Turn 23ZoomochScoomtarto the Three-Eyed BeholderThey say you need a balanced diet, So I'd best keep chewing on this Stock of Sentient Celery,,,
[6] You chew intensively the helpless wood-man, when suddenly splinter sting your tongue ! Ouch !
Because of this you also bite your tongue really hard, you are bleeding !
You lose 1 HPThe Sylvarian is dead though, thanks for the meal.
You gain 1 essenceYou notice the passage from which your prey came from. It seems to lead somewhere.
Snehk the Hidden(( The writing is great! I'll try to carefully kill that dragon... ))
Torment the beast with whispers some more until it finally passes out unconscious. If it won't work, just run at it with claws, brutally slashing it to death.
[1] You decide to use your Whispers of the Damned once more, set on emptying the dragon of its energy. You focus again, but suddenly lose control at the last second.
You hear the Whispers in your head, incessant and tormenting.
You lose 4 MP[6] You manage to resist the Whispers, but shout in the process ! The dragon suddenly turns toward your direction, hearing the shout.
Ulkas the Lesser Osyluth"Haah... Really, Dovarus, I can't thank you enough both for great idea and it's execution. As for what I will do... You see, not long ago, I have met with a being of great power. Initially, she tried to kill me, which was expected, yet changed her mind halfway through and gave me her arm. As I am now, I'm still feeling slightly inferior, so I'll need to gather a bit more power before returning the favor."
"For now, I'm thinking of visiting human lands to the west, to make myself up to date with surroundings and modern knowledge... And what about you, my friend?"
[Ulkas and Dovarus -text and text-]
"As always, I will stand forth and watch the Throne Room." he answers.
Before you leave, he stops you :
"I have something to tell you before you leave. My reason for staying here, and my reason of helping you."You listen closely.
"I was once known as Dovarus the Loyal, Knight Lord of the kingdom of Valern. I first served under the reign of the king Arenus, it was a long time ago. Arenus...my friend... he was a good king. But in the end, he got assassinated by his brother. A classic case of fratricide among royalty."His tone begins to become riddled with sadness.
"Arenus was a close friend. On his death bed, he told me the following : Sorry for not being a strong enough king. I failed you all, my subjects, and my friends. Dovarus. I beg of you, protect the people, save the kingdom. Find for them a suitable king.He pauses for a moment, like if he was mourning. He speaks again, now with a voice filled with regrets.
"I couldn't honor his promise. The kingdom crumbled, the tyrannic king became mad, and the people died. And I couldn't do anything. So, filled with regrets over my life, my soul stayed there, bound to my armor and waiting for a king."He takes a resolute tone :
"And I found this king. You. On the moment I set my eyes on you, I saw something different. A strong will, a strong potential. I could be wrong, but this what I thought : you have the eyes of a king."He then bids you good luck, telling you that he would always be there if needed.
Robobert the Green Sylvan Clay Giant"Yes, Leaf-Friend, I help. I work because of will, not without. If I say no, I mean no. I say yes, so mean yes. Will not allow dying of Tree-Things, I fight. Now, me follow."
Follow the Leaf-Friend
[Robobert and the Sylvarian]
"Thank you ! Thank you so much !" she bows overly, you find it weird.
"I will lead you to the chief of our forces. He is Ako, one of the strongest Sylvarians."She leads you to a large tree, a Sylvarian emerges from it. He is clearly different from the regular Sylvarian. He is taller and bulkier than the others, and the glow in his eyes shine with a green glow. This is Ako, Sylvarian Military Chief.
"Amarilys ? He accepted ?" says Ako.
She nods, and bow respectfully.
"Please, stop with the etiquette. Is your brother fine ?""Yes, thanks to Robobert""I see, Robobert then... It's an honor meeting you."He bows, Amarilys frown upon seeing this.
"Etiquette huh ?"Ako doesn't pay attention to the snarky Amarilys, and addresses you :
"Anyway, let's get down to business. Our scouts detected humans movements in the forest. They are heading to one of our Lifetrees, in the West side of the Deep Forest. We will send a force to defend the tree, your force might be of use in this operation. Are you up for it ?"Shiny the Earth Mana ShardLazily float around and make no effort to attack the military. If THEY, attack me, start beeping like a fucking time bomb and get outta there. Errrr... back down to Karalion's cave, not up to the humans.
[2] You try your best to appear peaceful and harmless. But the humans don't care about what you are doing. If you don't move, all for the better then. Three armored humans with large shields and war-sledgehammers appear first, followed by two lightly armored men : they are magi.
Human rolls :[3, 5] vs [5] ((interesting))
The two magi chants in a strange tongue, and you see mana gathering around them. Then from the first, a bolt of pure mana flies at you. And over the second appears a huge ball of flames, the huge orb big enough to engulf you flies toward you at high speed.
Reflectively, you activate and magnify your Manastatic Field.
The bolt of mana vanishes before hitting you, its coherence disturbed.
The orb of flames engulfs you, but break down prematurely. The flames are burning at you, its painful.
You lose 3HP"What is this creature !..." shouts the magus who used a mana bolt spell, surprised.
[3] You immediately float away at full speed, beeping like crazy. Suffice to say that the soldiers are a bit confused at your reaction. You arrive at the crystal field, when suddenly, a familiar figure appear.
(encounter roll) : [1] It's the Forar Crystaloid of before. He somehow managed to find your trail and followed you all the way here.
The humans arrive behind soon thereafter, and freeze in fear when they see the Forar.
"FORAR CRYSTALOID !" shouts alarmingly. A sudden alarm resonates loudly in the mine.
"This monster was fleeing from the Crystaloid ! What a mistake !" exclaims the second magus.
Dahak the Spooky really Scary Skeleton((JESUS CHRIST))
JESUS CHRIST
Dahak would question himself about where he learned this expletive from, but there's no time for it!
Look, ye gods, if you have something against me, we should probably talk this out.
I'd rather have a loli vampire instead.
Judging from the gods' general disposition and the expressions on the faces of these humans, Dahak recons he's either actualy cursed, the gods hate him, or he just has a really poor sense of direction. All three are likely possibilities.
Not only are they late for the party, but they'll probably want to smash the only decent participant, I hope this village gets cursed again!
Having no choice, wrap yourself in your new cloak and try to sneak away. If they give chase, turn on the Fear Aura and empower it with every last bit of mana to try and spook them off, then run away as fast as possible towards the forest.
[1] ((fate is out to get your ass it seems))
You dramatically wrap yourself in the cloak, imitating something you saw in a vague memory, and run away.
They immediately give chase, shouting "Monster !", "Spooky !" and the like. You try to use your Fear Aura, but a beam of holy light instantly strikes you. It burns at your undeadness !
You lose 8 HPHumans roll :[1]
"Good job lord Jonas !" A knight says smiling.
"Finish this monster !" he adds.
You see them charging at you in this small street. You are helplessly lying on the ground, in a bad shape.
All hope seems lost, when suddenly...
You feel the
chill. Its
chill.
A sudden strand of black ichor emerges from the ground and catch the priest. The black ichor engulfs him, and from the ground emerge a Corruptor. But this one is different from the other. It has an extremely slender body, like a twisted trunk of a dead tree, and numerous tentacles flaying wildly in all directions. But its faceless head is still the same as the other.
"AAAARGH !" scream the priest.
The knights suddenly turn around, and one of them can't help but say : "What...what is this thing ?..."
You see this terrible scene unfolding in front of you. An occasion of escaping !
Glint the Unstable Elemental CalcivoreGet back and breath-weapon it.
[6] You rear, and prepare to unleash your elemental breath. Suddenly you feel your energy uncontrollably stir up in your body !
You open your mouth, and an insane blast of ice and electricity engulfs the scorpion. But the elemental energy is too much for you.
Your body crackles, your skin breaks apart. From your eyes, from your wounds, from every orifice possible the unstable energy pour wildly.
You lose consciousness.
You gained 1 essenceYou lose 7 HPYou lose all your MPFerratus the Corrupted Armor"Well done. But let us see if you can land another strike."
If the boy's husk can still be drained, do so. If not - spit him out. The sight of this should at least distract the knight for second or so. If I can try to drain the knight, do so. Otherwise, keep fighting normally.
[2] You try to drain some energy from the boy's husk, but there is nothing left.
"Weakling" you think.
[4] You instead spit it out unceremoniously, in front of the horrified knight.
"What...what is this ! What are you !" shouts Kyle.
"KYLE ! FALL BACK, THIS IS NOT AN ANIMATED ARMOR !" shouts the priest.
You smirks maliciously in your mind. Taking advantage of his shock, you charge at him with your sword.
[5] ((*clap*))
You impale him directly in the heart, and after taking your sword out, you follow with plunging your tendrils in his body.
"It will be quick" you says with your dark tone.
You suck at his life with thirst, drinking every last bit of it.
Finally someone strong, it feels so sating ! Kyle's body fall on the ground, empty like a lifeless husk.
You recover 5HPYou gain 2 essence"KYLE, NO !" screams the other knight.
"Revick ! We must absolutely kill this abomination !" says the priest.
? the Aradian Mirage Beetle Lord(It's a bit too large to capture, and mindwiping states that it must be captured. Obviously brainwashing is not going to work if the enemy can just toss you around or retreat anyway. On the same note, wouldn't it be unfair if I managed to mind control a tier 10?)
quickly getting to his feet, he would attempt to Distort the senses of the ravager again in a attempt to keep it from striking at his kin. This beast was too large to control at the moment, and weakening it seemed the only way.
"I am fine, just protect yourself brother!"
[2] You quickly get back on your feet, but still stunned by the impact you don't manage to focus enough. You stumble.
Guard roll [1] The Guard charges at the Ravager, intending to strike it again. But he doesn't see the Ravager tail coming from behind, and he is brutally swept away by the force of the blow ! He falls somewhere far, unconscious.
Ravager Roll :[1] ((hahaha, seriously)) The Ravager roars menacingly, and charges at you. You may be still stunned, you manage with insane luck to dodge the attack and strikes again on its belly ! The wound widen so much that streams of blood gush out from it, and it innards begin to spill out slowly.
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 20/20
MP 14/14
ESSENCE 5/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Shard -stage 2-
Appearance: A large cyan colored jagged crystal with some brown crystals protruding, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes:
PV 14/17
MP 17/17
ESSENCE 0/10
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply you its mana, and also cast Earth based magic.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 9/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 28/28
ESSENCE 6/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 3/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy - Kardassus
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 7/15
MP 0/10
ESSENCE 4/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 7/15
MP 7/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 7/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 11/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]