28, 2023, 06:46:38 pm by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 2.2: Year 1 Month of Ruen (6/6)
« Reply #95 on: September 28, 2023, 06:03:16 pm »

PLAYER STATUS








ADVISORS STATUS

--Skills and Traits incomplete--


« Last Edit: September 28, 2023, 11:55:13 pm by Nakéen »
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TricMagic

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #96 on: September 28, 2023, 06:41:30 pm »

Roll takes the time to learn of the elementals' customs they'd brought on. The whys and hows of their duty to protect the mountain, how long ago did it start, stuff like that. While the mountain ranges have been explored, knowledge remains to be learned, cultures absorbed from an honestly violent takeover.
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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #97 on: September 28, 2023, 07:48:00 pm »

Rama leads his followers into the depths to help finish exploring Tartarus.
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Supernerd

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #98 on: September 28, 2023, 11:34:22 pm »

Duke Gul'Athur

Army Management
- Put the Sylvaran Skirmishers on active duty
- Have the Carakk Cavalry stationed at the barracks

Action
Duke Gul'Athur will head to the Grenvud Forests to discuss possible methods of exploiting wood sources with the Grenvud Treefolks, with a particular emphasis on how it can be done without harming the forest with suggestions such as putting an emphasis on trees that are already fallen, sickly, or too close to much larger trees to flourish in the long term.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Dustan Hache

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #99 on: September 29, 2023, 01:02:28 am »

”Eversor, old friend! how have your battles fared? I am at your disposal for researching your next conquest location, at least to a limited degree. I have been relegated to an advisory position for the moment by order of the king, but it does not bother me.”
 Offer my aid to Eversor in preparing for the next conquest, wherever it may be. If my assistance is refused, return to working with the archaeologists.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

crazyabe

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #100 on: September 29, 2023, 03:14:38 am »

Ot'Ku Bo
Reforge the Ancient Weapons of my Mountain Ogres while I'm back in Tartarus.
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nothing here.

Prophet

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #101 on: September 29, 2023, 03:38:42 am »

Gnarl was elated, even if it appeared he'd have to act with some guile and, dare he say it, charisma.

"Of course not, my lady. The King's word and peace is absolute, and the freedom of all in Grenvud is guaranteed. Though, might I ask why you'd want to refuse such a chance. Being a wife to the King comes with many benefits, status, power, knowledge, all these things would be within their grasp. Though, I sense you know that very well already. Yes, surely such trivial offering are beyond someone of your caliber. However, even Monsters of our strength have things we want, goals and ambitions, things that having the direct ear of King Radeus would certainly help with." The Shaman cajoles. In his long life he knew one thing, all beings were inherently selfish. There was no Monster alive that he'd ever met that didn't have something they wanted or dreamed of, and he wasn't above using that to his advantage. "He's certainly not bad looking either, and he's a fair heart, kind and wise. Ha, I should know, I certainly feel like I'm talking to a wall when I try to convince the man to take more for himself. He's the better monster than me, that's for sure." The old gremlin ends, rather sincerely. Though even vulnerability was shown with purpose, adding genuine emotion to prodding persuasion could often soften walls and entice ideas, in Gnarl's experience.

The luring voice in the woods, the slippery tongue of the caves. Gnarl was a crotchety old monster, but he had talked his way into and out of trouble for years as a bandit. He was dedicated to giving his best shot to, at the very least, making the fiery Harpy consider the idea... After all, once this wizened Gremlin had made a crack in a defense, he's never failed to exploit it.
« Last Edit: September 29, 2023, 03:41:23 am by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #102 on: September 29, 2023, 04:02:04 am »

Gnarl was elated, even if it appeared he'd have to act with some guile and, dare he say it, charisma.

"Of course not, my lady. The King's word and peace is absolute, and the freedom of all in Grenvud is guaranteed. Though, might I ask why you'd want to refuse such a chance. Being a wife to the King comes with many benefits, status, power, knowledge, all these things would be within their grasp. Though, I sense you know that very well already. Yes, surely such trivial offering are beyond someone of your caliber. However, even Monsters of our strength have things we want, goals and ambitions, things that having the direct ear of King Radeus would certainly help with." The Shaman cajoles. In his long life he knew one thing, all beings were inherently selfish. There was no Monster alive that he'd ever met that didn't have something they wanted or dreamed of, and he wasn't above using that to his advantage. "He's certainly not bad looking either, and he's a fair heart, kind and wise. Ha, I should know, I certainly feel like I'm talking to a wall when I try to convince the man to take more for himself. He's the better monster than me, that's for sure." The old gremlin ends, rather sincerely. Though even vulnerability was shown with purpose, adding genuine emotion to prodding persuasion could often soften walls and entice ideas, in Gnarl's experience.

The luring voice in the woods, the slippery tongue of the caves. Gnarl was a crotchety old monster, but he had talked his way into and out of trouble for years as a bandit. He was dedicated to giving his best shot to, at the very least, making the fiery Harpy consider the idea... After all, once this wizened Gremlin had made a crack in a defense, he's never failed to exploit it.

She looked at you with scorn, and thinly hidden pain of the far past.
"I know the kind of these Lords and Kings. I have known chains of iron, and chains of servitude. I have been made plaything, servant, trophy. If... your King is any different and as noble and virtuous as you proclaim, then you will leave me to my hermitage. I had enough of their ilk."

Attribute: INT 1
Bonus: None
Goal/Bonus1/Bonus2: 8/16/32
Roll [2d6]: [8]

Here it was, the hesitation, the weakness. You had noticed her reaction when you praise the virtues of your King, the dulled hope of someone who had sought something, but never did find it. Indeed, for such a being of power to end up servant of others... in the world of the mighty, it made no sense. This person here must have bound herself out of her own will, only to be abused and disappointed. Had she all this time been seeking a worthy master, giving up her pursuit after one too many a failure? You couldn't help but internally chuckle at her misfortune and lack of good judgement: she had never seen a true king, unlike the crowned fools who claimed themselves blessed by some higher power! If only she knew, how different was the King. For he was an incarnation of providence, the dawn preceding the golden age! The one, and true king of Zethe.

You could use this against her to accomplish your objective.
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Prophet

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #103 on: September 29, 2023, 04:47:28 am »

The Gremlin Shaman knew just what he had to do. It was demeaning, having to bring up his biggest shame,... and the greatest turning point in his aged life. He relaxes, laying every old, bristling part of himself bare.

"I won't lie to you, I'm not a kind monster, I've lied, cheated, killed, and thieved, all to survive and grow stronger,... to evolve past where I was. Yet, decades of it, all those years of tricks and ambushing to gain the knowledge and magic I dreamed of meant nothing to the overwhelming force that an entire kingdom of a virtuous race can bring. They shrugged off my traps, marched through my conjuring, and slaughtered my bandit spawn. They'd finally pushed through to my cave home, I knew my life was at it's end, that everything I'd done was for nothing, and for the first time in my long life I knew... despair." He gnashes his crooked, yellowed fangs. As blazing anger and hate glows in his luminous eyes as he recalls his hated foes.
"I don't know why he did it, perhaps he merely saw some old monster and his idiot sons in trouble and couldn't help himself. But that day, I was saved, I was saved by my King, Radeus, and he asked for nothing in return. He talked to me about his ambition, his dream that he was rallying monsters of all kinds around. That we too deserved safety and freedom, that we too should have our fair chance at better lives. I don't know exactly what it was about him, that naive pureness of his, or his drive, or perhaps a combination of the two." He cackles. "I asked to join him on the spot, didn't even ask me to. Not because I'm a good monster, or that I have particular high opinions of others. But because I figured that this crooked heart of mine and all the knowledge it had hoarded had finally found it's purpose. I'll always follow him, ready to sniff out my own rotten ilk and deal with them, to bring all the magic I had coveted forward in lifting up his lofty ideas. Not because I'm forced to or bound to his service, but because I want to. He is a better monster than me, and he'll need all the partners, not just mere servants, he can get to fight this world."

It anguished the Old Shaman to have to drag his tale of defeat forward. He would always hold the memory of meeting his King close, but it did nothing to stop the shame of losing, not matter how out numbered he was, to the virtuous races. However, if his own shame could be used to lodge his ways past her wary heart and convince her that his King was the just and fair master that he was, then so be it. For when it came to achieving his goals, there was no shame to great, no personal sacrifice to costly for the Gremlin Lord to bear for his Master.
« Last Edit: September 29, 2023, 04:57:07 am by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Shadowclaw777

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Re: Rise of the Monstrous Kingdom - Turn 2.3: Year 1 Month of Ruen (6/6)
« Reply #104 on: September 29, 2023, 12:00:03 pm »

Unipent shall equip the Ancient Magical Armor and then continue exploring with his retinue the 4th underground floor of Tartarus until it done.
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