Turn see title: In which I go through with previously discussed considerations.
Cangla slowly trudges over to SMJ. Then pokes her intangible stick into him. Then turns it solid.
Dodge that. And run away. ((I meant for the group to kill me.))
Drain the vitality of the willing sacrifice. And if the intangible one tries to get me, use my speed to stay out of range. I'm fast enough that she shouldn't be able to catch me, let alone touch me, even on a bad day. Drain vitality of anyone attacking me.
Greeny Spd: 5+3=8
SMJ Spd: 2+3=5
Cangla Spd: 5-3=2
Greeny Aff: 2+3=5
SMJ End: 4-3=1
SMJ Aff: 2-3=-1 (These rolls were very much on the edge of the "this might not kill" range. Given that he's a willing target however...)
Greeny raises the Vitality Ruby, and SMJ collapses mid sprint, skidding on the grass for a little while. Cangla is left with nothing to stab after crossing the river again. At least intangibility keeps her from having to dry off her clothes.
SMJesus is dead!Greeny Luk: 4+7=11
(I'm just going to start condensing these Luk bonuses, as that saves me a bit of trouble.)
SMJ's corpse finally comes to a stop, and his body turns to ash. All that is left behind is what appears to be a human leg. You don't think its his. This is on account of several factors. First of which is that it is made of stone. Second is that it has curious silver carvings all over it. Last but not least is the fact that the leg's foot is covered in flame, and sheathed in thick earth. The proportions are also a bit off, which is something to consider.
Is... this a prosthetic of some kind? You take a quick look at your allies, and note that you all currently have perfectly functioning legs. Well okay, Grahm is potentially up for debate but really let's not split hairs over that sort of thing. As you approach it, the leg changes shape such that it seems like it would fit you well. You grasp it by the ankle, and hold it at ready. This feels incredibly silly. Er, hold on... Wouldn't it be better to grasp at the knee? Hmm. This pondering takes a considerable amount of time, and by the end of it some oddly translucent lady with a big anchor on her shoulder starts walking out of the river towards you. Oh.
Head back to the starting area again and see if I can find anyone.
Sparky Spd: 4+3=7
You make your way towards the lake first. It'd be annoying to have to cross the river. After a bit of running, you stand atop the deposit of cooled lava beside the lake. Looks like there's two people lying on the ground, one which seems to be bleeding out. Could be good targets, but you'll need to get a little closer. As you arrive, you witness a man in a wife beater and absurdly tight jeans carrying a Frisbee collapse into dust. Well then. Looting the pile of ash is a green man who defies description, and really needs a picture drawn of him. (Really Beirus you're ridiculous, and I mean that in the best way possible.) Out of the river emerges a strangely translucent woman. She's carrying something quite large for their stature. Anyway, looks like that man in green might be occupied for awhile. (I prefer not to give tips like this, but you haven't tried to do anything with your cape yet. This is more of a general public service announcement. Try doing stuff with your loot. More exists than is seen by the eye.)
I Head Directly South
Fly on over and dive-bomb axe the nearest person. Avoid retaliation by way of being in the air.
Punchface McStabby Spd: 2-1=1 (Would you like me to use your first name or surname?)
D.E.A.T.H. Spd: 1-3=-2 (Your initiative rolls continue to impress me, for all the wrong reasons.)
Punchface McStabby Dex: 1=1
D.E.A.T.H. Spd: 5-3=2
D.E.A.T.H. Dex: 6+2=8
Punchface McStabby Spd: 2-1=1
D.E.A.T.H. Str: 3+3=6
D.E.A.T.H. Aff: 6-3+1=4
Punchface McStabby End: 4+1=5
Punchface McStabby takes to the air, and charges west at a hulking gorilla like man, battleaxe raised! Unfortunately, he isn't quite used to his new wings, and his attack goes wide by a bit. D.E.A.T.H retaliates by swinging his lightning flamberge towards his foe's side before he has a chance to take off again! While the swing was a strong one, not much of the blade connects. The magical blade only tears a chunk of flesh off with the blade's tip. Luckily, this is followed up by a small arc of burning electricity, searing McStabby's new wings somewhat. Clearly a direct hit would be more deadly. While damaged, McStabby's wings are still intact, and appear to be reforming from the shadow.
Grip pistol in what totally isn't going to be a death grip right? Right.
Hagrow Spd: 5+2=7
Hagrow End: 3+1=4
Hagrow's injuries don't worsen this turn. The Fang Pistol continues to patch him up at a slow rate. He feels much better already. He keeps sitting propped up on a pillar, and while he waits, he notices someone approaching from the north. Someone with a shotgun, wearing running shorts and a bright green cape. And is something orbiting around him? Difficult to say at this range.
Continue to try waking up.
Grahm Spd: 2+3=5
Grahm End: 4-2=2
Grahm stirs somewhat, but doesn't wake up quite yet. (One more decent positive roll will do it. Even a 3.)
Brutus has spawned!Brutus Luk: 3+1=4
Brutus's waiver flies into the air and comes down as a colossal warhammer. There's a large carving of a four leaf clover on the side. You can barely carry it, but it'll definitely packs a punch. You are to the north of the swamp.
http://imgur.com/a/A0ym95: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 2
Health: Somewhat large gouge in chest, lightly burned. Right hand torn up somewhat. Moderate-bleeding. Moderately sick. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness.), Huge wooden cannon(Shoots lava, requires blood). Keytar(Wielded).
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 3
Health: Mostly Fine. Feels moderately sick. Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases End by 5. Right hand), Fang Pistol(Held in Hagrow's left hand.), Crackling Yellow Holy Roller-skates(Worn). Super Prosthetic Leg?(Left Hand)
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Kills: 1
Health: Extreme Pain. Unconscious. Possible internal damage. Upper body(Left arm, right arm, torso. Not neck, head, or legs.) made of hard wood. Wood encrusted with diamonds. Right arm charged with lightning. Left handed.
Inventory: Shiny Couch, Flame Slingshot(On ground), various rocks in pockets, various sticks in pockets.
Stats:
Strength: -(+ from couch)
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++(+ from couch)
Luck: ---(- from couch)
Loot Type: Negative.
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Kills: 1
Health: Fine. Right handed.
Inventory: Molasses Shotgun(Right hand), Green Cape(Worn, +1 Aff)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
18: Name: Derick Edward Alen Tommy Horstashio the Third(crazyabe)
Looks: he Looks like a Sentient Gorilla whom Escaped the Zoo.
Kills: 2
Health: Mostly fine. Upper body somewhat burned by laser. Left Handed.
Inventory: Pocket Scourge, Pocket Flamberge(+1 Dex, +1 Aff, Left Hand) Dark Round Shield(+1 Dex, Right hand)
Stats:
Strength: 3
Endurance: 2
Dexterity: 2
Speed: -3
Affinity: -3
Luck: 0
Loot Type: Positive
Handedness: West, if he's walking north(Left then)
20: Name: Cangla Nonss (FallacyofUrist)
Looks: A woman with glassy skin and a silver dress.
Health: Fine. Right handed.
Inventory: Metal anchor(Both hands). Long pointy stick(Currently intangible.)
Stats:
Strength: +++
Endurance: ---
Dexterity: --
Speed: ---
Affinity: ++
Luck: +++
Loot Type: Positive
21: Name: Punchface McStabby!(Toaster)
Looks: Strong and angry. No shirt, of course.
Health: Torso lightly wounded. Wings somewhat singed. Light Pain. Light bleeding. Left handed.
Inventory: Dark Two Handed Labrys(Gives holder wings, both hands.)
Stats:
Strength: +
Endurance: +
Dexterity:
Speed: -
Affinity: -
Luck: +
Loot Type: Positive?
22: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Health: Fine. Right handed.
Inventory: Colossal Warhammer(+ Luk, Both Hands)
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive