Turn 2.1: Year 1 - Month of Ruen [Start]
Ruen of Eternal Strife the Sword Dragon, the Fallen God of Conflict. Depicted as a many-headed dragon with thousand arms each wielding a different sword, it is said he fell in battle against a party of the greatest demigods born of Virtuous Gods.
ACTIONS
Roll (3/2/1/0): On Expedition to Latze Plains
- Opportunity continued: Meeting with Zagan-YoofRoll rolls on it's wheel a bit.
"Great Herd-leader of the Bartoros tribes. I cam from my lands to explore the world, roll across it's many valleys, forests, plains. The Virtuous Races deplore monsters, and seek to destroy us whenever we rise. Even at peace, there is war. My King seeks an end to this cycle, where the virtuous gods declared the creations of the fallen gods anathema."
"I can say all that, but my only desire is to explore these vast lands for myself. My king has declared, all regions surrounding Zethe are to be be brought into the fold, that our civilization may grow to become the beacon for all monsters. No longer shall monsters be bound by the curse of the gods."
"That's about it really. I'm pretty simple in my own desires. Should you wish for your own desires to be heard, I'm sure the king will accept that too. You have seen the plains, but there is much more to see beyond them. That's why I left my own home in the Dream Realms."
"You have shown respect to our ways, and taken the time to learn of them. For that you have my respect Roll! But your grand words, and grander ambitions, I cannot trust! Not until we race across Latze, then will I see if your word is true. You have my word!"Roll:Attribute: STR 3 + MAG 2
Bonus: All-Terrain Vehicle (4)
Roll [6d6]: 4+[22]=26
Zagan-Yoof:Attribute: STR 4
Bonus: Bartoros Champion (4)
Roll [5d6]: 4+[17]=21
The greatest Bartoros herds gathered to witness the legendary race that would decide the fate of Bartoros and Latze. The challenger Roll the Wheelie of Zethe, who would be known as in the future as the "Dream Racer" by the inhabitants of Latze, against Zagan-Yoof the Redhorn of Latze until then undefeated. The second the start call was heard, the two contestants took off in a cloud of dust, each riding faster than the wind and the birds. They raced across all of Latze, exchanging the first spot at countless occasions over the course of this duel. Then as the finishing line was in sight, and the two racers were shoulder to shoulder... Roll called forth the last reserves of his Dream Engine, propelling himself to victory.
"You race beautifully, Roll. This is my loss, and I have seen the freedom and honesty inside your heart. Bartoros! With you as witness, the Wheelie of Zethe is victor. You have seen his spirit. I, Bartoros the Redhorn, put my trust in Roll to pass the message to his King: the Latze Plains bow to the King of Zethe."The Latze Plains region has changed Allegiance to ZetheFavour earned: Bartoros HerdsSquad Slots: 1/1
Squads List:
#1 - Carakk Cavalry 1/1 (1d4)
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains
Gnarl (0/4/1/1) and Eversor (4/2/0/0): On Expedition to Grenvud Forests
- Opportunity continued: Meeting with Ako"We do not seek to harm the Forest and its Will, nor its inhabitants, Guardian. Nay, we wish for them to grow and flourish, guided by His Majesty's warm light," the Armor replies in a deep, rumbling echo, "The 'Conqueror of the Mountain', King Radeus of Zethe, wishes for the Forest to fall under His benevolent protection. How will the Forest answer?" it inquires, gauntlet clenching more tightly around the handle of its great mace.
The Old Gremlin shuts his gab, about to tear into the talking twig for referring to the King with such disrespect but being beaten to the punch by Eversor. "Indeed, the Master's wisdom and power are enough to protect you and your forest. Soon all the lands around the Mountain will know the glory of our King. Better to enjoy the peace and safety, don't you agree?" The Gremlin boasts, his malevolent gaze leering around the clearing.
The Guardian Tree frowned, its trunk creaking uneasily.
"Your might, we do not doubt. But your words, are another matter. Flourish and grow, you say. Give us proof, and we will consider. The Forest doesn't lie."Special Request #G1:Name: Convince the Forest Guardian
From: Ako, the
Log'Headed Forest Guardian of Grenvud
Description: "Show us a proof of what can your kingdom bring to the Forest."
Tips: Build an infrastructure, or teach or resolve a problem there may be in Grenvud.
Guaranteed Reward: Favor from the sender. Grenvud Forests allegiance will change to Zethe.
Squad Slots: 2/2
Squads List:
#1 - Gremlin Bandits 1/1 (1d4)
#2 - Veteran Undead Soldiers (from Eversor) 2/2 (1d6)
Bonus - Eversor the Animated Armor
Name: Gremlin Bandits
Description: Short humanoids whose life of banditry led them to develop useful skills on the battlefield.
Health: 1
Combat Dice: 1d4
Traits:
- Gnarl Brood: +1CR when fighting for Gnarl.
Squad Slots: 1/1
Squads List:
#1 - Veteran Undead Soldiers 2/2 (1d6)
Name: Veteran Undead Soldiers
Description: Risen undead soldiers who survived through countless lives along with their old equipment.
Health: 2
Combat Dice: 1d6
Traits:
- Old Armour: +1HP, fragile
- Old Weapons: +1CR, fragile
Ot'Ku Bo (4/0/2/0), and Unipent (4/1/0/1): On Expedition to Parabes Mountain Range
- Opportunity continued: Encounter with the Elementals of the Mountains HeartsOt'Ku Bo
"This 'ere land is now under th' protection of King Radeus, last child of Idna- and King of Zethe, Now You lot can Yield and live on, or we can make this a fight n' smash you down 'till theres none of ya left. Your choice, though I'm really hopin' you don't just give in for all yer posturin' 'cause I ain't had a good fight all month."
”You will serve Zerthe or be devoured, it a simple choice, consider it like gunboat diplomacy. Now make your call.” Unipent coils it’s snake-like body in a upwards pose with Fairy magic glistening around its horsehair scales
"Such defiance, the fires of the hearth will engulf you all!"Battle Start!Battlefield Name: Magma Chamber
Battlefield Effect: Every Squad lacking some resistance to fire and heat are afflicted by a -2 malus to CR.
Leader: Ot'Ku Bo 5/5 (1d12)
Squad Slots: 1/1
Squads List:
#1 - Red Oni Berserkers 1/1 (1d6)
Tactic Name [Requirement]: Decription
Frontal Assault [Base]: sometimes, you only need to give a single order, attack.
Reckless Assault [Base]: an absolutely chaotic and brutal assault. Your squads have an equal chance of getting -1 or +1 to their CR.
Follow the Leader [Base]: you become the target of all unfocused enemy attacks.
INTELLIGENCE TACTICS
Aim for the Weak [INT 1]: your squads prioritize enemy Squads with the less max HP, and gain +1CR per 2INT when attacking the weakest enemy Squad.
Aim for the Strong [INT 1]: your squads prioritize enemy Squads with the more max HP, and gain +1CR per 2INT when attacking the weakest enemy Squad.
Decapitation Strike [INT 2]: your squads focus on the enemy leader, and get +1CR per INT above 2 when attacking the leader.
LEADERSHIP TACTICS
Stand As One [LEA 1]: if a Squad would reach 0 HP, damage is instead inflicted to a random allied Squad. Your squads gain +1CR per 2 LEA when attacked.
Inspiring Charge [LEA 1]: your squads gain +1CR and an additional +1CR per 2 LEA when attacking.
Spear Formation [LEA 2]: select one squad as the Spearhead. This squad gains +2 to CR with an additional +1 per 1 LEA, but becomes the target of all unfocused enemy attacks
SPECIAL PREPARED TACTICS:
- Oni Inspiring Charge [LEA 1]: your Oni and Ogre squads gain +2CR and an additional +1CR per 2 LEA when attacking.
- Oni Giant Killer Formation [INT 2]: your Oni and Ogre squads focus on one squad of your choice, and get +1CR per INT above 2 when attacking that squad.
Leader: Unipent 6/6 (1d14)
Squad Slots: 2/2
Squads List:
#1 - Jade Serpents 1/1 (1d6)
#2 - Bone Serpents 2/2 (1d6)
Tactic Name [Requirement]: Decription
Frontal Assault [Base]: sometimes, you only need to give a single order, attack.
Reckless Assault [Base]: an absolutely chaotic and brutal assault. Your squads have an equal chance of getting -1 or +1 to their CR.
Follow the Leader [Base]: you become the target of all unfocused enemy attacks.
INTELLIGENCE TACTICS
Aim for the Weak [INT 1]: your squads prioritize enemy Squads with the less max HP, and gain +1CR per 2INT when attacking the weakest enemy Squad.
Aim for the Strong [INT 1]: your squads prioritize enemy Squads with the more max HP, and gain +1CR per 2INT when attacking the weakest enemy Squad.
Decapitation Strike [INT 2]: your squads focus on the enemy leader, and get +1CR per INT above 2 when attacking the leader.
LEADERSHIP TACTICS
Stand As One [LEA 1]: if a Squad would reach 0 HP, damage is instead inflicted to a random allied Squad. Your squads gain +1CR per 2 LEA when attacked.
Inspiring Charge [LEA 1]: your squads gain +1CR and an additional +1CR per 2 LEA when attacking.
Spear Formation [LEA 2]: select one squad as the Spearhead. This squad gains +2 to CR with an additional +1 per 1 LEA, but becomes the target of all unfocused enemy attacks
Special Prepared tactics:
- None
Leader: Primal Magma Elemental 4/4 (1d12)
Squads List:
#1 - High Magma Elementals 1/1 (1d6)
#2 - High Magma Elementals 1/1 (1d6)
#3 - Lesser Magma Elementals 1/1 (1d4)
#4 - Lesser Magma Elementals 1/1 (1d4)
#5 - Lesser Magma Elementals 1/1 (1d4)
Squad Slots: 1/1
Squads List:
#1 - Red Oni Berserkers 1/1 (1d6)
Name: Red Oni Berserkers
Description: Red horned ogres with great might who channel their rage to lose themselves in battle.
Health: 1
Combat Dice: 1d6
Traits:
- Berserker: if this squad takes damage, its CR increases by 2 for the next turn.
Squad Slots: 2/2
Squads List:
#1 - Jade Serpents 1/1 (1d6)
#2 - Bone Serpents 2/2 (1d6)
Name: Jade Serpents
Description: Giant feathered serpents with deadly venom from a faraway jungle.
Health: 1
Combat Dice: 1d6
Traits:
- Forestfolks: +1CR in forest.
Name: Bone Serpents
Description: Serpentine undead made of bones of various and unknown origins.
Health: 2
Combat Dice: 1d6
Traits:
- Natural Bone Armor: +1HP, fragile
Duke Gul'Athur (0/0/2/4): On Expedition to Parabes Mountain Range
- Establish mining village:Attribute: LEA 4
Bonus: Veteran Statesman (4)
(Ore)Goal/Bonus1/Bonus2: 4/8/16
(Rare Ore)Goal/Bonus1/Bonus2: 14/28/56
Roll [5d6]: 4+[16]=20
The Duke left the two warrior lords to deal with the Elementals and went to find a proper location for a future mining village. With the help of the native Mountain Ogres, he managed to find a valley protected from the elements and connected to the underground network by nearby tunnels. With the help of his troops and the helpful arms of the Ogres, a mining village that would serve as an extraction base for the ore was established.
Parabes Mining Village constructed.
Ore extraction will be able to start once the Savagery gets to a lower level.Squad Slots: 4/5
Squads List:
#1 - Sylvaran Skirmishers 1/1 (1d4)
#2 - Carakk Cavalry 1/1 (1d4)
#3 - Hill Lizardmen Warriors 2/2 (1d4)
#4 - Mountain Goblin Skirmishers 1/1 (1d4)
Name: Sylvaran Skirmishers
Description: Unarmoured plantmen of the forests used to hit and run tactics.
Health: 1
Combat Dice: 1d4
Traits:
- Forestfolk: +1 to CR in forests
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains
Name: Hill Lizardmen Warriors
Description: Lizardmen of the hills equiped with light traditional armour.
Health: 2
Combat Dice: 1d4
Traits:
- Light Armour: +1HP, fragile
- Hillfolk: +1 to CR in hills
Name: Mountain Goblin Skirmishers
Description: Goblins of the mountains used to harsh terrain.
Health: 1
Combat Dice: 1d4
Traits:
- Mountainfolk: +1 to CR in mountains
PERSONAL REQUESTS
Duke Gul'Athur: Request for new Barracks in Tartarus (3/3)
-> New Barracks have been built in Tartarus.
-> Effect: +2 to Recruit attempts. Max 1 Lord per turn.
Ot'Ku Bo: Request for a new Armory in Tartarus (3/3)
-> A new Armory has been built in Tartarus.
-> Effect: +2 to Outfit attempts. Max 1 Lord per turn.
Roll: Request for Wheel production (3/3)
-> Additional Wheels have been built at Roll's request, and are ready for delivery.
-> Effect: +4 to Research/Crafting involving Wheels. One time only.
Eversor: Request for new Training Camps in Tartarus (3/3)
-> New Training Camps have been built in Tartarus.
-> Effect: +2 to Training tasks. Max 1 Lord per turn.
Unipent: Request for a Magical Forge in Tartarus (3/3)
-> A new Forge has been built in Tartarus. It is not, however, magical.
-> Effect: +2 to some Crafting tasks. Max 1 Lord per turn.
/!\ Experts have estimated this request cannot be realized with the means at their disposal. They will try to do what they can, but don't expect much.
REQUESTS
Royal Request#1:Name: Expanding Zethe's Influence
From: King Radeus
Description: His Majesty requests the regions directly bordering Tartarus be brought under Zethe's control.
Guaranteed Reward: Royal Favor. 1 Squad of Tartarian Guards or other elite troops.
The Kingdom has issued no new requests.
Request #1:
Name: Find new sources of food
From: Overworked Head of the Hunger Prevention Division
Description: "Our food stores can last us a few months, but securing more sources and varieties of food would never hurt, especially with all the new monsters coming in! I'm getting lost with all these diets!"
Guaranteed Reward: Favor from the sender. Supplies of morale-boosting food.
Request #2:
Name: Explore the depths of Tartarus
From: Motivated Commander of Archeologists
Description: "We can always use some help to explore the depths of Tartarus! With the help of a Lord, we would make tremendous progress!"
Guaranteed Reward: Favor from the sender. Possible treasures.
Request #3:
Name: Understanding Nigredine and Albedine
From: Polite Mister Golem of the Royal Forges
Description: "The black and white metals of Tartarus have incredible properties, but are hard to extract and work with. The road ahead is long, but unlocking the secrets of these ores would be a great boon to Zethe!"
Guaranteed Reward: Favor from the sender. Equipment of Nigredine or Albedine.
Request #4:
Name: Need ingredients!
From: Crazy Independent Alchemist
Description: "There's been a lot of work related injuries recently, and we are about to run out of medicines! I need alchemical ingredients. How much? A lot! More more more more!"
Guaranteed Reward: Favor from the sender. Supplies of medicine.
REGIONS DATA
Distance:- Vertical Movement: using the below table, moving from one row to the next counts as 1 unit of distance.
- Horizontal Movement: using the below table, moving from one column to the next counts as 1 unit of distance.
- Capital Exception: moving from the capital to region only cost 1 unit of distance per column. Row movement has no cost from the capital.
| | D0 | | D1 | | D2 | | D3 |
D1 | | Zethe | - | Latze | - | Ergant | - | Unnamed Coast |
D2 | | | - | Grenvud | - | Unnamed Swamps | - | Bamli Forest |
D3 | | | - | Parabes | - | Unnamed Wasteland | - | Swamps Nunsung |
D4 | | | | | - | Several Regions (min 2) | - | Several Unknown Regions (min 3) |
Capital: Fortress-Capital Tartarus
Expedition Range: 2
Notable Inhabitants:- Tartarian Armors: animated armors of unknown origin found in Tartarus. Few in numbers, they serve as royal guards.
Territories:---Mountains of Tartarus---
---Plains of Latze---
---Parabes Mountain Range---
- Mountains of TartarusBiome: Mountains
Savagery: Civilized
Allegiance: Zethe
Resources:
- Black Ore Nigredine [Max Medium Sav / Request] [Unexploited]
- White Ore Albedine [Max Medium Sav / Request] [Unexploited]
Points of Interest:
- Fortress-Capital Tartarus
- Underground Ruins (Labyrinth, 3/? levels unlocked)
Region Characteristics:
- Highly Magical
Population: countless and too diverse to detail
Infrastructure:
- Duke's Barracks: +2 to Recruit attempts. Max 1 Lord per turn.
- Ot'Ku Bo's Armory: +2 to Outfit attempts. Max 1 Lord per turn.
- Eversor's Training Camps: +2 to Training tasks. Max 1 Lord per turn.
- Unipent's Forge: +2 to some Crafting tasks. Max 1 Lord per turn.
---Latze Plain---
---Greenvud Forests---
---Parabes Mountain Range---
- Plains of Latze: vast fertile plains home of the Bartoros herds.
Biome: Plains
Savagery: Low
Allegiance: Zethe
Resources:
- Redsang Grass [Medium req / Easy Task] [Unexploited]
Points of Interest:
- Redsang Fields
Region Characteristics:
- Fertile
Population:
- Dominant: Bartoros Herds
- Minor: Carakk
- Grenvud Forests: lush forests inhabited by a wide mix of creatures, but mainly known for its Treefolks.
Biome: Forests
Savagery: Medium
Allegiance: None
Resources:
- Wood [Medium req / Easy Task] [Unexploited]
- Quality Wood [Medium req / Hard Task] [Unexploited]
Points of Interest:
- Treefolk Grove
Region Characteristics:
- Fertile
Population:
- Dominant: Grenvud Treefolks
- Minor: Grenvud Harpies
- Parabes Mountain Ridge: inhospitable mountains home of its eponymous Ogres and Dalith Crusters, crustacean monster of rock.
Biome: Hills and Mountains
Savagery: High
Allegiance: Zethe
Resources:
- Ore [Medium req / Easy Task OK] [Savagery too high]
- Rare Ore [Medium req / Hard Task] [Unexploited]
- Corite (Rare) [Exploitation Reqs Unknown] [Unexploited]
Points of Interest:
- Cave Network
- Mountains Hearts
Region Characteristics:
- Vast Underground
- Parabes Mining Village: unlock Ore extraction (not Rare Ore)
Population:
- Dominant: Parabes Mountain Ogres
- Minor: Dalith Crusters, Fire/Magma Elemental
---Ergant Forests---
---Unnamed Swamps---
---Unnamed Wasteland---
---Several Unknown Regions (min 2)---
---Unnamed Coast--- (Unknown)
---Bamli Forest--- (Neutral)
---Swamps Nunsung--- (Neutral)
---Several Unknown Regions (min 3)---