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Author Topic: What's going on in your fort?  (Read 6220365 times)

Splint

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Re: What's going on in your fort?
« Reply #36810 on: August 27, 2014, 06:33:56 pm »

Another baby born, and trade with the elves went decently. Then a weremoose attacked. And will probably ruin the good trade and leave me with a pile of shit I don't want. And if the past two savescums have any indication, my best craftdwarf needs to be killed for progress with the fort to continue, since he keeps insisting on charging it despite not being a soldier. For the record I want to not lose a fort because a werecreature killed someone popular, which is what happened to two other unreported forts. Stupid weremarmots.

EDIT: Yup, pile of shit I don't want with a single surviving elf. If a war starts over this, I'll pin the blame on the weremoose. Took a damned burrow to keep the idiot founder from sprinting to his death because apparently he felt brave enough to attack a fucking werecreature which normally is something that causes instant terror in untrained dwarves. I now have to fight off a damned mandrill raid.

Aslandus

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Re: What's going on in your fort?
« Reply #36811 on: August 27, 2014, 07:14:23 pm »

I just looked at one of the slabs from someone who's body got lost and their ghost got restless...

I didn't know they actually had epitaphs on them, maybe for any dwarves I especially like that die I'll make slabs for them and see what the engraver decides to write about them...

oldark

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Re: What's going on in your fort?
« Reply #36812 on: August 27, 2014, 09:03:48 pm »

First fort using DF2014. Had a dry moat (ramps removed) with a wall on the inner side defending my fort and weapon traps on the 1 tile access path. They worked wonderfully as all the goblins fell into my pit and became stuck there. I didn't have any muder holes set up yet so I spent some time making quivers/xbows/bolts and send a few dwarves along the wall to put the goblins out of their misery. Each dwarf in the squad fired 1-2 bolts then jumped down into the pit, breaking legs and being hacked apart by goblins.

I unlocked my door to collect some things, figuring the goblins could just sit down there for a while, and the milita proceeded to go to the edge of the moat and jump inside it, also be hacked apart by goblins soon as they hit the ground. I was facepalming at this when I saw the civilians do the same (at least those that didn't catch a glimpse of the gobs and run off) to try and grab the precious socks from their fallen comrades.

The goblin food and ensuing tantrum spiral left my population at 4, from an original 43.  The goblins are finally gone after I mined an escape path for them. First order of business, turn the moat wall into a fortification so I can execute the goblins from the same floor in safety.
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Gojira1000

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Re: What's going on in your fort?
« Reply #36813 on: August 27, 2014, 09:09:49 pm »

With the arrival of summer, the third undead invasion has appeared. About 50 zombies. These necromancers really do learn slowly - this makes around 140 assaulting dead in five years. I am due for an elven assault as well, so here's hoping they arrive before the undead get into the blender.

Nice of them to bring me some new clothes, anyway.
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SOLDIER First

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Re: What's going on in your fort?
« Reply #36814 on: August 27, 2014, 09:14:31 pm »

How do I fuck up this badly.
« Last Edit: August 27, 2014, 09:25:24 pm by Sentient Bowtie »
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Urist McShire

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Re: What's going on in your fort?
« Reply #36815 on: August 27, 2014, 09:35:35 pm »

My duke, who was one of my founding seven and is friends with almost everybody in my population 145 fortress, dreams of raising a family. I've been aware of this dream of his since embark, and hoped that taking him off duty when it came to everything except hauling would free up enough time for him to start up a romance.

In late autumn of the fortress' fourth year, soon after his promotion to duke from the rank of baron, I look at his page and see that he's been swept up in a new romance recently. All happy for him and for myself (because it means that his line will continue if all goes well and he gets hitched), I take a look at who the lucky lover is.

It's the Mayor.

...well this just screams like it's going to become the start of a ruling dynasty assuming the Goblin Queen Consort doesn't decide to make my fortress the new Mountainhome.
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pisskop

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Re: What's going on in your fort?
« Reply #36816 on: August 27, 2014, 09:36:30 pm »

How do I fuck up this badly.
I dont know, what are you typing on? :P
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SOLDIER First

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Re: What's going on in your fort?
« Reply #36817 on: August 27, 2014, 09:41:50 pm »

My phone.
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Borge

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Re: What's going on in your fort?
« Reply #36818 on: August 27, 2014, 10:31:36 pm »

I am trying to conduct some !!SCIENCE!! as to the nature of my local "nefarious mist", and it has me baffled. I have found a Fisherdwarf and some puppies randomly dead outdoors during a mist without any combat logs, but upon testing with 'willing' subjects into the mist, they suddenly just turn towards the Hospital themselves to rest despite the wounds screen not showing tired status, in the health screen it says "Sluggish" until the doctor diagnoses them and off the stroll. I am unsure if the Fisherdwarf and puppies were killed by this same Nefarious mist they could have been killed by a stealth weremammoth for all i know. Is this just a mist that causes drowsiness? Or possibly something more sinister.
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Chevaleresse

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Re: What's going on in your fort?
« Reply #36819 on: August 27, 2014, 10:39:45 pm »

Mists are usually the "melt into a puddle of goo" kind of syndrome. Might be a long-term effect.

OT: FUCKING TROGLODYTES.
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warwizard

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Re: What's going on in your fort?
« Reply #36820 on: August 28, 2014, 02:50:46 am »

Alath Emalmonom, Dwarven 9 year old immigrant child just had 9 pages of combat with a one-humped camel that woke up with three broke legs (marks dwarf ran out of bolts, bashed it a few times then ran away when it woke)
Scratching kicking biting and punching an awake enemy for about 5 pages of combat:

Knocked out all the camel's teeth, some found up 5 z levels on the mountain, bruised the left lung, bit it in the throat and tore the throat just as it passed out, but instead of worrying it at the throat, proceeded to punch it in the head, missed opportunity there. He took so long, the original bolt hit locations were tiny scars. I became worried that he would pass out from exertion, and the camel would push him to death in the head, so I told my militia commander to go kill it.

Alath's skills and status:
Sleep (well earned)
Dabbling Armor user (he took one kick for a bruise, all healed up)
Dabbling Observer
Competent fighter
Dabbling Wrestler
Dabbling Biter
Adequate Striker
Dabbling Kicker
Dabbling Dodger

The Militia commander took 3 attacks to kill the beast
started at the wrong end:
The militia commander hacks the One-humped Camel in the tail with his steel battle axe, tearing apart the skin.
the next attack was better:
The militia commander hacks the One-humped Camel in the head with his steel battle axe, tearing apart the muscle, fracturing the skull! An artery has been opened by this attack.
A tendon in the skull has been torn!
And then the coup de grace:
The militia commander hacks the One-humped Camel in the head with his steel battle axe, and the severed part sails off in an arc!

Just enough to knock the rust off his novice Axedwarf skill and get Dabbling Fighter.

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Staalo

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Re: What's going on in your fort?
« Reply #36821 on: August 28, 2014, 05:31:58 am »

A baby succumbed to an infection and was left right there on the meeting hall floor by his mother. The baby was buried and memorialized in normal indifferent dwarven fashion and that should have been that, tragedies happen in life and Dwarf Fortress etc.

Weeks later the baby's mother seems to notice something is amiss:

"Urist McMom cancels building Wall; seeking infant."

The mother walks around the fortress for a long time, going from floor to floor, still Seeking Infant, until suddenly she seems to remember: "Oh, right, he's dead!" and proceeds to Store an Item to Stockpile.
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Borge

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Re: What's going on in your fort?
« Reply #36822 on: August 28, 2014, 08:50:29 am »

I just got an amazing artifact that i did not know was even possible. Worth 234,000 dwarf bucks, my Champion is wearing it.

Spoiler (click to show/hide)
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Cheedows

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Re: What's going on in your fort?
« Reply #36823 on: August 28, 2014, 09:29:26 am »

OH damn, an artifact iron cloak? Now that sounds like a good armour piece.
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Foxite

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Re: What's going on in your fort?
« Reply #36824 on: August 28, 2014, 10:03:26 am »

1st Hematite, 16
A vile force of darkness has arrived!
But we're not even at 80 yet and-
............ *checks civ screen*
Yeah. We're at war with the goblins. Seems like a great time to have some FUN! :DDD

The only military squad I had was a joke. The strongest 5 of which died soon after attacking the goblins. The 2 recruits that were drafted later after creating the squad held back the fight for some time, although they died as well shortly after the first five. There were 3 other new recruits... sleeping in the barracks or trying out the new lavish meals I had started producing.

After the first five deaths, around 7 kids started throwing tantrums, and 30 seconds later 70% of the civilians was busy reporting crimes to the carefully-chosen extremely weak CotG.

Later, I decided to go for a last resort plan and ordered the drawbride to be opened. This happened surprisingly quickly, despite there being tens of dwarves having fist fights, right at the enterance to the dining hall where all the levers were located. I opened up the military screen, created a new pickaxe-wielding uniform, and created a new squad wearing it and drafted all the miners and strong dwarves.

I ordered them to station behind the turn in the enterance hallway that I created specificially for that purpose, and when the goblins outside decided to go in, one of them got killed under a falling cobaltite(he was already wounded, apparently), 6 goblins got caught in cages and there was one goblin that somehow made it past the cages, and was killed shortly after by the Miners Of Doom(I swear - that was the RANDOMLY GENERATED name the ramshackle squad of miners that was made, I SWEAR!). There were 4 more goblins just, waiting, just before the line of traps, even though the first 3 lines were stonefall traps that had already been triggered and no longer working.

After the last goblin was killed, the waiting goblins charged at the miners, and I ordered them to go back to whatever they were doing, cancelling their orders. This was because the last line of traps had already won the fight - 10 lines of weapon traps, each loaded with five large, serrated steel discs, making it impossible for any enemy to come through there alive. This hypothesis was correct, and the siege was broken.

Yet, some 10 minutes after the fight was over, the tantrums in the dining hall were still on. 4 dwarves had gone insane, one of them in a berserker rage and busy raping the farmers, and 17 more tantrums had taken place. Looking at the dining room showed MANY flashing red downward arrows. 5 minutes later, another dwarf went insane and started a berserker rage. Turns out, this dwarf was a mighty woodcutter, carrying a STEEL battleaxe and he had already killed 4 dwarves 7 minutes after he went insane after he was struck down by the miners. Although he did a good job at killing the other berserk dwarf, he alledgedly induced 10 more tantrums.

This is what they call a Tantrum Spiral Of Doom.

This fort, ladies and gentledorfs, is doomed. All I can do now is sit and wait, looking at how they beat each other to death. Maybe it's a better idea to not look at the combat reports, because I am prone to get horrified myself from the gruesome way dwarves kill other creatures. I mean, slashing someone upward in their lower body can only mean one thing as to where he got hit. And I don't want to read about that.



Fun.
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