Tuesday: Evening | Week 2
Work time! You plan to make an obstacle course to see the slime's true potential. Of course you get plump-helmet man to help, once you get him down. You get a kitchen knife and saw through the rope. The plump-helmet man falls to the ground with a thud. Helping him onto his stub-feet, you outline your blueprint of the obstacle course to him.
Work is progressing steadily. Nothing much of note happens. An hour or two of sweat and stubbed thumbs and your obstacle course is complete. It's quite good actually, if you do say so yourself. Stable, sturdy and fit for fitness training!
You'll have to wait until tomorrow to use it though. Your much too tired, and it's way past bed time. "To bed now, Edward!" comes the echoing voice of Morose, as he pokes his head through the wall.
"Alright, alright. Lemme finish this one thing..."
You and the slime sneakily go to Ned's door. "Eat!" The slime stays completely still. "C'mon! It's old and rickety and musty!" you whisper. Still nothing. "C'mon" you say, grabbing the slime. "Eat!" You throw the slime towards the door.
"Ed, what the hell are you-" the slime completely envelops Ned, who just opened the door. He screams while you try to rip the slime off him.
"What's going on?" shrieks Morose, who begins weeping. He turns into a wispy mist and goes into the slime, turning it from cyan to a pale grey. The slime stops immediately and goes off. Morose unpossesses the slime, (who looks to be shivering) looking at Ned with pity as he writhes from the burn.
"It was an acci-"
The room becomes suddenly silent and deathly cold. "I'm taking him to the healer." It's an almost inaudible whisper. "Stay in your room." You go back to bed and cry into your pillow, dreading the next day.
Average Nest
Average Feeding Trough
Average Exercise Machines
Average Toys
Food: 10 kg
Enchanted Slime: Empty
Produce:
None.
Budget:
50 Coins
Name: [default]
Age: Baby
Health: Fit
Mood: Happy
Activity: Sleeping
Name: [default]
Age: Baby
Health: Fat
Mood: Horrified
Activity: Possessed
Dawn: Playtime
Noon: Feeding
Dusk: Training.
Evening: Working
I'm thinking of maybe doing turns in one big day instead of quarters, having actions on what to do for the entire day. I'm not sure though. That way we couldn't have many smaller events because you wouldn't have time to react to them.
What would you guys prefer? One big day or continue the same way? I ask because the main event of the game is the Annual Monster-con, and having to do 4 turns per day, 14 days per month (yes, only 2 weeks per month to speed it up), for 12 months. That's 672 turns to reach Monster-con. Doing one big day per turn makes it 168 turns.
I'm not sure whether you guys would prefer a longer time to reach Monster-con (allowing for more events) or a shorter time (getting on with it), so I'll have a poll.