1st Hematite, 16
A vile force of darkness has arrived!
But we're not even at 80 yet and-
............ *checks civ screen*
Yeah. We're at war with the goblins. Seems like a great time to have some FUN! :DDD
The only military squad I had was a joke. The strongest 5 of which died soon after attacking the goblins. The 2 recruits that were drafted later after creating the squad held back the fight for some time, although they died as well shortly after the first five. There were 3 other new recruits... sleeping in the barracks or trying out the new lavish meals I had started producing.
After the first five deaths, around 7 kids started throwing tantrums, and 30 seconds later 70% of the civilians was busy reporting crimes to the carefully-chosen extremely weak CotG.
Later, I decided to go for a last resort plan and ordered the drawbride to be opened. This happened surprisingly quickly, despite there being tens of dwarves having fist fights, right at the enterance to the dining hall where all the levers were located. I opened up the military screen, created a new pickaxe-wielding uniform, and created a new squad wearing it and drafted all the miners and strong dwarves.
I ordered them to station behind the turn in the enterance hallway that I created specificially for that purpose, and when the goblins outside decided to go in, one of them got killed under a falling cobaltite(he was already wounded, apparently), 6 goblins got caught in cages and there was one goblin that somehow made it past the cages, and was killed shortly after by the Miners Of Doom(I swear - that was the RANDOMLY GENERATED name the ramshackle squad of miners that was made, I SWEAR!). There were 4 more goblins just, waiting, just before the line of traps, even though the first 3 lines were stonefall traps that had already been triggered and no longer working.
After the last goblin was killed, the waiting goblins charged at the miners, and I ordered them to go back to whatever they were doing, cancelling their orders. This was because the last line of traps had already won the fight - 10 lines of weapon traps, each loaded with five large, serrated steel discs, making it impossible for any enemy to come through there alive. This hypothesis was correct, and the siege was broken.
Yet, some 10 minutes after the fight was over, the tantrums in the dining hall were still on. 4 dwarves had gone insane, one of them in a berserker rage and busy raping the farmers, and 17 more tantrums had taken place. Looking at the dining room showed MANY flashing red downward arrows. 5 minutes later, another dwarf went insane and started a berserker rage. Turns out, this dwarf was a mighty woodcutter, carrying a STEEL battleaxe and he had already killed 4 dwarves 7 minutes after he went insane after he was struck down by the miners. Although he did a good job at killing the other berserk dwarf, he alledgedly induced 10 more tantrums.
This is what they call a Tantrum Spiral Of Doom.
This fort, ladies and gentledorfs, is doomed. All I can do now is sit and wait, looking at how they beat each other to death. Maybe it's a better idea to not look at the combat reports, because I am prone to get horrified myself from the gruesome way dwarves kill other creatures. I mean, slashing someone upward in their lower body can only mean one thing as to where he got hit. And I don't want to read about that.
Fun.