Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 30 31 [32] 33 34 ... 57

Author Topic: You are a Dungeon  (Read 48692 times)

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: You are a Dungeon
« Reply #465 on: July 24, 2015, 01:28:08 pm »

Yeah, we can't build traps. Support room for bats. I am not sure if they will breed but bats should live undeground.

Actually
Giant Bat breeding room plan v.2.0
Buy large room (45 DP)
Buy two small hallways (10 DP)
Reshape undeground level to entrance-small hallway-"Batroom"-small hallway-Heart
Buy six bats to populate "Batroom" (60 DP)

This way our heart will be protected by dark hallways full of bats. OK, not so full right now, but I hope we will get more bats and may get special variants later
+1 At the end id like a skeleton bat-dragon that spits decay
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: You are a Dungeon
« Reply #466 on: July 24, 2015, 01:30:06 pm »

Banefire is better then Decay.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: You are a Dungeon
« Reply #467 on: July 24, 2015, 01:49:41 pm »

Perhaps... okay, here's a plan for spending:
Structure:
30 DP: A medium room at the end of the entrance hall.
10 DP: A medium hallway leading from the newly created room to the heart chamber(turn left). Good place for traps, later.
5 DP: A small hallway leading from the newly created room to... nowhere? (confusion and possible expansion later)
Minions:
30 DP: 2 Captain Bones.
10 DP: 2 Skeletons.
Equipment:
10 DP: 2 Rusty swords(for the basic skeletons)
20 DP: 2 Bone Shortbows(for the Captain Bones)

30+10+5=45
30+10=40
10+20=30
30+40+45=115

Layout:
Put the newly created minions in the medium hallway leading to the heart chamber. Move the zombies to that location.
Or we could just save all our points for later.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

DAPARROT

  • Bay Watcher
  • More parrots
    • View Profile
Re: You are a Dungeon
« Reply #468 on: July 24, 2015, 01:57:41 pm »

Alternatively, try and build up Tucker's Kobolds type defenses.  Lots of arrow slits.  Lots and lots of arrow slits.
Bat rushes. 
Stone traps.
((Wait, can we make those?))
((I suppose we have to wait on those....))
((Later.))
((Ooh, boulder trap that funnels you down sniper tunnels.))
((And is also a dead end.))
((And, hopefully, resets.))
((Also there should be fake treasure.))
((And fake fake treasure.))
((I so want to build this now.))
((Steep ramp, possibly more than one boulder and certainly multiple traps.  Preferably layered traps, where disarming one will trigger another...))
((Yes, giant oven room.  Let the Blood of Armok do its holy work and inflict !!FUN!! upon our unsuspecting visitors.))
when we get traps,we need to do this
Logged
I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Neonivek

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #469 on: July 24, 2015, 01:59:39 pm »

Naw my vote is Bat Breeding room... we just need it.
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: You are a Dungeon
« Reply #470 on: July 24, 2015, 02:11:44 pm »

All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
« Last Edit: July 24, 2015, 03:04:20 pm by Ozarck »
Logged

Lord_lemonpie

  • Bay Watcher
  • disco-froggin' since 2013
    • View Profile
Re: You are a Dungeon
« Reply #471 on: July 24, 2015, 02:13:27 pm »

+1 to the Bat Breeding Room
Logged

fillipk

  • Bay Watcher
  • Everything is going as planned
    • View Profile
Re: You are a Dungeon
« Reply #472 on: July 24, 2015, 04:02:08 pm »

Alternatively, try and build up Tucker's Kobolds type defenses.  Lots of arrow slits.  Lots and lots of arrow slits.
Bat rushes. 
Stone traps.
((Wait, can we make those?))
((I suppose we have to wait on those....))
((Later.))
((Ooh, boulder trap that funnels you down sniper tunnels.))
((And is also a dead end.))
((And, hopefully, resets.))
((Also there should be fake treasure.))
((And fake fake treasure.))
((I so want to build this now.))
((Steep ramp, possibly more than one boulder and certainly multiple traps.  Preferably layered traps, where disarming one will trigger another...))
((Yes, giant oven room.  Let the Blood of Armok do its holy work and inflict !!FUN!! upon our unsuspecting visitors.))
when we get traps,we need to do this
+1
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

vjmdhzgr

  • Bay Watcher
  • Hehehe
    • View Profile
Re: You are a Dungeon
« Reply #473 on: July 24, 2015, 04:25:14 pm »

All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
+1
Logged
Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: You are a Dungeon
« Reply #474 on: July 24, 2015, 04:26:36 pm »

All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
+1
+1 to whatever plan adds the most minions.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: You are a Dungeon
« Reply #475 on: July 24, 2015, 04:30:07 pm »

I want a skeleton archers, bats, and a few more zoms.

we had what, 105 DP?

2 skeleton with shortbow, (30DP)
1 Captain Bones with Shortbow (25DP)
2 bats (20DP)
4 zombies (20DP)

And save the last 15DP.




All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
+1
+1 to whatever plan adds the most minions.
The most minions is straight up zombies.  At 5DP per we can create an army of naked monsters.  Like 20 of them.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: You are a Dungeon
« Reply #476 on: July 24, 2015, 04:31:24 pm »

I want a skeleton archers, bats, and a few more zoms.

we had what, 105 DP?

2 skeleton with shortbow, (30DP)
1 Captain Bones with Shortbow (25DP)
2 bats (20DP)
4 zombies (20DP)

And save the last 15DP.




All you need right now is to put the bats in the entrance hall, or even the heart chamber. We have plenty of space and not enough minions. We have, what? Fifteen minions? We just sent forty goblins to town. they aren't listed as minions, and can therefore turn on us. Rooms are unnecessary this round.

-1 to adding any rooms. +1 to adding minions and equipping them.
+1
+1 to whatever plan adds the most minions.
The most minions is straight up zombies.  At 5DP per we can create an army of naked monsters.  Like 20 of them.
+1 to this.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: You are a Dungeon
« Reply #477 on: July 24, 2015, 05:22:39 pm »

115 DP.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: You are a Dungeon
« Reply #478 on: July 24, 2015, 06:11:21 pm »

If we keep all our minions (in particular, the skeletons) in one group, and locate them in either the graveyard or the mausoleum, we won't need a second captain bones yet, and can purchase:
20 dp:  2 giant bats
5   dp:  1 zombie
45 dp:   3 skeletons with rusty sword and rotting buckler
45 dp:   3 skeletons with bone bows


this wold bring us to
1 captain bones
8 melee skeletons with equipment
7 archer skeletons with bow
4 zombies
4 giant bats

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: You are a Dungeon
« Reply #479 on: July 24, 2015, 07:04:53 pm »

Larger force is not always better. Expanding dungeon is an investment in the future,just buying more forces gives us little but slightly easier fights. I rather save points then get more poorly equipped skeletons.
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
Pages: 1 ... 30 31 [32] 33 34 ... 57