Separatists: Fair Trade and Bookkeeping
The man looks at the gear again, and says that he'll leave you everything but one of the LMGs, 30 grenades, and the MREs. He grabs his share, and leaves.
Meanwhile, your lieutenant has been training the men you left behind. The untrained volunteers have all learned how to handle a rifle, more or less, and the sub-machine gunners have learned how to control the gun better. The less experienced men you brought with you on that mission also learn a bit from the experience.
Your lieutenant has some more bookkeeping. He figures you could raise taxes on the people in your territory to about 10% of the average. His idea is to put a tax of $8 per head in the hamlet, and $15 per head in Poppydown, per month. The idea is that the mayor will raise that money, and give it to you every month. This would hugely increase your monthly income, from $2600 to $19550.
He also has a list of requests from your men. The list is pretty long, and meeting any of this would drain your budget for a while. Your lieutenant has put in the prices these items would fetch on the black market.
Finally, he has new targets for you. They're mostly the same, but with one new one. The Derownish Military seems to have caught on to your existence, and patrols are combing the mountains, looking for your base.
1: Body Armor. CPU: $500
2: Helmets. CPU: $250
3: Wages. CPU: $30 per Month. 360 per Year.
4: Radios. CPU: $100
5: First Aid Kits. CPU: $50
6: Weapon Sights. CPU: $50
7: Plastic Explosives. CPU: $30 per Pound
8: Grenades. CPU: $50
A: Mountain Road Patrol
Derownish patrols are combing the mountainside, trying to find your base. If you strike at them, you might make them think twice about this plan.
Enemy Assets:
-8 DSR Soldiers
-1 DSR Light Machine-Gunner
-1 DSR Designated Marksman
Reward: Military Equipment, Lowered DSR Morale
Chances of Success: Great
Target B: 3rd Brigade HQ
A forward HQ for the 3rd Brigade of the 20th Division. Guarded by Military Police and Soldiers. Hard target to hit, but if you can hit it, you'll throw an entire Brigade into disarray. This will still be here later, if you leave it alone.
Enemy Assets:
-50+ Soldiers and Military Police
-Brigadier General, Aides.
Reward: Military Documents, General Hostage.
Chance of Success: Low
Target C: FOB
There's a Forward Operating Base a day or so from your main base. It'll be EXTREMELY well defended, full of soldiers, but if you can clear out this base, people around the world will begin to realize you're serious, and you'll gain a valuable cache of equipment.
Enemy Assets:
-250+ Soldiers
-Unknown Number of Vehicles
-Base Defenses
Rewards: Equipment, Vehicles, Renown.
Chance of Success: None
Forces:
1 Lieutenant (1 Rifle, 1 SMGS, 1 Hands)
8 Lightly Trained Men (2 Rifle)
5 Lightly Trained Men (2 SMGS)
10 Lightly Trained Men (1 Rifle)
3 Lightly Trained Agents (1 Claw)
Equipment:
30 KAR-2A Assault Rifles
5 GL-3 Rifles
12 Styr-2 SMGS
37 Eliv Pistol
1 PK-4 LMG
20 F3 Grenades
10 Sets of DSF Armor
22 DSF Uniforms
Vehicles
2 DSF Truck
1 Mountain Police Car
2 DSF Armored Cars
Main Base: Cave Complex
Room for 150 Men
Kulan Flags
Lanterns
Printing Press
Territory:
Total Population: 1350
Manpower: 50-100
TPM: 2700
Approval: Content
Treasury: 4200