Turn 1.3: Year 1 - Month of Idna [End]
ACTIONS
Roll (3/2/1/0): On Expedition to Latze Plains
Roll has recruited a squad of Carakk Cavalry.The Latze Plains. A vast, fertile expanse of greenery where freely roams the mighty Bartoros. It is said by its inhabitants that if one rides across the plains, it will understand the meaning of freedom.Diplomacy:Attribute: STR 3
Bonus: Bartoros Knowledge (4)
Goal/Bonus1/Bonus2: 8/16/32
Roll [4d6]: 4+[17]=21
The Wheelie of Zethe went to meet many minor tribes, challenging them to races in the name of its king. None could match the racer from the Dream Realm, whose undefeated reputation quickly spread across Latze... such that even the major tribes were forced to acknowledge and agree to meet him.
Opportunity: Meeting with Zagan-YoofThe chosen leader of the Bartoros tribes came to meet you by himself, having heard of your achievements and of your goal to bring the Bartoros into the folds of Zethe. The threat you represented had to be assessed, and may dealt with it came that your existence threatened that of the Bartoros ways. He was a mighty beast of red, like a great bull as tall as Eversor, whose heavy hooves shook the ground with each of his steps. His impressive curled horns were like bulwarks, and gave him an aura of a leader.
"Roll of Zethe, who Races Like the Wind. I am Zagan-Yoof the Redhorn, who Races Against the Storm. Why do you challenge the Bartoros and try to steal our folks away from Latze?"Squad Slots: 1/1
Squads List:
#1 - Carakk Cavalry 1/1 (1d4)
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains
Gnarl (0/4/1/1) and Eversor (4/2/0/0): On Expedition to Grenvud Forests
Gnarl has recruited a squad of Gremlin Bandits.Eversor has recruited a squad of Veteran Undead Soldiers.The Grenvud Forests. Impenetrable and untamed sea of trees, where the Treefolks ensure its many inhabitants respect the will of the Forest. It is said by those of Grenvud that those who respect the Forest will never go hungry, but those who challenge it will soon see their bones become one with it.First Contact:Attribute: MAG 4 and STR 4
Bonus: Bone-chilling Aura (4)
Goal/Bonus1/Bonus2: 14/28/56
Roll [5d6]+[5d6]: 4+[16]+[16]=38
The Gremlin and the Armor of Zethe headed for the heart of the forest, unwilling to waste time dawdling while their King had put his trust in them. The heavy and cold steps of Eversor and his silent troops seemed to spread silence the entire forest, save for the chit-chat of the Gremlin Bandits who kept awing at the mighty armor. From time to time, Gnarl had to shut them up with his sharp tongue, earning from them a meek quip followed by a few minutes of respite before it started again.
With great fear and reluctance, the Forest welcomed you. To the eyes of beasts, Eversor evoked their primal fear of a prey, while to the eyes of spirits, Gnarl was an abominable beating heart of magical might. And so in the shadows countless eyes watched you, none daring to stop your slow advance. Branches parted and grass bowed, leading you to the grove which an ancient tree dominated like an ancient king. A face appeared on its trunk, like a wrinkly and ancient sage old of several millenia.
Opportunity: Meeting with Ako"My name is Ako. Guardian of Grenvud.""Strangers to the Forest, from the Cursed Mountain. You are not welcome, but you haven't sought to harm the Forest, yet. Whatever words you carry from the Conqueror of the Mountain, know that we will defend the Will of the Forest, however powerful your might and magic might."So said the Guardian.
Squad Slots: 2/2
Squads List:
#1 - Gremlin Bandits 1/1 (1d4)
#2 - Veteran Undead Soldiers (from Eversor) 2/2 (1d6)
Bonus - Eversor the Animated Armor
Name: Gremlin Bandits
Description: Short humanoids whose life of banditry led them to develop useful skills on the battlefield.
Health: 1
Combat Dice: 1d4
Traits:
- Gnarl Brood: +1CR when fighting for Gnarl.
Squad Slots: 1/1
Squads List:
#1 - Veteran Undead Soldiers 2/2 (1d6)
Name: Veteran Undead Soldiers
Description: Risen undead soldiers who survived through countless lives along with their old equipment.
Health: 2
Combat Dice: 1d6
Traits:
- Old Armour: +1HP, fragile
- Old Weapons: +1CR, fragile
Duke Gul'Athur (0/0/2/4), Ot'Ku Bo (4/0/2/0), and Unipent (4/1/0/1): On Expedition to Parabes Mountain Range
Duke Gul'Athur has recruited a squad of Sylvaran Skirmishers.Duke Gul'Athur has recruited a squad of Carakk Cavalry.Duke Gul'Athur has recruited a squad of Hill Lizardmen Warriors.Duke Gul'Athur has recruited a squad of Mountain Goblin Skirmishers.Ot'Ku Bo has recruited a squad of Red Oni Berserkers.Unipent has recruited a squad of Jade Serpents.Unipent has recruited a squad of Bone Serpents.The Parabes Mountain Ranges. Fierce and unwelcoming, harsh and unforgiving. From afar it appears these great mountains reject life, only the toughest plants growing on their windy cliffs and slopes. Yet it is said under this tough facade, the mountains hide treasures and riches in their bellies ripe for the picking for whoever would tame them...Exploration:Attribute: INT 2 INT 2 INT 0
Bonus: None
Goal/Bonus1/Bonus2: 4/8/16
Roll [3d6]+[3d6]+[1d6]: [9]+[14]+[2]=25
Ot'Ku Bo and Unipent were joined by Gul'Athur, and together the three Lords went to uncover the secrets of Parabes, aided by the newly dominated natives. With their combined efforts the mountains quickly yileded their secrets: a hidden cave network connecting the mountains of Parabes, revealing bountiful veins of ore of many kind. And deeper into the caves did they find the hearts of the mountain, great chambers of magma inside of which a rare crystal called Corite could be found.
However, the discovery of Corite also roused the elemental guardians of Parabes.
Opportunity: Encounter with the Elementals of the Mountains HeartsSpeaking in tongue of fire and rage, they confronted the Lords. With each of their words, the magma rose in unison.
"Begone Trespassers, who disturb the Mountain's Heart! Its sacred core shall not be disturbed!"Squad Slots: 4/5
Squads List:
#1 - Sylvaran Skirmishers 1/1 (1d4)
#2 - Carakk Cavalry 1/1 (1d4)
#3 - Hill Lizardmen Warriors 2/2 (1d4)
#4 - Mountain Goblin Skirmishers 1/1 (1d4)
Name: Sylvaran Skirmishers
Description: Unarmoured plantmen of the forests used to hit and run tactics.
Health: 1
Combat Dice: 1d4
Traits:
- Forestfolk: +1 to CR in forests
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains
Name: Hill Lizardmen Warriors
Description: Lizardmen of the hills equiped with light traditional armour.
Health: 2
Combat Dice: 1d4
Traits:
- Light Armour: +1HP, fragile
- Hillfolk: +1 to CR in hills
Name: Mountain Goblin Skirmishers
Description: Goblins of the mountains used to harsh terrain.
Health: 1
Combat Dice: 1d4
Traits:
- Mountainfolk: +1 to CR in mountains
Squad Slots: 1/1
Squads List:
#1 - Red Oni Berserkers 1/1 (1d6)
Name: Red Oni Berserkers
Description: Red horned ogres with great might who channel their rage to lose themselves in battle.
Health: 1
Combat Dice: 1d6
Traits:
- Berserker: if this squad takes damage, its CR increases by 2 for the next turn.
Squad Slots: 2/2
Squads List:
#1 - Jade Serpents 1/1 (1d6)
#2 - Bone Serpents 2/2 (1d6)
Name: Jade Serpents
Description: Giant feathered serpents with deadly venom from a faraway jungle.
Health: 1
Combat Dice: 1d6
Traits:
- Forestfolks: +1CR in forest.
Name: Bone Serpents
Description: Serpentine undead made of bones of various and unknown origins.
Health: 2
Combat Dice: 1d6
Traits:
- Natural Bone Armor: +1HP, fragile
PERSONAL REQUESTS
Duke Gul'Athur: Request for new Barracks in Tartarus (2/3)
Ot'Ku Bo: Request for a new Armory in Tartarus (2/3)
Roll: Request for Wheel production (2/3)
Eversor: Request for new Training Camps in Tartarus (2/3)
Unipent: Request for a Magical Forge in Tartarus (2/3)
/!\ Experts have estimated this request cannot be realized with the means at their disposal. They will try to do what they can, but don't expect much.
REQUESTS
Royal Request#1:Name: Expanding Zethe's Influence
From: King Radeus
Description: His Majesty requests the regions directly bordering Tartarus be brought under Zethe's control.
Guaranteed Reward: Royal Favor. 1 Squad of Tartarian Guards or other elite troops.
The Kingdom has issued no new requests.
Request #1:
Name: Find new sources of food
From: Overworked Head of the Hunger Prevention Division
Description: "Our food stores can last us a few months, but securing more sources and varieties of food would never hurt, especially with all the new monsters coming in! I'm getting lost with all these diets!"
Guaranteed Reward: Favor from the sender. Supplies of morale-boosting food.
Request #2:
Name: Explore the depths of Tartarus
From: Motivated Commander of Archeologists
Description: "We can always use some help to explore the depths of Tartarus! With the help of a Lord, we would make tremendous progress!"
Guaranteed Reward: Favor from the sender. Possible treasures.
Request #3:
Name: Understanding Nigredine and Albedine
From: Polite Mister Golem of the Royal Forges
Description: "The black and white metals of Tartarus have incredible properties, but are hard to extract and work with. The road ahead is long, but unlocking the secrets of these ores would be a great boon to Zethe!"
Guaranteed Reward: Favor from the sender. Equipment of Nigredine or Albedine.
Request #4:
Name: Need ingredients!
From: Crazy Independent Alchemist
Description: "There's been a lot of work related injuries recently, and we are about to run out of medicines! I need alchemical ingredients. How much? A lot! More more more more!"
Guaranteed Reward: Favor from the sender. Supplies of medicine.
REGIONS DATA
Distance:- Vertical Movement: using the below table, moving from one row to the next counts as 1 unit of distance.
- Horizontal Movement: using the below table, moving from one column to the next counts as 1 unit of distance.
- Capital Exception: moving from the capital to region only cost 1 unit of distance per column. Row movement has no cost from the capital.
| | D0 | | D1 | | D2 | | D3 |
D1 | | Zethe | - | Latze | - | Ergant | - | Unnamed Coast |
D2 | | | - | Grenvud | - | Unnamed Swamps | - | Bamli Forest |
D3 | | | - | Parabes | - | Unnamed Wasteland | - | Swamps Nunsung |
D4 | | | | | - | Several Regions (min 2) | - | Several Unknown Regions (min 3) |
Capital: Fortress-Capital Tartarus
Expedition Range: 2
Notable Inhabitants:- Tartarian Armors: animated armors of unknown origin found in Tartarus. Few in numbers, they serve as royal guards.
Territories:---Mountains of Tartarus---
- Mountains of TartarusBiome: Mountains
Savagery: Civilized
Allegiance: Zethe
Resources:
- Black Ore Nigredine [Max Medium Sav / Request] [Unexploited]
- White Ore Albedine [Max Medium Sav / Request] [Unexploited]
Points of Interest:
- Fortress-Capital Tartarus
- Underground Ruins (Labyrinth, 3/? levels unlocked)
Region Characteristics:
- Highly Magical
Population: countless and too diverse to detail
---Latze Plain---
---Greenvud Forests---
---Parabes Mountain Range---
- Plains of Latze: vast fertile plains home of the Bartoros herds.
Biome: Plains
Savagery: Low
Allegiance: Bartoros Herds
Resources:
- Redsang Grass [Medium req / Easy Task] [Unexploited]
Points of Interest:
- Redsang Fields
Region Characteristics:
- Fertile
Population:
- Dominant: Bartoros Herds
- Minor: Carakk
- Grenvud Forests: lush forests inhabited by a wide mix of creatures, but mainly known for its Treefolks.
Biome: Forests
Savagery: Medium
Allegiance: None
Resources:
- Wood [Medium req / Easy Task] [Unexploited]
- Quality Wood [Medium req / Hard Task] [Unexploited]
Points of Interest:
- Treefolk Grove
Region Characteristics:
- Fertile
Population:
- Dominant: Grenvud Treefolks
- Minor: Grenvud Harpies
- Parabes Mountain Ridge: inhospitable mountains home of its eponymous Ogres and Dalith Crusters, crustacean monster of rock.
Biome: Hills and Mountains
Savagery: High
Allegiance: Zethe
Resources:
- Ore [Medium req / Easy Task] [Unexploited]
- Rare Ore [Medium req / Hard Task] [Unexploited]
- Corite (Rare) [Exploitation Reqs Unknown] [Unexploited]
Points of Interest:
- Cave Network
- Mountains Hearts
Region Characteristics:
- Vast Underground
Population:
- Dominant: Parabes Mountain Ogres
- Minor: Dalith Crusters, Fire/Magma Elemental
---Ergant Forests---
---Unnamed Swamps---
---Unnamed Wasteland---
---Several Unknown Regions (min 2)---
---Unnamed Coast--- (Unknown)
---Bamli Forest--- (Neutral)
---Swamps Nunsung--- (Neutral)
---Several Unknown Regions (min 3)---