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Author Topic: You are a Dungeon  (Read 47330 times)

Detoxicated

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Re: You are a Dungeon
« Reply #465 on: July 24, 2015, 01:28:08 pm »

Yeah, we can't build traps. Support room for bats. I am not sure if they will breed but bats should live undeground.

Actually
Giant Bat breeding room plan v.2.0
Buy large room (45 DP)
Buy two small hallways (10 DP)
Reshape undeground level to entrance-small hallway-"Batroom"-small hallway-Heart
Buy six bats to populate "Batroom" (60 DP)

This way our heart will be protected by dark hallways full of bats. OK, not so full right now, but I hope we will get more bats and may get special variants later
+1 At the end id like a skeleton bat-dragon that spits decay
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~Neri

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Re: You are a Dungeon
« Reply #466 on: July 24, 2015, 01:30:06 pm »

Banefire is better then Decay.
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FallacyofUrist

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Re: You are a Dungeon
« Reply #467 on: July 24, 2015, 01:49:41 pm »

Perhaps... okay, here's a plan for spending:
Structure:
30 DP: A medium room at the end of the entrance hall.
10 DP: A medium hallway leading from the newly created room to the heart chamber(turn left). Good place for traps, later.
5 DP: A small hallway leading from the newly created room to... nowhere? (confusion and possible expansion later)
Minions:
30 DP: 2 Captain Bones.
10 DP: 2 Skeletons.
Equipment:
10 DP: 2 Rusty swords(for the basic skeletons)
20 DP: 2 Bone Shortbows(for the Captain Bones)

30+10+5=45
30+10=40
10+20=30
30+40+45=115

Layout:
Put the newly created minions in the medium hallway leading to the heart chamber. Move the zombies to that location.
Or we could just save all our points for later.
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DAPARROT

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Re: You are a Dungeon
« Reply #468 on: July 24, 2015, 01:57:41 pm »

Alternatively, try and build up Tucker's Kobolds type defenses.  Lots of arrow slits.  Lots and lots of arrow slits.
Bat rushes. 
Stone traps.
((Wait, can we make those?))
((I suppose we have to wait on those....))
((Later.))
((Ooh, boulder trap that funnels you down sniper tunnels.))
((And is also a dead end.))
((And, hopefully, resets.))
((Also there should be fake treasure.))
((And fake fake treasure.))
((I so want to build this now.))
((Steep ramp, possibly more than one boulder and certainly multiple traps.  Preferably layered traps, where disarming one will trigger another...))
((Yes, giant oven room.  Let the Blood of Armok do its holy work and inflict !!FUN!! upon our unsuspecting visitors.))
when we get traps,we need to do this
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Neonivek

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Re: You are a Dungeon
« Reply #469 on: July 24, 2015, 01:59:39 pm »

Naw my vote is Bat Breeding room... we just need it.
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Ozarck

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Re: You are a Dungeon
« Reply #470 on: July 24, 2015, 02:11:44 pm »

All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
« Last Edit: July 24, 2015, 03:04:20 pm by Ozarck »
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Lord_lemonpie

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Re: You are a Dungeon
« Reply #471 on: July 24, 2015, 02:13:27 pm »

+1 to the Bat Breeding Room
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fillipk

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Re: You are a Dungeon
« Reply #472 on: July 24, 2015, 04:02:08 pm »

Alternatively, try and build up Tucker's Kobolds type defenses.  Lots of arrow slits.  Lots and lots of arrow slits.
Bat rushes. 
Stone traps.
((Wait, can we make those?))
((I suppose we have to wait on those....))
((Later.))
((Ooh, boulder trap that funnels you down sniper tunnels.))
((And is also a dead end.))
((And, hopefully, resets.))
((Also there should be fake treasure.))
((And fake fake treasure.))
((I so want to build this now.))
((Steep ramp, possibly more than one boulder and certainly multiple traps.  Preferably layered traps, where disarming one will trigger another...))
((Yes, giant oven room.  Let the Blood of Armok do its holy work and inflict !!FUN!! upon our unsuspecting visitors.))
when we get traps,we need to do this
+1
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vjmdhzgr

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Re: You are a Dungeon
« Reply #473 on: July 24, 2015, 04:25:14 pm »

All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
+1
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Re: You are a Dungeon
« Reply #474 on: July 24, 2015, 04:26:36 pm »

All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
+1
+1 to whatever plan adds the most minions.
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pisskop

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Re: You are a Dungeon
« Reply #475 on: July 24, 2015, 04:30:07 pm »

I want a skeleton archers, bats, and a few more zoms.

we had what, 105 DP?

2 skeleton with shortbow, (30DP)
1 Captain Bones with Shortbow (25DP)
2 bats (20DP)
4 zombies (20DP)

And save the last 15DP.




All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
+1
+1 to whatever plan adds the most minions.
The most minions is straight up zombies.  At 5DP per we can create an army of naked monsters.  Like 20 of them.
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Re: You are a Dungeon
« Reply #476 on: July 24, 2015, 04:31:24 pm »

I want a skeleton archers, bats, and a few more zoms.

we had what, 105 DP?

2 skeleton with shortbow, (30DP)
1 Captain Bones with Shortbow (25DP)
2 bats (20DP)
4 zombies (20DP)

And save the last 15DP.




All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
+1
+1 to whatever plan adds the most minions.
The most minions is straight up zombies.  At 5DP per we can create an army of naked monsters.  Like 20 of them.
+1 to this.
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FallacyofUrist

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Re: You are a Dungeon
« Reply #477 on: July 24, 2015, 05:22:39 pm »

115 DP.
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Ozarck

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Re: You are a Dungeon
« Reply #478 on: July 24, 2015, 06:11:21 pm »

If we keep all our minions (in particular, the skeletons) in one group, and locate them in either the graveyard or the mausoleum, we won't need a second captain bones yet, and can purchase:
20 dp:  2 giant bats
5   dp:  1 zombie
45 dp:   3 skeletons with rusty sword and rotting buckler
45 dp:   3 skeletons with bone bows


this wold bring us to
1 captain bones
8 melee skeletons with equipment
7 archer skeletons with bow
4 zombies
4 giant bats

Ukrainian Ranger

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Re: You are a Dungeon
« Reply #479 on: July 24, 2015, 07:04:53 pm »

Larger force is not always better. Expanding dungeon is an investment in the future,just buying more forces gives us little but slightly easier fights. I rather save points then get more poorly equipped skeletons.
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