Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18 19 ... 26

Author Topic: Separatists  (Read 28032 times)

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Separatists
« Reply #240 on: March 03, 2015, 11:06:26 pm »

Would be nice to take there guns and grenades but okay.

Okay now that were back. Work on blasting off the convoy success as well as the failed search and destory mission by the Goverment.

 Something like "Kulania returns: Derwon Military on the backpedal"

Spoiler (click to show/hide)


Also, I think should send an agent around the 3rd brigade HQ. A second one to get a Black Arms dealer to give us discounts on purchases. A third to do something i guess? If nothing we can get the third one to be better at talking (to get info) and claw (which i think is hand to hand).

Send our LT to train our guys and ourselves to recruit and pass out pamphlets of our army. Depending on who we get we should buy guns and uniforms for them. The goal is to get 70 soldiers to attack the base and in the meantime to get our agent to discover new information.

Oh and congratulate our guys and bury our dead comrades. Invite the priest to perform the last rites.


Also, we should think about getting Mortars and sniper rifles for when we attack.

EDIT:
Well, I finally found the things for our army, and we really need to recruit people, dont we?

I have to agree lol.
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: Separatists
« Reply #241 on: March 05, 2015, 08:59:25 pm »

We definitely need more recruits, we should also look for a few more mountain villages to liberate.
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Separatists
« Reply #242 on: March 05, 2015, 09:53:21 pm »

Wait, we dident take their gear? Why not?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Separatists
« Reply #243 on: March 05, 2015, 11:37:19 pm »

You did. I didn't bother to update the sheet.

I'm in Seattle until Monday, no updates till then.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Haveroszaur

  • Bay Watcher
    • View Profile
Re: Separatists
« Reply #244 on: March 06, 2015, 10:45:45 am »

PTW
Logged

Funk

  • Bay Watcher
    • View Profile
Re: Separatists
« Reply #245 on: March 06, 2015, 12:08:29 pm »

We definitely need more recruits, we should also look for a few more mountain villages to liberate.
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Separatists
« Reply #246 on: March 06, 2015, 01:01:05 pm »

We definitely need more recruits, we should also look for a few more mountain villages to liberate.
+1

+1
Logged

Prophet

  • Bay Watcher
  • Cultist and Heretic
    • View Profile
Re: Separatists
« Reply #247 on: March 07, 2015, 04:32:41 pm »

We definitely need more recruits, we should also look for a few more mountain villages to liberate.
+1

+1
+1
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Separatists
« Reply #248 on: March 21, 2015, 01:48:15 pm »

Separatists: Not Propaganda If It's For A Good Cause

The printers quickly produce a hundred pamphlets, and runners distribute them all over the mountain. A few days later, the people's response becomes clear. From all over the mountain, around a hundred young men and women have shown up, hoping to join your army. Also, multiple villages, and a town the same size as Poppydown, have pledged their allegiance to you.

LT begins training the fresh meat. Despite a lack of equipment to train them with, about 30 of the new recruits begin to show improvement.

Finally, the agents hand you their reports.

Spoiler: Black Market (click to show/hide)

Spoiler: HQ (click to show/hide)

The final agent sits around the base, doing nothing.

Spoiler: Targets (click to show/hide)
Spoiler: KIA (click to show/hide)
« Last Edit: March 21, 2015, 04:35:41 pm by Playergamer »
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Separatists
« Reply #249 on: March 21, 2015, 04:32:36 pm »

So, see about byuing another... hundred? rifles, and ship people off to guard the new towns?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Generally me

  • Bay Watcher
  • I look like this IRL
    • View Profile
Re: Separatists
« Reply #250 on: March 21, 2015, 06:04:33 pm »

Buy a 50 rifles
Send 5 soldier to each village and 20 to the town. Don't send recruits and elect a leader for each group.
Train the new recruits.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Separatists
« Reply #251 on: March 21, 2015, 06:05:27 pm »

Sounds good to me. +1
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Separatists
« Reply #252 on: March 22, 2015, 12:42:45 am »

Buy a 50 rifles
Send 5 soldier to each village and 20 to the town. Don't send recruits and elect a leader for each group.
Train the new recruits.


+1 Also send the third spy to the brigade HQ. Get that intel so we can plan accordingly.

EDIT: Actually woudn't it be better to have our raw recruits stick around to train some more? You know before sending them out?
« Last Edit: March 22, 2015, 12:26:14 pm by 3man75 »
Logged

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Separatists
« Reply #253 on: March 22, 2015, 04:08:39 pm »

Separatists: Preparation

The agent at the black market makes a deal for 50 rifles. A while later, a small truck with crate full of rifles pulls up in Poppydown, and the guards hand your men the guns. They take the cash, and drive off without a single word.

Your lieutenant continues training, and 30 more of the raw recruits begin to learn how to use the rifle. Meanwhile, 20 of the lightly trained fighters get a little better at fighter.

You then send some of your men to the villages and towns. You send out 60 men, 5 for every small village and 20 for every town, and finally send an agent to the Brigade HQ. However, at your lieutenants suggestion, you decide to send one of your fighters, dressed in a uniform, instead of the agent. Male soldiers are a lot more common than female soldiers, after all.

Spoiler: Brigade HQ (click to show/hide)

Spoiler: Targets (click to show/hide)
Spoiler: KIA (click to show/hide)
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Separatists
« Reply #254 on: March 22, 2015, 04:58:08 pm »

Rght, we should clearly train a few males as spies, for places where females dont work. I also think we should get some people out doing preliminary observation of the FOB, and see about getting/making a bomb for the 3ed brigade HQ. I also suggest we contact that other group of soldiers, see if they are willing to help with it.

Training some guys to use those LMGs might be a good idea.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 ... 15 16 [17] 18 19 ... 26