No news over spying...
I say give up jungles and focus on getting both design contracts. Pilots, please forgive us
The Expense contracts aren't really that useful to us. The only Expensive things we have are the SMG, the tank, the plane, the truck, and the autocannon.
Revising the SMG this turn will make it non-Expensive
and we keep the Jungle.
The tank just isn't that good and we should replace it with a full redesign, making the treads simpler than what they are now.
The plane is shit and and getting more of them out there would be a waste until we fix it.
The truck has no combat capabilites (not even mentioned being in a battle in the battle report) and its Expense only means anything in battle. Multiplying its ability to have 0 effect on the battles would be an even bigger waste than more planes since we actually get 0 advantage from it.
We could actually do with some more autocannons in the trenches, but that's about it.
Hence why I think the Expense credits aren't all that useful to us. For sure it would be great if we got one, but it shouldn't be our top priority.
I think I may have just had a great idea. The secret guys want concealable weapons, but they never said they specifically wanted a gun. What if we designed hand grenades instead? We most certainly have the tech for it and the design would be done so quickly we could work on making multiple types. Since an explosive is an explosive, those multiple types could then be applied to our tanks, non-Expensive mortars, and non-Expensive artillery.
Glory to Arstotzka.
EDIT: The unnamed organisation even wanted a
powerful concealable weapon. Can't get much more powerful than a grenade.