Alright, it took me a very long time to get the basics done, but I got my race and backstory. Depending on how much time has passed since the described events, I would like to build upon their culture a bit. But without knowing how much time has passed since the portals closed, they may just start pretty tabula rasa. Also, on the issue of traits, I took Dull and Short Lives twice (so 20% less research speed and 5% increased death rate). I thought that these traits fit well with their lore as they were not designed to be academics and they also were not designed to have long lives, but instead were built to fight a foe so great that none could defeat it. Let me know if this isn't ok and I'll drop bloodlines or something to make it work.
The city of Mount Abolset was a bright and shining metropolis full of magic, wonder, food, and happiness. It was perhaps the most glorious city to have ever existed. And not a single Dwarmoni lived there. Mount Abolset was the home of the Arboni, a race of powerful spellcasters and wizards who prided themselves on keeping their hands free from the filth of the outside world. They created a variety of magical constructs to do their work for them, from the most mundane tasks, to the most magnificent and intricate of constructions. When the Horrors first appeared on the world bellow, they paid them no mind, and resolved to remain aloof of the plight of the “lesser” beings of this world. As nation by nation fell, and race by race perished, the Arbani ignored or refused every call for aid. Even as the sky darkened and the last non-arbani screamed their final scream, the pompous people did not so much as lift a finger. Only when the Horrors breached their furthest walls did the Arbani take notice. A thousand sieges that wall had withstood, and nothing had ever come close to breaching it. Yet six more walls had the Arbani, each taller and stronger and more magical than the last. When the next two walls fell, the Abani finally took notice. When the one after that was demolished, they began to consider movement. When the fourth wall fell, they decided to act. By the time the Arbani only had two walls left, they knew they had to leave. They cursed this awful world that would not leave them be, and cursed every race that had failed to destroy the Horrors. They cursed the sky, the land, the wind, and the water. They hated this world more than they hated the monsters which came to slay them. Gyanool, Arch Magus and king of the Arbani devised and carried out a plan. This world was evil, vile, and full of filth. The lush plains and dense forests where disgusting. The clear water and open sky, evil. Otherwise none would have fallen to the Horrors. So they, the only clean beings this pitiful world had ever known and would ever know, would leave this accursed place for somewhere they could sterilize. Gyanool’s plan was simple, delay the horrors and evacuate through a portal. The Arbani set about doing just that, and constructed the Dwarmoni, a powerful race of humanoids unlike the world had ever seen. More than the constructs which failed them, the Arbani used their magics to give the Dwarmoni true souls and minds so that they may truly combat the Horrors. Yet nothing could stand against the behemoths Horrors which came to devour Arbani souls. Hundreds of thousands of Dwarmoni died, their only purpose was to buy time for the Arbani. And buy time they did, they held off the Horrors long enough for a portal to be constructed. The orders came down to General Rynar, the wisest and strongest of the Dwarmoni who was built to command the army. The Dwarmoni would hold the line, and the Arbani would escape into a new world and close the gate behind them. They expected their construct-like war machines to act like machines, to take orders and die for their masters. Yet when the portal was constructed, it was not the Arbani who left this world, but the Dwarmani. Drynar’s army fought against Arbani Mages and Horroric Behemoths alike as they struggled to take the palace where the portal was constructed. Blood and ichor flooded the streets and of hundreds of thousands of Dwarmani soldiers, only 10,000 made it through the portal before the Horrors destroyed the palace, sealing the rest of the Dwarmani and all of the Arbani in their tomb of a world. Only Gyanool made it through the portal. When he saw what the Dwarmani had done, he spat and cursed, screamed that he would destroy every last Dwarmani with his most sinister magics. Yet, when his powerful spells fizzled and he failed to muster a single blow against the Dwarmani, Drynar struck down the screaming mage and raised the sorcerer’s head high for all to see. “We are now our own!” Screamed Drynar. The resounding cheers from the battered and bloody people shook the heavens and earth. Now the Dwarmani Army, led by the High General King Drynar finds itself in a strange new world. Free of their creators and free of the sweeping horrors which consumed their world, but having lost so many of their people as well as their purpose, the Dwarmani now set out to build their own empire, to carve out the civilization that was never supposed to exist.
Nation Name: The Dwarmoni Junta
Starting Government Form: Junta
Leader Name: Drynar, Lord of Arms, High General King, Slayer of Gyanool, First to Rebel, Master of Swords, Rider of Horrors, and The King of the Darmoni
Leader Traits:
Mundane +4
Warrior -1
Leader Biography: Drynar, once the commander of the Dwarmani military, is now High General King of the Dwarmani. The dwarmani were brave soldiers, willing to die to complete their orders so that their masters would escape from their forsaken world. Drynar, however, was braver. He was brave enough to fight for his people, to go up against not only the monstrosities which had come to kill them, but also the monstrosities which had created them. He used his ability to lead, his knowledge of strategy, and his resolve to secure a victory and a future for his people.
Race Name: Dwarmoni
Racial Traits:
Hungry, +2
Very Short Lives (Short lives x 2), +2
Hates Academia (Dull x 2) +2
Red thumb +1
Cack-Handed +1
Prodigious Strength -2
Pioneers-1
Brave -2
Stalkers -1
Fleet -3
Bloodlines -2
Race Description: The Darmoni are an artificial race. Constructed by another race to fight their wars, the Darmoni are adjusting to their newly won independence. The noble warrior race is quickly finding that it knows little of crafting and farming, and has little patience for it. The drive to fight and expand that was built into their very souls pushes them not as an army, but as a people.
The Darmoni are a dark race. Their flesh is darker than midnight pitch, and their eyes, mouth and teeth, all match this utter and complete blackness. However, across this voidlike canvas, nebula-like patterns are splattered across each individual. Some have a great deal, being a mix of darkness and color, others are simply dark voids. They are bigger and more muscular than humans, having strong arms and torsos as well as powerful digitigrade legs for running and jumping. Their strength is deceptive for their size, for they are only slightly taller than humans, but appear more lean. Despite this, they possess immense strength in their magical bodies that one would expect from a much bigger beast.
Nation Description: The nation of Dwimi is a fledgling one. When General Drynar, now High General King Drynar, led the rebellion against the Arbani, he led his people away from a certain doom to a future of new hope. Their nation is not one that was ever meant to exist. They were warbeasts, and nothing else. Constructed to be soldiers against an enemy more powerful than even the Arbani. Yet now, they stand upon a new world, battered, but triumphant. Their nation and government is built upon the military, which secured them their future. As a result, their nation is orderly, well disciplined, and occasionally bureaucratic. The live as they were built to do, like soldiers.
Name of your capital: Fort Gyanool’s Grave
Name of the region surrounding your capital: Primegrad