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How do we deal with the wererats?

Scare them into the deeper parts and cave in parts of the cavern, sealing them in
Take out their leaders and try to convince them to surrender
Slaughter them all
Ignore them and look elsewhere
Other (post and specify)

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Author Topic: Let's Play Pathfinder: A Call To Arms - **CANCELLED**  (Read 108494 times)

highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #915 on: May 19, 2016, 08:12:43 pm »

((That's scary, but at least explains what happened.))
((I also forgot to mention:

Fire element kineticists (pyrokineticists) are the only ones who target touch AC with both their basic and compound blast (blue flame). No matter who they're fighting, if you're within their blast range, which is usually 480ft for later levels, you're taking a buttload of damage and have little to no chance to evade. Its why one of the liches cast familicide on me and killed EVERYONE in my family (fuck the temp DM for that, because he made sure I can't revive my family without help of a very obnoxious character that I hate who he also controls). I tend to also draw aggo, but since I'm a hybrid of Goku and Ironman, I don't have to worry too much))

((How the hell did you beat two level 20 casters at a point where killing them would pump you up four levels? I can think of half a dozen ways one alone could be loaded out that would utterly wreck any party of characters.

Also, sorry for slower updates today and tomorrow, I drilled into my thumb at work today and its gonna take time to do things))

Jehane glares at the snake and tries to take advantage of it coiling around Vorlak, swinging at the body near the eidolon in the hopes it couldn't squirm away.
((Please kill the damn thing))
(9+5) You narrowly miss the serpent as the blade scrapes his hide slightly.

Martijn begins his turn! ((PLEASE, USE THE LUCK THING AND END THIS THING! It's been sitting at 3hp since the last time it got attacked and I don't think you want to deal with a dead eidolon, or worse, a dead party member))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #916 on: May 19, 2016, 09:19:31 pm »

((Dibs on kineticist for the next Pathfinder game :P

also OH GODS KILL THIS THING QUICK))
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #917 on: May 19, 2016, 10:20:33 pm »

((Dibs on kineticist for the next Pathfinder game :P

also OH GODS KILL THIS THING QUICK))
((Bjorn is a geokineticist, so his are all based on earth. No touch attacks, but VERY tanky. DR at level 2 as an ongoing effect that grows with level. Its why he keeps snorting, because he's not used to it and he keeps breathing in dirt and stuff))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BlackHeartKabal

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #918 on: May 19, 2016, 10:23:33 pm »

chip choop chop
((The eidolon revives after a day, doesn't it? ))
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #919 on: May 19, 2016, 10:27:03 pm »

chip choop chop
((The eidolon revives after a day, doesn't it? ))
((It does, but having it gone in the first encounter of the day is REALLY debilitating for a summoner, even if they do get a buttload of summon monsters per day))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #920 on: May 20, 2016, 01:17:24 am »

Jehane stares at the snake flatly as it still manages to squirm away from her strike, and then loses her temper.

Spoiler: Draconic (click to show/hide)
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apiks

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #921 on: May 20, 2016, 06:50:32 am »

Arioch merely raises an eyebrow behind Jehane's back and Vorlak grumbles in agreement at each statement.

((It isn't THAT debilitating. I have augment summoning which is for just such cases where something goes awry fast and a few other utility skills to patch things up. I do suppose it won't feel nice for my guardian angel to be gone though.))
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TD1

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #922 on: May 20, 2016, 08:01:25 am »

Martijn hears Jehane's calumny against the snake, and whilst he can't understand what is said, the force with which it is delivered gives him hint enough. Seeing the destruction wreaked by the beast, he first mutters a curse before turning his face in supplication to the heavens. "Desna help me!" he shouts, before throwing one of the hastily-grabbed daggers.

Inexplicable Luck!

((If this doesn't work, Desna is going to get a stern talking to.))
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #923 on: May 20, 2016, 11:25:59 am »

Martijn hears Jehane's calumny against the snake, and whilst he can't understand what is said, the force with which it is delivered gives him hint enough. Seeing the destruction wreaked by the beast, he first mutters a curse before turning his face in supplication to the heavens. "Desna help me!" he shouts, before throwing one of the hastily-grabbed daggers.

Inexplicable Luck!

((If this doesn't work, Desna is going to get a stern talking to.))
(11+4+8) ((Thank god you had that 8...)) Your dagger strikes the snake right in its throat, and it tries to gurgle a hiss as you deal (3+2) damage! The snake falls over, releasing Voralk.

The party gains 400xp!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #924 on: May 20, 2016, 11:28:55 am »

Moving cautiously towards the snake, he nudges its head with his foot. Finding no life, he laughs at his luck and goes about reclaiming his weapons, calling a hearty "everyone alright? That was a close one!" as he goes.
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Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #925 on: May 20, 2016, 11:36:12 am »

"Closer than you are aware! Saw me life flash for a moment!"
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TD1

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #926 on: May 20, 2016, 11:52:30 am »

((Also, shouldn't it have been +9 on the attack? Fate's Favoured gives me +1 on any luck bonus.))
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apiks

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #927 on: May 20, 2016, 11:54:11 am »

"I take it this was not the great beast of the forest, Varg?"

Arioch goes to reclaim his bolts when he sees Vorlak getting ready to take a bite from the snake.

"My advise would be against enjoying lunch, Vorlak. Although it would be great to see you sick for once, even if it is from poison."
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TD1

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #928 on: May 20, 2016, 11:57:25 am »

((Hrm that gives me an idea.))

Poison?


Martijn checks to see if the snake is venomous.
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Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #929 on: May 20, 2016, 11:58:12 am »

Ritiki immediately goes very still as the possibility of venom is mentioned.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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