Turn 24ZoomochScoomtarto the Three-Eyed BeholderHmm... Looks Like I could find Good eating that way... Whelp, Id best see what Is down there.
[ZoomochScoomtarto]
[6] You follow the path from where your last meal came. The vegetation thickens, and you marvel here and there at some unknown plant and weird bird. Some time later, you feel a creature not too far. It is big and lively according to your senses, you are getting increasingly curious.
Carefully glancing through a leafy bush, you can see the creature you sensed. It is standing passively at the base of a huge tree, like guarding it. The tree itself is strange, you can feel power coursing through it, and its branches move slowly despite there being no wind.
The creature is made of vegetal materials, like the Sylvarian. But this creature is huge, maybe 4 meter high. It sports four thick "arms" with the shoulder on the same heigh, forming some kind of square. The four arms end in a huge hand with three digits.
It also has two strong legs, and is resting cross-legged, like if it was meditating. In place of its head is a network of vines with a glowing golden tip moving gracefully.
It doesn't seem to have noticed you, and there are no other creature in sight.
Ulkas the Lesser OsyluthUlkas bids farewell to Dovarus and heads into human lands...
((Poor humans, really. Sooner or later, all players would rampage there.))
[Ulkas]
[6] You leave the throne room and the large iron doors close with a strong sound behind you. You levitate slowly toward the exit, and passes by the Metal Guardian. It doesn't even glance at you, and continue patrolling relentlessly with heavy steps.
Once in the exterior of the ruined castle, you take flight and head toward the West, to the human lands.
The sun is still high, and it's past noon. Feeling the warm air stroking your skin is refreshing. You spot an abandoned village on your way, a flash of light is seen there. Curious, you head toward it and see a group of humans fighting a skeleton and a strange black entity. No one spotted you, and you muse on what to do next.
Shiny the Earth Mana ShardFling some mana sparks at the Forar Crystalloid before running BACK the other direction, towards the humans, all the while making the same beeping noises.
((Fucking rock and a hard place, anyone? I have to trust in humanity's sympathy. In other words, I'm fucked.))
[Shiny battle for survival]
[6] ((crystal field+angry crystaloid+shiny+desperate 6=deja vu intensifies))
There is no escape. And you know it. You focus your mana to prepare a mana spark. You know what you are going to do is gonna suck a lot.
Discharging all the mana you can in this sole attack, you unleash an incredibly powerful mana spark on the Crystaloid. It is like this time, against the younger one. But this time you were weaker, and you grew stronger since then.
You lose all your remaining manaA large blinding cyan bolt of pure energized mana strikes the Crystaloid in the body. The monster is shaken by the force of the spark, and energized mana arcs begin to form wildly between the Crystaloid body and the various mana crystals of the field.
First, the familiar sound of resonating crystals. Second, the familiar echo of isolated detonations.
Forar Crystaloid roll : [1]
Shiny roll : [6]
Human roll : [1]
((holy shit))
Third, the intense cyan light engulfing everything. The Forar, the puzzled humans, everything.
You manage to get a cover just in time before the incredible explosion.
If you had ears, you would have lost your hearing forever because of the sound blast. If you had eyes, you would have lost your eyesight because of the intense light. If you hadn't hidden in time, you would have vanished without a trace.
You finally get out of your hideout. Everything is gone, only blue mana flames burning the ground and the melted carcass of the Crystaloid.
You gain 5 essences (humans) and 10 essences (Forar)
You have enough essence to reach the next level ? the Aradian Mirage Beetle LordThis is a dangerous, yet precious opportunity. I crawl inside of it's guts, and begin shredding anything I touch to pieces as fast as I can. The more internal damage I do to it, the faster it will die and the less of a threat it will pose to the remaining kin. I also attempt to find the heart, because striking that will bleed it out very quickly.
[? the unnamed hero]
[3] You manage to get barely into the Ravager inside. You rip and shred everything you can, damaging the monster even further. You can hear it roaring in pain.
Ravager roll :[6] vs [3] The Ravager attempts to coil to crush you in its body. It coils on itself, tightening further and further. You don't manage to get out of it fast enough, and slowly get crushed to your death.
You lose 7 HPYou are going to die if it keeps going. You attempt to struggle, but its no use. You feel the pressure increasing, you are going to break soon.
Then the pressure stops increasing. The Ravager stops moving. It is dead, it ended up crushing its own injured organs.
You gain 12 essences. You can transform. Glint the Unstable Elemental CalcivoreWell, rest and recover, I guess. Not like I can do much else.
If I wake up with some MP, and HP over 12, keep walking.
[Glint the Unconscious]
[1] You don't recover consciousness. Instead, it feels like you are diving deeper and deeper into the the abyss.
You lose 4 HP[5] Finally your eyes open. You inhale deeply. You are alive. Your memory feel hazy, what just happened ?
You tried to unleash your elemental breath, but your energy went awry. And then you lost consciousness.
The frozen and electrified carcass of the scorpion is lying in front of you. It must have died on the shock.
Fortunately, you manage to salvage some meat. You decide to rest and tend to your wounds.
You recover 6 HPYou recover 4 MP Robobert the Green Sylvan Clay Giant"Yes, I help Leaf-Friend with Tree-Thing. Me follow, and fight."
Go which way the Life-Tree is
[Yay ! Robobert and friends !]
You follow Ako through the Sylvarian territory. Around a hour later, you arrive at the life-tree.
There are around twenty Sylvarians there, clearly used to combat. You also notice a strange creature at the base of the tree.
A four armed huge plant being, a bit taller than you. It sit cross-legged, like meditating.
"This is what we call the Sylv Guardian. An entity created by the lifetree to protect itself. It is an ally, don't worry."The humans will arrive shortly, we have some time left. Everyone to your positions !" orders Ako around.
[4] Everyone fall silent. Steps of people coming are heard. You all lie in ambush, camouflaged by your natural body. You can finally see the enemy, a whole battalion of human soldiers : knights, magi and archers. They number at least thirty.
"NOW !" shouts Ako, and pointy roots suddenly impale the advancing humans. There are around five casualties among the enemy, not counting the injured.
The Sylvarians come out of hiding and use the terrain to their full advantage. As of you, you rush into the melee, and are facing three armored knights.
Dahak the Spooky really Scary Skeleton(wut, this village is literally hell :v, or Dahak's lack of luck turned it into literal hell)
WHAT THE INFINITE HELL
Dahak isn't sure of how to react. Its like he just witnessed his bad luck suddenly gain sentience and decide it wants to punch everyone in the face.
For a moment, he thinks out there, somewhere, some sort of deity must either really like him or hate him, maybe both!
He's not sure how to feel about this.
I repeat my previous statement regarding the fact I would certainly prefer a loli vampire to this
Dahak then realizes this is no time to distill jokes out of the humans' misfortune. But he can't help but to wonder for a few seconds, still partially paralysed by the sudden influx of holy magic into the core of his being.
(Just what the hell is wrong with this place? Did they build this village over a sewer system linked directly to a Demon Lord's bathroom? A landfill filled with cursed rings of suck? The official embassy of the negative energy plane? Is this village's name boatmurdered or something?)
Regardless, he recovers his full motor functions a split second later, meaning this is time to get the hell out!
Proceed to get the hell out of this bermuda triangle analogy of a village, AS FAST AS POSSIBLE, doesn't matter where, as long its not filled to the brim with angry not dead or alive monsters or angry human zealots. Hopefuly you won't run into Cthulhu or Stephen Fry along the way, but considering your luck, take nothing for granted. Make sure to give a middle finger to anything and anyone around while you run.
[Dahak, Unluck Catalyst]
[2] ((at least it's not a one))
You get up and try run away from this accursed place, swearing and shouting to yourself. But your leg still hurt a lot and refuse to move. You are forced to crawl to get to safety. Behind you, the fighting is intense as the humans try to shake off this unknown enemy.
Corruptor roll : [6]
Priest roll : [4]
You still glance at the fight, and see the priest totally engulfed in the ichor. The knights slash at it, but it doesn't seem so effective.
Ferratus the Corrupted ArmorFerratus simply laughs, both due to the rush of power from the knight and at the reaction of his fellows.
"Kill me? Good luck."
Throw the lance at the priest and rush him. Kill him before he can use his tricks. Should the knight intercept me, disable him and return to priest killing.
((Funfact: Ferratus was originally intended to be honorable, willing to take sacrifices for the sake of vengeance, but ultimately a pretty okay guy. The corruption changed him into morally-bankrupt, power-hungry and slowly moving into omnicide territory. And now he ended up being kinda tragic. I think the archetype for what he's now is called a byronic hero or something like that.))
[Ferratus the Tragic Knight]
[3] vs [5] You firmly grab your lance firmly and throw it at the priest. But the knight skillfully deflect it with its shield. You rush toward the priest, but the knight prevents you from passing.
Knight roll : [3] vs [5]
The knight then attempt a vertical slash, but you parry it with your axe and counterattack with your sword. The sword cut the knight in the left shoulder, and he loses hold of its shield.
Priest roll : [6] vs [2]
At the same time, the priest shouts "Holy Binding !". Gold tethers suddenly grab you and hold you down, you are unable to move !
But in the process, the priest accidentally bind the sword of his comrade, to his own horror. Furthermore, you can feel the tethers burning at your undead energy.
You lose 6 HP Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 20/20
MP 14/14
ESSENCE 5/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Shard -stage 2-
Appearance: A large cyan colored jagged crystal with some brown crystals protruding, levitating gently above the ground. The air around him crackles with potential, and he can adeptly focus magical energy.
Attributes:
PV 14/17
MP 0/17
ESSENCE 0/10
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply you its mana, and also cast Earth based magic.
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or stop them from detonating.
Name: Unnamed as of yet. Perhaps once a few lesser beings meet their new queen, they will name her.
Species: Aradian Mirage Beetle Lord -stage 1-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 2/15
MP 10/10
ESSENCE 0/5
STR 1
CON 1
POW -2
RES 1
INT 2
IND -2
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 28/28
ESSENCE 6/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 9/15
MP 12/12
ESSENCE 3/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy - Kardassus
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. Its shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 8/15
MP 4/10
ESSENCE 4/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 7/15
MP 7/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 7/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 11/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]