Updated Map:
Start surveying the area for a nice spot to put a settlement down. If/When we fine one, start building shelter.
You survey the area for a nice spot, but they all seem as sandy and as good as any. For now you set up only a little bit away from shore. Your four workers quickly build a rudimentary shelter, but it is only big enough to fit fifty of your people. Thankfully the skies are clear tonight, and you can always return to the ship for bunkage.(-1 wood)
(Alright, I guess I'll have the things done in character. I was originally thinking this was going to be mostly strategy with not much role-playing, but I can do this too.) After ordering the units Durin yells out Dwarves and gnomes listen to me! Our two workers will be digging out some basic shelter in the nearby hills for the immediate future. There won't be much space, but it'll be better than nothing until we find a more permanent location. I've assigned a warrior to guard everybody, including non-dwarves or gnomes, from any wild animals or unruly citizens. You may begin opening any personal belongings, but keep in mind we won't be here permanently. I suppose if anybody who isn't a dwarf or gnome wants to live underground for some reason, then they may notify me. That is all!" Durin then walks over to Viceroy Kistos and the other (do we have a title?)s, and says, mainly to Kistos "I think we'd be willing to be in a combined settlement, though most of us will probably be living nearby underground, rather than in the settlement with the rest of you. However having a town near our home will definitely be appreciated as it's quite difficult to get a good farm underground, or to convince dwarves and gnomes to farm above ground. Others will also be welcome underground, though I doubt many will want to."
To the north, the beach gives way to a large outcrouping of hill and rock. Your dwarves begin mining the area, and as you are still a fair distance from the trees, they are not bothered. There is not but a small overhang by the time night falls and you must stop and return to the beach. Good thing too, in the night these appear on the rock out-cropping.
(+1 stone)
"Oi ya gits its time to get to work these woods they may be strange but they aint nothing our axes can't fell. We're da works and were the best."
With that Throg led the Orks towards the hill visible outside of the clearing and begins to have all of the orks begin cutting a path through the woods towards the hill. As the other Orks work on clearing the path Throg patrols up and down there ranks with is two wargs dealing with any threats as they come.
You are immediately assaulted by
They are about six inches tall and there is about a thousand of them staring out from the brush and the branches above. More than two dozen have already began rushing your men from the brush and dive bombing them from above. They are not actually deadly, but their tiny spears are quite painful and as their numbers grow, they quickly overwhelm your two workers and prevent you from chopping down more than a few trees. The worgs aren't able to bite the creatures for their mouths would be full of splinters.
(+1 wood)
"In the interest of this settlement I don't see the point of chopping down the trees here. We will have a look around the beach and the hillside. Horde, move out."
-Archers Scout around, avoiding the jungle
Workers help with building of the camp
This month's food should be forage and foliage like every equine should.
Your archers are completely unbothered, but as you look into the woods you see this.
The woman is centaur in shape, but her body is not of a horse, but an antelope! Her legs, and the rest of her for that matter, were much longer and leaner than any centaur. In a moment, she was gone. She disappeared with a natural agility that was unheard of even among your people. You catch nothing. Your workers assist with the building of a group camp. (-1 wood, -1 stone)
(Since everyone seems to be living in one camp.)
The humans will all help build the camp, relying on the food they brought with them to sustain themselves.
The humans help build the group camp (-1 wood).
The wood elves have no workers, so they do nothing beyond the aforementioned druid actions.
The seconders worker helps build the joint camp using the resources of others (since they brought no building materials)
The lizard camp can now hold 50 people uncomfortably. The combo camp can hold about 200 people uncomfortably. All other citizens returned to the boats for the night, much to their dismay.
((Important note: Please update you resources list and post it in a spoiler so I can compile them. All requested animal prices are ok.)
Issues Phase has now begunNejuvious called everyone together for a meeting upon the beach the next morning.
I see there has been some contact with some of the natives. This is good, but sooner than I expected. As we are all separate camps, we do not necessarily need to all agree on issues, but perhaps we should all discuss our strategies together. What do we think of the locals, and what is our strategy for defense, if it comes to that? Also, the last of the sea rations are now gone, and we must begin to eat the food we brought. We must find food soon. As far as shelter goes, the ships will protect us from the land beasts at night, but the creatures of the sea are likely just as dangerous. Shelter should also be a priority.
Before we begin the work of the day, does anyone have issues that they feel should be addressed by the group? If not, we shall set to work. (If no issues are to be brought up, then we shall skip to the action phase. Alternatively, you can RP your character to say that its time to work).
EDIT: The brown triangle is where the orcs were bothered by the wood creatures.