Turn 5
Rautherdir Spd: 5+2=7
Reaperweed Spd: 4+3=7
Grahm Spd: 2+3=5
Greeny Spd: 2+3=5
Hagrow Spd: 2+2+1=5
Hugh Spd: 4=4
Johannes Spd: 4-1=3
Harvey Spd: 4-1=3
Sure are a lot of speed ties this time around. As an aside, we finally have our first team! I was wondering how long that might take, and here we are. (My guess was actually turn 5. I figured the initial chaos would be mostly gone by then and I was right, sort of.) I wonder what these sorts of games say about the human mind and condition... But enough talk, fighting time!
Try and put a splint on my leg. If any other player approaches toss a W.A. at them. If a hostile creature appears hit them with the Ice Kama.
Luk: 4+3+1=8
Dex: 6+2=8
You find yourself some sturdy materials, and a proper splint slowly comes together in your hands. Speaking of wildlife, nothing seems to be around. Come to think of it, even birdsong is absent. How eerie. Anyway your leg is set, so you can get moving again.
Play this (https://www.youtube.com/watch?v=_a6hFJjNkKk) on the piano.
(Interesting choice. Don't worry about lyrics too much though. Note that turns generally last a minute tops, so for any song you pick you generally won't be able to play the whole thing unless you reserve multiple turns for it.)
Reaperweed End: 4
Reaperweed Aff: 3+3=6
Reaperweed Aff: 2+3=5
Harvey Aff: 6=6 (Chose the nearest target.)
Harvey End: 4+1=5
Johannes Aff: 6-1=5
Johannes End: 3+2=5
Grahm Aff: 5+2=7
The piano's seat gives you a small acidic burn, so you stand up. Undaunted, you try to play anyway. Slowly but surely, the piano stops sizzling, and you are able to take a seat. As you continue to play Harvey feels some of his life drain from his body. This is true for all that can properly hear the song, save yourself. Johannes is slightly more drained, but Grahm resists the affect entirely. The piano glows slightly with stolen energy, and you continue to play your piece...
"Or... too far? Too far. A shame, though I'll be back for it later."
"Certainly. It seems that we have some useful tricks up our respective sleeves."
Just shoot Harvey, then, although do position myself to make a break for the desk if and when the time is right.
"Haha, you beat me to it. I was about to suggest the same thing. Hey slingshot guy, you seem helpful. You want in? We can wipe out this shield guy and then hunt down the others. Besides, the both of you look like you could use someone providing loot that doesn't try to kill you."
Drain Rautherdir again if I can, otherwise drain Harvey. Keep my distance from him still.
"Then it's settled! ...for now. Pig! Tough shit, huh?"
For future reference, "pointing menacingly" will now just be "crushing".
For now, wait for an opportunity to charge Harvey without being shot or drained, then bite their neck and slake my thirst! If they die first, or this goes horribly south, drink from the river.[/b
(Lot's of fighting goin' on here.)
Grahm Aff: 2+2=4
Grahm Dex: 3+2=5
Grahm End: 2-2=0
Harvey Spd: 4-1=3
Harvey End: 5+1=6
Greeny Aff: 6+3=9
Harvey Aff: 5=5
Harvey End: 4+1=5
Hagrow Str: 3-2=1
Hagrow Dex: 6+1=7
Harvey Spd: 4-1=3
Harvey End: 1-2=-1 (Uh, well then.)
Harvey End: 3-2=1 (WELL.)
Hagrow Aff: 4+1=5
Hagrow End: 5+1=6
Grahm is the first to act, and launches another shot at Harvey, who blocks it with his shield! Grahm's stick was evidently especially dry, as the whole of it ignites instantly and engulfs his hand in possibly the largest flame yet. Greeny sees an opening to drain Harvey, and does so, draining the equivalent of a whopping 3 points of Endurance! The ruby is now glowing continuously, and seems to be near capacity. Greeny feels all of the weaknesses of his body fade away, and he is now filled with an innate hardiness. Hagrow follows that draining up by taking a bite out of Harvey's neck! A major artery opens, and Harvey quickly bleeds to death before the group's eyes. This slakes Hagrow's thirst, but his feeling of sickness continues to advance. His head begins to ache, and his urge to vomit increases. It isn't the blood that's causing this reaction... Hagrow removes his ring, and the feelings slowly begin to recede. It'll be awhile before he feels healthy again.
Harvey is Dead!Hagrow Luk: -4-2-1=-7
Harvey's body collapses into a pool of blood, absorbing his shield. The ball of blood rises into the air and begins to expand. After a short while, a huge wooden cannon is released from the orb, and the blood disappears. The cannon looks like a 24 pounder! You could fit your whole arm down the barrel and not reach the end. Not that that would be advisable. It didn't come with ammunition, but there is an ominous red rune glowing on the back of it where cannonballs would normally be loaded...
"Eh... You Can take the Desk, I Don't see it being useful to me."
I Say before Running off to the South west looking Find someone else to Kill.
Hugh Spd: 4
You run to the southwest, and while you do see a group of three people, they also have a whopping huge cannon at their disposal. The numbers aren't exactly in your favor. Suddenly, you see something flash in the forest! Did something just appear there?
Sit at the desk and figure out what it does.
(I wish I understood why people were so fascinated with this desk. I guess I'll take it as a compliment if my loot is that interesting.)
Johannes Aff: 4=4
You feel a bit weak all of a sudden, but that's probably just the adrenaline wearing off. Seeing the office desk abandoned by it's owner you think one thing. Ah that's the stuff. You deserve a bit of R and R after that fight. After all, you're all burned and singed and you didn't even get anything out of it.
You sit down at the desk, and begin to feel the humidity of the world more clearly. Your magical connection to your shield seems to be slightly enhanced. A thin protective bubble of water forms around your chair, and some of it soothes your burns. Your weakness fades away too.
Experimentally, you jab a finger at one of the pillars, and it is blasted with a small burst of water from the air in front of you. Not quite as powerful as a fire hose, but still fairly potent(and probably more versatile.)
As you stand back up, the effects disperse, and all returns to normal. The pillar you struck glows for a moment in sync with the obelisk, and is restored to perfect condition.
Brutus has spawned!Brutus Luk: 2+1=3
Brutus appears in the forest, and his waiver begins to take shape. After a few moment's, he is holding a huge scythe with a stainless steel head. The wood seems fairly sturdy as well, so they may be able to block with it effectively. It seems to have been proportioned for something taller and stronger than a human, but you can handle it well enough.
2: Name: Johannes Andersmith (Coolrune206)
Looks: A man with nothing but the clothes on his back.
Health: Mostly Fine. Neck slightly burned. One arm singed.
Inventory: Flesh Shield of Flame
Stats:
Strength: +
Endurance: + +
Dexterity: -
Speed: - -
Affinity: -
Luck: + +
Loot Type: Positive
4: Name: Rautherdir (Rautherdir)
Kills: 1
Health: Left Leg Broken(Treated with good quality splint), 3 Endurance drained by Vital Ruby
Inventory: Grenade bandolier (5 grenades attached), Pocket Ice Kama
Stats:
Strength: ---
Endurance: -
Dexterity: ++
Speed: ++
Affinity: --
Luck: +++
Loot Type: Positive
5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 1
Health: Mostly Fine. Arm slightly twisted. Feels sick. Has a headache.
Inventory: Wet silver ring. Huge wooden cannon.
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Health: Fine
Inventory: Vital Ruby (8 Endurance Drained. Now increases End by 4.)
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Mostly Fine. Hand that isn't holding slingshot moderately burnt.
Inventory: Flame Slingshot stuck to hand. Various rocks in pockets. Various sticks in pockets.
Stats:
Strength: -
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++
Luck: ---
Loot Type: Negative.
9: Name: Hugh Mungus (crazyabe)
Looks: Tall, dark, and Unclothed
Kills: 1
Health: Fine
Inventory: Diamond Scale Mail (Increased Speed), Aquatic Office Desk(Johannes is sitting in the chair)
Stats:
Strength: +
Endurance: ++
Dexterity: -
Speed: -
Affinity: ---
Luck: +++
Loot Type: +
Name: Reaperweed (a character from another game) (ATHATH)
Looks: Imagine an animate plant with bread replacing the flowers, wearing a black hood (contrary to common belief, reapers do not always have scythes). That's basically what he looks like.
Health: Fine
Inventory: Acidic, Life Draining, Green Piano next to him.
Stats:
Strength: --
Endurance:
Dexterity:
Speed: +++
Affinity: +++
Luck: ---
Loot Type: -
11: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Health: Fine
Inventory: Stainless steel scythe.
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive
S34N1C is back, hope they're paying close attention.