Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2666 2667 [2668] 2669 2670 ... 3844

Author Topic: What's going on in your fort?  (Read 6218109 times)

Echostatic

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40005 on: February 24, 2015, 06:54:21 pm »

A fisherdwarf was doing his thing by the stream when his fishing caught the attention of an alligator. It scared him away from his catch, but then he got pissed and ran after the thing, crossing the stream and attacking it with his bare hands. I feared the worst, but he was actually dodging all of the attacks and doing some real damage.

I ordered my squad of 10 wrestlers to assist, but they couldn't figure out how to cross the stream. I ordered a bridge be built, but that would take time. The fisherdwarf, meanwhile, had taken a couple minor injuries but had beaten the gator unconscious and was wailing on it's head. He kept it up until he over exerted himself and passed out. He came to, saw the gator, and resumed his rage beating until he passed out again.

His third round of beating was the gator wake up and start fighting back. The dwarf was exhausted at this point, and could not dodge as well. This resulted in both his hands being bitten off in rapid succession. This freaked him out, but he started kicking and biting the thing until it was knocked out again. He grew pale, but continued biting it in the head, over and over again. Eventually, the gator succumbed to his wounds and the dwarf survived.

The bridge was finished and he waltzed his way into the hospital, had a couple bite wounds scrubbed with soap, and went on his merry way. I liked his fighting spirit, so I recruited him into the military. He will get some proper armor, assuming I ever manage to find a unit of metallic ore.
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: What's going on in your fort?
« Reply #40006 on: February 24, 2015, 07:00:15 pm »

Make him your captain of the guard. He won't be able to beat people as well with no hands.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: What's going on in your fort?
« Reply #40007 on: February 24, 2015, 08:52:52 pm »

At least 4 dorfs had become mayor during last few years.
When that happened I just fired him/her and appointed a new one.
But sometimes I was not fast enough and they still mandated something.
« Last Edit: February 24, 2015, 08:55:08 pm by utunnels »
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Aristion

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40008 on: February 24, 2015, 09:43:25 pm »

I just realized this and the necromancer siege has been around since mid summer. The leader of the siege is a necromancer elf. I thought they couldn't become a necromancer because they were already immortal.
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

AzTech2064

  • Bay Watcher
  • Dragon Tamer (Beginner)
    • View Profile
Re: What's going on in your fort?
« Reply #40009 on: February 25, 2015, 04:08:01 am »

sooo i decided to dig up some more candy yesterday, and due to massive fps drops (if everyone works it drops to 3!) i decided to send my military crew down just before the candy, in the hope of breaching the circus and to find out how and if my military (of 29 dwarfs) can stand against a clown car... soon after i got the circus to send me car filled with 150 clowns. my military fought suprisingly good against them, they killed 145 of those clowns while "only" 24 of my military died. the rest of the clowns got horrified (!!) and ran straight back to the circus^^ so the rst of my military retreated heavily wounded (except the commander which only managed one single kill, and lost an arm (or leg, not sure^^ perhaps both) and crawled with serious pain upwards into the hospital and survived unexpectedly^^ after that i sealed the circus with 3 rows of walls (just to be sure) and resigned aas an overseer to let my dwarfs handle themselve... needless to say that i placed my artifact adamantine waraxe together with a full set of adamantine armor outside my fort in a shelter with a drwabridge and lever for my adventurer wich i started after that^^ only to find my whole fort beeing populated with dozens of humen, elven and dwarfen merchants, and wagons standing in every possible and impossible positions (seriously, how did they get those down to cavern layer through those stairways???) shamefully my dragon seemed to have wandered off somewhere and no of my dwarfs could be found anywhere (except a few farmers) so i grabbed my stuff and left to mangle some wild animals and turn the nearby woods into a sea of animal blood... only to see that everywhere around my fort there are clowns lurking for ambushes....... somehow they managed to get out of the caves.... well whatever, it would be no fun without a challenge ;)
Logged

Neo_Spade

  • Bay Watcher
  • [PREFSTRING:ginger neck-beard]
    • View Profile
Re: What's going on in your fort?
« Reply #40010 on: February 25, 2015, 05:12:23 am »

My current fort is based around a pit. The Merchants from the Mountain Home felt it was a good idea to drive three wagons into the pit (which is a sheer drop right down to cavern layer 1 from the surface) as a shortcut to get home, as-well-as a hammerdwarf who I only have to assume jumped down of his own free will, given that the combat log mentions no dodging or the like occuring on his part.
Logged
If you've got dwarf problems, I feel bad for you, son.
I've got 99 whales because I killed Urist with one.

Detros

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40011 on: February 25, 2015, 05:29:24 am »

only to find my whole fort beeing populated with dozens of humen, elven and dwarfen merchants, and wagons standing in every possible and impossible positions (seriously, how did they get those down to cavern layer through those stairways???)
Reported in 8147: "Retire with caravan present --> live wagons scattered around site", 8443, "Abandoned fortress, visited as adventurer after a few years, is full of filled wagons" and other similar reports.
Logged
Beside other things, bay12forums is also the leader website in calculations of saguaro wood density.
(noted by jwoodward48df)

Neo_Spade

  • Bay Watcher
  • [PREFSTRING:ginger neck-beard]
    • View Profile
Re: What's going on in your fort?
« Reply #40012 on: February 25, 2015, 06:14:31 am »

Speaking of the flaws of having the fort based around an open pit... I'm now watching a Kea flying off with a Ballista Arrow, although it appears to have stopped in a tree, maybe it's going to make it's own seige equipment and fire back at the fortress for his fallen comrades...

Spoiler: "Seige Kea" (click to show/hide)

EDIT: Curses! He got away with the Ballista Arrow, I expect a full Kea seige in the coming years, so I'm going to prepare the the fortress accordingly.
« Last Edit: February 25, 2015, 06:20:07 am by Neo_Spade »
Logged
If you've got dwarf problems, I feel bad for you, son.
I've got 99 whales because I killed Urist with one.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: What's going on in your fort?
« Reply #40013 on: February 25, 2015, 06:43:59 am »

Yeah, keas...
That's why some random dorfs got 400k stress points.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

MobRules

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40014 on: February 25, 2015, 06:51:49 am »

Store your save folder aside, retire fort, check Legends and look up those three names. You may find out how that roc died. With those two dorfs I guess you may be experiencing 8124, "Images can portray events the creator shouldn't know about". It also shows itself as offers of engravable slabs for units you have never heard about, as they have died somewhere down under your fort, even in parts not connected to surface in your embark area.
I'll have to do that after work tonight, especially now that I have ANOTHER inexplicable death: a weremonitor showed up, slaughtered two dorfs, and then dropped dead for no apparent reason. None of the combat logs show it taking any damage, but suddenly, it was a corpse.

No wonder "the world has passed into the age of legends", if powerful creatures keep spontaneously dropping dead.

(Ah, I have experienced that bug in another fort, where my dorfs were making statues of battles between forgotten beasts they never saw and random creatures in other parts of the cavern. My favorite was a statue commemorating how a forgotten beast (made of some particularly fragile material) died by colliding with a wall.)
Logged
Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: What's going on in your fort?
« Reply #40015 on: February 25, 2015, 07:01:59 am »


6 GCSs vs 21 legedary+5 full steel dorfs

6 dorfs and 6 GCSs dead




Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Neo_Spade

  • Bay Watcher
  • [PREFSTRING:ginger neck-beard]
    • View Profile
Re: What's going on in your fort?
« Reply #40016 on: February 25, 2015, 07:43:24 am »

Wow... a lot of fun just occured in rapid succession! So late Autumn hits and to my horror we're totally out of brewable plants/fruit and drinks to boot! So I sent the miners to dig out the cavern layer a bit so I could start an emergency farming operation (while also sending out the other half of the fort to gather plants outside), I dig down and accidentally collapse a big section of the cavern, killing 1 miner and injuring the other two.

Then the second werebeast showed up... I thought my currently active Crossbow squad could deal with this no problem... they forgot to use their ammo and ran in getting half the squad and about 5 civies killed, at least 4 people have been bitten and actually infected this time... so at the moment my hospital is packed with soldiers ready for their comrades and my bloody legendary carpenter to turn...

...also one of the infected gave birth, will the baby also be a werebeast, or does the curse not spread like that?

EDIT: In the fight, for no good reason, one of the Dwarves decided that he wanted to fight for the werebeasts rather than against and killed two of his squad mates then bragged...

...totally not related, but I've got a nice courtyard with a lovely pair of Ballistas overlooking it... it'd be a shame if a certain insane Dwarf accidentally got in the way of the testing session...
« Last Edit: February 25, 2015, 08:31:28 am by Neo_Spade »
Logged
If you've got dwarf problems, I feel bad for you, son.
I've got 99 whales because I killed Urist with one.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: What's going on in your fort?
« Reply #40017 on: February 25, 2015, 08:25:39 am »

A goblin siege. There were only 36 goblins and trolls so it was not a challenge at all.
Wooden bolts from my marksdwarf squad were near useless against armored enemies. Those metal bolts from the gobbos never touched any dorf, so their leather armors didn't get a chance to show their effectiveness.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Neo_Spade

  • Bay Watcher
  • [PREFSTRING:ginger neck-beard]
    • View Profile
Re: What's going on in your fort?
« Reply #40018 on: February 25, 2015, 09:00:51 am »

So, that guy killed 5 people before just stopping and leaving... 3 allies and 2 civilians, the Werebeasts managed to kill 1 baby, this guy was literally did more damage than he did good...

...he got a title too, he's now "Besmar Slinggulf the Certain Incident of Wine", he singlehandedly killed 3 fully armoured allies for people he was on "Friendly Terms" with... I have no clue what happened, is this at all normal? I checked his description and it doesn't line up at all with the way he acted in that situation.

I'm now conflicted, for a number of reasons. On the one hand I want him to drown in his own smug gitty-ness, on the other hand he's probably the best warrior in the fortress, as no-one could even scratch him.
How should I deal with him? I'm drawn between Gladiator Pit or simply having him get "Sparta Kicked"(via hatch floor o' doom) from the top of the fort to the bottom.

EDIT: Oh the irony! Besmar Slinggulf was on patrol near the frozen moat, he decided to stand on it then it thawed. He died in a way not too far from how I wanted him to of his own accord. Now I need to find a way to retrive the valuable steel weapons and armour... xD
« Last Edit: February 25, 2015, 10:15:21 am by Neo_Spade »
Logged
If you've got dwarf problems, I feel bad for you, son.
I've got 99 whales because I killed Urist with one.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: What's going on in your fort?
« Reply #40019 on: February 25, 2015, 09:32:27 am »

A spar accident killed a hammer lord and badly wounded the commander.
I should set up the barracks on the ground level.



What, the master of the goblin civ is a goblin farmer, not a demon?
« Last Edit: February 25, 2015, 09:50:38 am by utunnels »
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!
Pages: 1 ... 2666 2667 [2668] 2669 2670 ... 3844