Note to self: remember to change player count more often.
Do a tribal dance of some sort and try to use my connection to nature/the earth to grow plants and manipulate the ground. If things seem to be going well, try making wooden armor for my teammates and myself.
If anyone attacks us, go ahead and tie them up with possible nature powers or smack them with my lightning arm.
Get my ruby back from Grahm if he doesn't need it to stay awake. Get the pistol to him. If I have my ruby back see if my new leg will just replace the proper fleshy one by itself. If not, ponder ways to transplant it without killing myself from blood loss or botched amputation complications.
Pass the pistol.
Grahm Aff: 6+3=9
Grahm steps off the concrete ground, mostly ignoring his pain, and begins to dance while calling to nature. The dancing doesn't seem necessary, but it looks to have gotten him in the right mindset, as a small tree begins to grows a short distance away. He knocks on the wood, and it feels a bit tougher than ordinary wood. It would take awhile to shape into armor, and it would still be quite flammable. Helmets would probably be the quickest to create this way, but other rudimentary armor is possible. If the person the armor is for is touching the tree, it will be easier to make it fit them. Continue Y/N?
Greeny takes his ruby back, and helps move the pistol out of Hagrow's hands into Grahm's. Him having it certainly couldn't hurt.
His sickness having faded, Hagrow starts pushing his cannon towards the swamp, trying to find a good angle of attack. He doesn't prime it yet, given that doing so kind of hurts. No one else wants to prime it yet either. His injuries don't worsen, but they don't heal much either.
(Didn't your doctor ever tell you to avoid strenuous activity while healing? You're lucky this cannon has wheels.)
Head back into the forest and search for the metal snake.
Spd: 6+3+2=11(This speed is actually absurd. You're moving faster than any olympic sprinter by a significant margin at this roll. We can still go higher though. Considering you now have a +5 to dodge and are invisible, I eagerly await seeing the person crazy enough to challenge you.)
Eager to take revenge on the snake in the swamp, you start headed that way asap. Your newfound speed is such that you actually run over the surface of the water, your feet sinking ever so slightly with each step. As you travel across the river, you note that the ripples you create in the water are still visible. That could be an issue in the future. (The mollases orbs aren't visible, which I probably should have noted earlier. Glad Beirus assumed correctly there.)
After a travel so fast it would make a bethesda main character jealous, you enter the swamp. It looks the same as ever. Thus, the hunt begins.
WHIP & STAB & SLASH AND HACK THE FUCKER APART, NO ONE SURVIVES ME!
Chop off his head!
Wait to see which of the combatants will be victorious, then attack the victor. If neither die this turn, just stay out of sight.
Brutus Spd: 5+1=6
McStabby Spd: 2-1=1
D.E.A.T.H. Spd: 3-3=0
McStabby Dex: 3=3
D.E.A.T.H. Spd: 3-3=0
McStabby Str: 3+1=4
D.E.A.T.H. End: 1+2=3(With attack and defence rolls like this, Brutus is going to be waiting a while.)
McStabby sinks his axe into the right arm of his foe, the meaty flesh absorbing most of the hit. The darkness coating the blade makes the attack marginally more lethal, carving a gouge into D.E.A.T.H.
D.E.A.T.H. Dex: 2+3=5
McStabby Spd: 5-1=4
D.E.A.T.H. Str: 4+3=7
McStabby End: 4=4(1 lower and that arm would be gone. One decent hit and it will be anyway.)
D.E.A.T.H. retaliates, first swinging his blade! The elementally charge sword smashes deep into McStabby's right arm, nearly severing it! The arm blazes with fire as a result of the swing, and the electricity pulses through as well. McStabby nearly drops his weapon as a result, and now must wield it in one hand.
D.E.A.T.H. Dex: 2+3-2=3
MxStabby Spd: 5-1=4
However, D.E.A.T.H. isn't done yet! He follows up the attack by swinging his scourge, but McStabby narrowly evades the attack!
Sophie Lou 3.0 has spawned!Sophie 3.0 Luk: 6+2=8
Sophie's waiver shifts into a box full of a whole bunch of darts. There appear to be two types. They seem much bigger than ordinary darts, so these could really hurt someone. They all seem to be made of a somewhat lightweight silvery alloy, but the tips are where they differ. One type is blunt, and has the words Emergency Exit on the side. The other has a tip that glows somewhat harshly, and looks rather deadly. You don't think you'll run out of either anytime soon, but you have a feeling that keeping them in the box is probably for the best.
Ho has spawned!Ho Luk: 3+3=6
Ho's waiver becomes a small statue in the shape of a knight. The knight is raising a large hammer. This item has some sort of power within it. Ho feels more durable as well.
Both of these new combatants spawn south east of the ravine.
Map:
http://imgur.com/a/PzINe5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 2
Health: Moderate gouge in chest, lightly burned. Right hand torn up somewhat. Light bleeding. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness.), Huge wooden cannon(Shoots lava, requires blood). Keytar(Wielded, Traps target in a cage with a flaming bear. Target seems to be user).
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 3
Health: Mostly Fine. Feels moderately sick. Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases End by 5. Right hand), Fang Pistol(Held in Grahm's left hand.), Crackling Yellow Holy Roller-skates(Worn). Super Prosthetic Leg?(Left Hand)
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Kills: 1
Health: Moderate Pain. Possible internal damage. Upper body(Left arm, right arm, torso. Not neck, head, or legs.) made of hard wood. Wood encrusted with diamonds. Right arm charged with lightning. Left handed.
Inventory: Shiny Couch(Modifies user body substantially. Potentially Fatal. Flame Slingshot(On ground next to couch. Will adhere to the hand that picks it up.), various rocks in pockets, various sticks in pockets.
Stats:
Strength: -(+ from couch)
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++(+ from couch)
Luck: ---(- from couch)
Loot Type: Negative.
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Kills: 2
Health: Fine. Right handed.
Inventory: Molasses Shotgun(Right hand), One Handed Crystal Sledgehammer(Left hand, +2 Spd, +1 Aff, Makes holder invisible) Green Cape(Worn, +1 Aff)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
18: Name: Derick Edward Alen Tommy Horstashio the Third(crazyabe)
Looks: he Looks like a Sentient Gorilla whom Escaped the Zoo.
Kills: 2
Health: Mostly fine. Upper body somewhat burned by laser. Small gouge in right arm. Left Handed.
Inventory: Pocket Scourge, Pocket Flamberge(+1 Dex, +1 Aff, Left Hand) Dark Round Shield(+1 Dex, Right hand)
Stats:
Strength: 3
Endurance: 2
Dexterity: 2
Speed: -3
Affinity: -3
Luck: 0
Loot Type: Positive
Handedness: West, if he's walking north(Left then)
21: Name: Punchface McStabby!(Toaster)
Looks: Strong and angry. No shirt, of course.
Health: Face cut a bit. Torso somewhat wounded. Wings slightly singed. Moderate pain. Moderate bleeding. Right arm broken. Right arm almost cut off. Right arm on fire. Right arm fried by electricity. Left handed.
Inventory: Dark Two Handed Labrys(Gives holder wings, both hands.)
Stats:
Strength: +
Endurance: +
Dexterity:
Speed: -
Affinity: -
Luck: +
Loot Type: Positive?
22: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Health: Fine. Right handed.
Inventory: Colossal Warhammer(+ Luk, Both Hands)
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive
23: Name: Sophie Lou 3.0(wipeout1024)
Looks: Blond bikini babe (and android), who found herself here during one of her sunbathing sessions.
Health: Fine. Right handed.
Inventory: Box of darts(Types: Emergency Exit, Deadly)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot Type: Positive
24: Name: Ho(FallacyofUrist)
Looks: A musclebound Asian man.
Health: Fine. Right handed.
Inventory: Knight Statue(+1 Endurance)
Stats:
Strength: -
Endurance: +
Dexterity: -
Speed: -
Affinity: 0
Luck: +++
Loot Type: Positive
I think my dice might possess a slight hatred for a particular part of human anatomy. Maybe I'm imagining that though. By the by, apparently I forgot to change the pistol's description in Greeny's inventory. It says it was in Grahms for some time now. Will fix that, but I know I did the healing right anyway, so don't worry.