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Author Topic: Rise of the Monstrous Kingdom - Turn 4.2: Year 1 Month of Aum (6/6)  (Read 8411 times)

Supernerd

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #30 on: September 21, 2023, 04:30:59 pm »

There was less than a 3 hour period to get in. Even I think that's unforgivingly short.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #31 on: September 21, 2023, 04:43:12 pm »

The modern day where everyone is rushing crushes the slow and asleep under their wheels of progress.

But yeah, ended u being first come, first serve, rest waitlist for when one of us dies.
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crazyabe

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #32 on: September 21, 2023, 04:44:51 pm »

The modern day where everyone is rushing crushes the slow and asleep under their wheels of progress.

But yeah, ended u being first come, first serve, rest waitlist for when one of us dies.
*glances at Eversor*
when someone besides Hawk dies.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Dustan Hache

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #33 on: September 21, 2023, 06:18:46 pm »

Spoiler (click to show/hide)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Shadowclaw777

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #34 on: September 21, 2023, 07:33:16 pm »

“Too much to do, too much to slither and think about, I shall act first then think upon my actions at a later time.”

Downtime Action: Recruit the most serpentine of forces that reside within Tartarus, utilizing the innate size and strength of Unipent to convince them to follow his lead.

Personal Request: Unipent will send a lettered response of a Request written in Serpentine, that a Forge capable of magical smithing should be made in Tartarus, a Magical Forge capable of magically enchanting equipment as well as utilizing Nigrendine and Alberdine should be built.

Extra Downtime Action: Unipent and his retinue will slither and create an Expedition to the Parables Mountain Ridges to scout the area for information, as well as devouring any Ogres and Daliths he encounters to show superiority over them.

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Nakéen

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #35 on: September 22, 2023, 06:51:28 am »

Turn 1.2: Year 1 - Month of Idna [Middle]


ACTIONS


Duke Gul'Athur (0/0/2/4)
Recruitment:
Attribute: LEA 4
Bonus: Monstrous Appearance, Innate Nobility
Goal/Bonus1/Bonus2: 4/8/16
Roll [5d6]: 8+[17]=25

In preparation for a future campaign, the Duke sought soldiers able to operate adequately in at least one of the following terrains: plains, forests, hills, or mountains. His monstrous and noble charisma attracted countless recruits fulfilling these requirements.

Quote from: Sylvaran Skirmishers
Name: Sylvaran Skirmishers
Description: Unarmoured plantmen of the forests used to hit and run tactics.
Health: 1
Combat Dice: 1d4
Traits:
- Forestfolk: +1 to CR in forests

Quote from: Carakk Cavalry
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains

Quote from: Hill Lizardmen Warriors
Name: Hill Lizard Warriors
Description: Lizardmen of the hills equiped with light traditional armour.
Health: 2
Combat Dice: 1d4
Traits:
- Light Armour: +1HP, fragile
- Hillfolk: +1 to CR in hills

Quote from: Mountain Goblin Skirmishers
Name: Mountain Goblin Skirmishers
Description: Goblins of the mountains used to harsh terrain.
Health: 1
Combat Dice: 1d4
Traits:
- Mountainfolk: +1 to CR in mountains

Research: Food Improvement
Attribute: INT 2
Bonus: Veteran Statesman
Goal/Bonus1/Bonus2: 8/16/32
Roll [3d6]: 4+[6]=12

The Duke went around to talk with and advise the various food producers based in Tartarus, learning of the food grown and the processes to grow and harvest them. His advice greatly helped the farmers increase their productivity and expand their fields.

Favour earned: Tartarus Farmers
Favours may be called upon to obtain a bonus to a Task in the region of the party in question. Result may vary depending on the Task and the party involved.

Ot'Ku Bo (4/0/2/0)
Recruitment:
Attribute: STR 4
Bonus: Oni High Berserker, Inspiring Strength
Goal/Bonus1/Bonus2: 4/8/16
Roll [5d6]: 8+[20]=28

Ot'Ku Bo sent a call to arm to the Ogres and Oni of Tartarus. His peerless reputation among them allowed him to gather two potential squads among his kin.

Quote from: Red Oni Berserkers
Name: Red Oni Berserkers
Description: Red horned ogres with great might who channel their rage to lose themselves in battle.
Health: 1
Combat Dice: 1d6
Traits:
- Berserker: if this squad takes damage, its CR increases by 2 for the next turn.

Quote from: Parabes Mountain Ogres
Name: Parabes Mountain Ogres
Description: Ogres from the eponymous Parabes Mountains.
Health: 1
Combat Dice: 1d6
Traits:
- Mountainfolk: +1 to CR in Mountains.

Expedition: Parabes Mountain Range
Ot'Ku Bo headed for the Parabes Mountain Range where he simply called for the strongest Ogres among them to come challenge him and the might of Zethe. Rok'Ator the Great Chief of the Parabes Mountain Ogres himself came to meet you in battle, an Ogre bigger than any other with skin the complexion of stone.

Ot'Ku Bo:
Attribute: STR 4
Bonus: Oni High Berserker, Inspiring Strength
Roll [5d6]: 8+[23]=31

Rok'Ator:
Attribute: STR 3
Bonus: Ogre Strength
Roll [4d6]: 4+[16]=20

Even as the strongest Ogre of the region, Rok'Ator was easily defeated by the Oni Berserker. Impressed and terrified, the Ogre Tribes quickly swore allegiance to Zethe.

The Parabes Mountain Range region has changed Allegiance to Zethe

Roll (3/2/1/0)
Recruitment:
Attribute: INT 1
Bonus: Veteran Scout
Goal/Bonus1/Bonus2: 4/8/16
Roll [2d6]: 4+[10]=14

By rolling around all of Tartarus to gather supplies for his expedition, Roll managed to speak to a great amount of monsters about the Bartoros of the Latze Plains. He at the same time learnt from the Carakk birds that these great horned beasts were highly prideful and territorial, but highly obedient to their leader. Roll learnt of a secret ritual the Bartoros leaders use to challenge each others: a race across the Latze Plains, with the winner obtaining a part of the loser's herd.

Quote from: Carakk Cavalry
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains

Expedition: Latze Plains
With his Expedition Squad, Roll headed for the vast and fertile Latze Plains were the Bartoros roamed free.

Scouting:
Attribute: INT 1
Bonus: Veteran Scout
Goal/Bonus1/Bonus2: 4/8/16
Roll [2d6]: 4+[5]=9

Roll discovered a peculiar field of blood coloured grass, called Redsang Grass by the natives of Latze. They chewed it when sick or wounded for its incredible healing properties and unique fragrance, which would definitely interest the alchemists and cooks of Zethe.
He then gathered enough information to know that the rise of Zethe had caused the Bartoros to worry and debate over the future of their herds. They had eventually decided to elect a leader among leaders to unite the tribe, this was a Bartoros named Zagan-Yoof.

Roll will benefit from a +4 bonus when interacting with Bartoros

Gnarl (0/4/1/1) and Eversor (4/2/0/0)
Recruitment (Eversor):
Attribute: STR 4
Bonus: Bone-chilling Aura
Goal/Bonus1/Bonus2: 4/8/16
Roll [5d6]: 4+[20]=24

Eversor sought to gather a select few strong warriors, sending a notice across all of Tartarus. All had heard of the mighty undead warrior, and few brave monsters answered the call. But of these fews, there were only the elite.

Quote from: Sword Devils
Name: Sword Devils
Description: Lightly armoured bloodred devils known for being fanatic swordsmen.
Health: 2
Combat Dice: 1d6
Traits:
- Light Armour: +1HP, fragile
- Weapons (Sword): +1CR

Quote from: Veteran Undead Soldiers
Name: Veteran Undead Soldiers
Description: Risen undead soldiers who survived through countless lives along with their old equipment.
Health: 2
Combat Dice: 1d6
Traits:
- Old Armour: +1HP, fragile
- Old Weapons: +1CR, fragile

Recruitment (Gnarl):
Attribute: LEA 1
Bonus: Gremlin Progenitor
Goal/Bonus1/Bonus2: 4/8/16
Roll [2d6]: 4+[3]=7

Gnarl rallied the Gremlins of Tartarus whom he had birthed at some earlier point.

Quote from: Gremlin Bandits
Name: Gremlin Bandits
Description: Short humanoids whose life of banditry led them to develop useful skills on the battlefield.
Health: 1
Combat Dice: 1d4
Traits:
- Gnarl Brood: +1CR when fighting for Gnarl.

Expedition: Grenvud Forests
With Eversor at his side, Gnarl went of to scout the nearby Grenvud Forests.

Scouting (Gnarl and Eversor):
Attribute: INT 1 and INT 0
Bonus: Former Bandit Lord
Goal/Bonus1/Bonus2: 4/8/16
Roll [2d6]+[1d6]: 4+[13]=17

Scouting together with Eversor, Gnarl discovered the ancestral grove of the Grenvud Treefolks where they cultivated fruits of various origins. This place seemed to also be where they handled disputes and matters of the law between Treefolk Clans. In addition, Gnarl learnt of the Grenvud Harpies who cohabited with the Treefolks.

Unipent (4/1/0/1)
Recruitment:
Attribute: STR 4
Bonus: Apex Predator, Hydric Regeneration
Goal/Bonus1/Bonus2: 4/8/16
Roll [5d6]: 8+[22]=30

Unipent called for all monsters serpentine to join him, and a great many slithered to his side.

Quote from: Jade Serpents
Name: Jade Serpents
Description: Giant feathered serpents with deadly venom from a faraway jungle.
Health: 1
Combat Dice: 1d6
Traits:
- Forestfolks: +1CR in forest.

Quote from: Bone Serpents
Name: Bone Serpents
Description: Serpentine undead made of bones of various and unknown origins.
Health: 2
Combat Dice: 1d6
Traits:
- Natural Bone Armor: +1HP, fragile

Expedition: Parabes Mountain Range
Without concerting with Ot'Ku Bo, Unipent also headed for the Parabes Mountain Range where he and his cohort made a showing of sampling the local Ogres and Dalith, striking fear into them.

Scouting:
Attribute: INT 0
Bonus: None
Goal/Bonus1/Bonus2: 4/8/16
Roll [1d6]: [3]

On their foodie trip, Unipent didn't learn anything new on the region apart from the taste and texture of its natives.


PERSONAL REQUESTS


Duke Gul'Athur: Request for new Barracks in Tartarus (1/3)
Ot'Ku Bo: Request for a new Armory in Tartarus (1/3)
Roll: Request for Wheel production (1/3)
Eversor: Request for new Training Camps in Tartarus (1/3)
Unipent: Request for a Magical Forge in Tartarus (1/3)
/!\ Experts have estimated this request cannot be realized with the means at their disposal. They will try to do what they can, but don't expect much.


REQUESTS


Royal Request#1:
Name: Expanding Zethe's Influence
From: King Radeus
Description: His Majesty requests the regions directly bordering Tartarus be brought under Zethe's control.
Guaranteed Reward: Royal Favor. 1 Squad of Tartarian Guards or other elite troops.

The Kingdom has issued no new requests.

Spoiler: Available Requests (click to show/hide)


REGIONS DATA


Spoiler: Kingdom of Zethe (click to show/hide)

Spoiler: Distance 1 Regions (click to show/hide)

Spoiler: Distance 2 Regions (click to show/hide)

Spoiler: Distance 3 Regions (click to show/hide)
« Last Edit: September 23, 2023, 10:53:19 pm by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #36 on: September 22, 2023, 06:52:15 am »

PLAYER STATUS






« Last Edit: September 24, 2023, 06:11:13 pm by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #37 on: September 22, 2023, 06:52:45 am »

Had to post despite the lack of formating and short descriptions due to sickness.
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TricMagic

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #38 on: September 22, 2023, 07:22:52 am »

Roll around some of the minor tribes, working up through the Races and gathering enough support to challenge/meet/talk with their leader.

Speed is agreed, the best way to lead. Monsters after my own engine. I'll show them what Dream Realm racing can show.
« Last Edit: September 22, 2023, 07:25:45 am by TricMagic »
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Supernerd

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #39 on: September 22, 2023, 01:52:36 pm »

Are we supposed to wait for the "Player Status" post to display something?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nakéen

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #40 on: September 22, 2023, 02:16:14 pm »

You can post, I leave a message saying not to post if I need players to waiy. Player status will be updated eventually, but there were not changes from turn 0 so it's low priority.
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Prophet

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #41 on: September 22, 2023, 02:45:02 pm »

The Old Gremlin seems quite please at the news. His yellow luminous eyes twinkling with a wicked glee.

"Yes, yes! This will do nicely, I'm sure the Master will be most pleased when we return." Gnarl says, though Eversor might be able to detect that the Elder Shaman had become strangely pleased at the mention of Harpies. "What are you louts waiting for! Get a move on to the Grove, your wasting his Majesty's light of day!" He barks at his spawn.

Gnarl heads towards the Grove, hoping to find the local leadership to bring into the fold of Zethe. Surely they could be persuaded of the glory of his Master's kingdom, and if not... well it's good that he brought the hulking behemoth of metal known as Eversor with him.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Hawk132

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #42 on: September 22, 2023, 02:55:46 pm »

Eversor and his Veteran Undead Soldiers follow the Gremlin elder's lead, the armor's thudding steps leaving frost in his wake.
« Last Edit: September 22, 2023, 03:41:16 pm by Hawk132 »
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Supernerd

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #43 on: September 22, 2023, 03:09:26 pm »

Duke Gul'Athur

Gul'Athur notes that the other Zethian Lords are already en route to the other adjacent territories. Rather than joining them, Gul'Athur leads his forces to the Parabes Mountain Ridge in order to conduct an expedition to learn about the region.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

crazyabe

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Re: Rise of the Monstrous Kingdom (6/6)
« Reply #44 on: September 22, 2023, 03:13:59 pm »

Ot'Ku Bo @ Parabes Mountain Ridge
Finalize Recruitment
Recruit Red Oni Berserkers

Expedition,  Parabes Mountain Ridge
Explore the Region, looking for problems to put down and resources to exploit.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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