The challenge presented to me was: 1x1 embark on a tundra with lots of neighbors; but only build from z-1 and above.
I gen a small world, short history, Highest: Civ, Sites, Savagery, Beasts?, and Minerals.
So I started a 1x1 embarked on a Joyous Wild Tundra with Goblin, Human, and Elves neighbor.
I had to re-start once because I did not know that I cannot build a workshop or furniture within 6 tiles of the map edge.
My current layout can house 100 dwarves each with a door and 1 coffer. 6 Farm Plots at 3x5, and built Kitchen, Still, Farmer's Workshop, Leather Worker, Butcher, Tanner, Loom, Clothier with "Leather and Cloth QSP;" and Quern. No Presser and Jeweler yet. I have Carpenter and Craft workshop with Wood Quantum Stockpile (QSP); Mason and Mechanic with Stone QSP; Wood Burner, Smelter, and Forge with "rest of stone and bars" QSP.
My dinning area is right in middle, and I can expand through my 3-wide hallways as needed.
I embarked with 1 iron anvil, 1 copper pick, 100 logs; 40 bituminous coals, 40 malachite, 20 cassiterite, and 20 bismuthine to make bismuth bronze;
60 bauxite to build my surface entrance consisting of a 5x5x2 roofed tower entrance adjacent to a 7x9x2 roofed Depot; and using up-ramp + hatch for defense lockout.
I did cheese a bit to get more barrels via 6 each booze, 6 each seeds, 20x1 meat each, and 5x1 each sand bag.
Animals: 3 female + 2 male: cats, dogs, and turkey. I have 24 poults now in a cage so I will have at least 24 leather by year 3.
I find the challenge is awaiting trade caravan for more wood, and stone, fuel for my forge because no trees grow on a tundra. My farms are doing well, but with no stone and fuel source, it sucks. And aquifer isn't in the z-2 when I dug an up/down stairs on level z-1; the z-2 did not say "damp".
I embarked with 0 skill points allocated.
I requested wood, stone, ores, leather, cloth, animals, and bolts from the liason.
I made 6x bismuth bronze serrated disc, and use those to trade with the caravan. I got lots leather, cloth, some bars and blocks, some cut gems, and lots of food. I did not have enough Lavish meals to trade this time. I created 6x more serrated disc for next trade--I'm limiting it to this much; but I will probably use Lavish Meals later to buy metals.
My miner is level 10, and now doing individual drills. He got the first kill, when a passing reindeer herb aggro my dogs.
My Axe "militia commander" killed a Polar Bear being harrassed by one of my war dog watch. A nice one-shot decapitation.
My other remaining militia is a Speardwarf. I had to remove him from the squad because he is also my broker. Now after the trade was done, he isn't wearing the bismuth bronze uniform, but he is doing individual drills now.
I have 10 beds set, but not setup as bedroom. I'm down to 40ish logs.
It's beginning of Winter now, and I need to do:
- Sort through the migrants; Give nicknames, and recruit to squads.
- Set 10 more beds. Only have 12 doors. No coffer/chests made yet.
- Micro count barrels, why some empty barrels aren't going to the barrel stockpile?!