Tuesday: Noon | Week 2
In Dungeon Junction you find a bunch of stores selling specialized equipment, but none of it is of any use to you right now, except for a shop that specializes in slimes. It's perfect! They've got a new Slime Extractor 5000! Hydraulic suction, turbo-boosted slime-grimers, neon tubing and built-in slime cleaning! All for...500 coins. Aw.
The shopkeeper must have noticed your disappointment, because he calls after you and hauls a rusty, dusty machine from the backroom. "Meet ol' Betty, the Slime Pumper 2.0! Back in my day, this used to make you the coolest youngster on the block!"
It's old, rusty, it has a weird odor, but it works and its only 50 coins. You decide to call it quits and get back to Reely Nottyville's Tower. You get home quickly, eager to read your books and show Ned who's boss. He'll never have a clean-up crew quite like yours! Bursting in to your monster room, you tell plump-helmet man to lay out the feed.
While your monsters eat, you leave your door slightly ajar and begin reading, going "Aha!" and "Hmm!" often and loudly scribble notes. It works eventually as you see Ned looking through the opening in the doorway. You give a big "I got it!" and Ned dashes back upstairs. YOu hear a slight increase in the volume of his monsters training.
What you learned from your two books:
- Plump-helmet men are strong, tough and tireless, but slow, clumsy and directionless as well.
- While plump-helmet men like wood, they also like eating fungi, especially plump-helmets!
- Plump-helmet men make good frontline defenders. Make sure the enemy targets them!
- The nest plump-helmet men sleep in will eventually grow plump-helmets for selling or for feeding.
- Slimes are omnivorous in the truest sense of the word.
- They are almost blind, but are deterred by bright light.
- This is why they go after rubbish instead of shiny things.
- In their baby years, Slimes are weak and don't follow orders. When they grow, they become very good controllers in the field.
- As they grow older, their slime becomes more and more toxic, ill-fit for selling but great for combat.
Average Nest
Average Feeding Trough
Average Exercise Machines
Average Toys
Food: 10 kg
Enchanted Slime: Empty
Produce:
None.
Budget:
-50 Coins
Name: [default]
Age: Baby
Health: Fit
Mood: Normal
Activity: Feeding
Name: [default]
Age: Baby
Health: Fat
Mood: Joyful
Activity: Feeding
Dawn: Playtime
Noon: Feeding
Dusk: Training.
Evening: Working