Okay, this will be massive. Just like in old times! Damn, syv, I love these wall-of-text in-depth arguments you prompt us to make!
I do too. I just need to learn to not turn them into what I did with GWG. I had actually gotten slightly angry at Radio earlier, and now I feel bad about that.
The main advantages of Testament I see are that it can work as suppression weapon (unlike any other in the Armory), allows hitting multiple targets with a sweep (just as Spektr, but cheaper - for now), and offers 'kinetic' & 'electric' types of damage.
While suppression
was the original purpose of the testament (Hence the Light Shard Weapon pun), I swapped my stance after Sean developed the spektr. The spektr has infinite ammo, and can suppress quite well since it can fire visible lasers. Also, it can spray
high diffusion lasers, which would effectively blind anyone you aim it at.
I don't think the electric part of the damage is all that high. Sure, a full PSL shard has quite a bit of energy coursing through it, but the Testament shard shouldn't have much at all. PW actually did give TPU measurements for the shard a long time ago, and IIRC the potential electricity was actually our densest power source at the time, but that info would probably be thrown out if anything were seriously tried with it. Plus, testament shards are such a tiny fraction of the total energy that they would need *massive* luck to kill.
Pretty much, shards are optimized solely for AP ability and ammo economy. They're not really good at anything else.
Spektr, while nice and continious and infinite, is still laser-rifle-power (unless overcharged, and that one is troublesome, damn the rules). And laser-rifle-power just won't quite cut quite often, as you put it - at the very least, even less than cutting-laser-power. That said, Spektr can fire in different wave-lengths, and can use overcharge and that's why I think it's not too overpriced for 5 tokens. (Still, I thought that a laser rifle can have infinite supply for 2 extra tokens - between the generator and circuitry. If it can be made that way for 1 extra token, it's all the way for Spektr to become cheaper - to the same price as blifle and shardrifle).
Technically, the spektr is slightly above lasrifle power, since FELs are more efficient. 50%, I think. And even baseline laser strength is good enough for unarmored or lightly armored people. It only becomes a problem when your opponent jumps into cover quickly, or if they're wearing laser-resistant materials.
Pw varies on the cost of a generator fed lasrifle. Usually, four tokens (or more) is required for an inmate to get one custom. Three tokens is typically the price for a mass-produced variant, which is more relevant to us.
Some things are large and unarmored but simply tough, and where Testament would offer a barrage over an area, blifle could probably make a steaming crater of that same area. Spektr probably could as well, but only over time or with an overcharge shot.
Decent point. I think the Spektr might win out simply because it has infinite ammo and could blind the big target, but the blifle would certainly have better damage output.
Where Hand cannon is a direct fire weapon, Brisant is indirect fire. It is actually closest we have to proper "siege"/"artillery" (if small) weapon, besides the gauss cannon and LESHO. Even if it does not see much use with us, it is going to rock with our regular sod forces, I believe. Edit: Wait, it's not exactly direct fire weapon, as it appears, and it does have more ammo loadouts from the beginning. That said, while I presume that many of the features could be possibly copied over to Brisant 2.0 (if ever), I fully expect Brisant shells to be bigger and more filled with Fun substances (judging by the weapon caliber, if anything). And that's before we mention that Brisant shells come as 3-for-token.
And finally, the main reason I love Brisant so much - those same Brisant shells are explicitly stated usable as grenades; I even had negotiated with Piecewise that they come in three-packs, like all grenades do. They should probably replace the old grenades altogether at this point, I think.
I disagree with your point about them being different types of weapons. They're both grenade launchers, one's just smaller than the other, and seemingly not by much. All the ammo the hand cannon can fire should be able to be mimicked by Brisant ammo easily enough, and it would be more effective if anything.
I didn't notice that the Brisant had cheaper ammo. You've tipped my opinion from "They're basically the same thing" to "One is clearly superior, but needs tinker work to even it out."
Although, the hand cannon is probably more concealable. That alone might justify keeping it, even if it is otherwise inferior.
It has 10 minutes worth of "ammo" actually. That's 20 5 (wait, since when did we change from 30-second batteries to 120-second ones? Oh well) times more than what you could have of a laser rifle magazine. And it has more power at that - all at the expense of having absolutely shitty beam cohesion at range, and using a chemical solution for "battery" (i.e. a generator could not replace it, unlike with a laser rifle - without a major rework, I mean).
But it's a utility tool, and we were discussing laser rifle utility use - and there, undeniably, cutting torch trumps the lasrifle.
Uh, I made a mistake there by using a production cost generator-powered lasrifle as my counter example to it, but eh...
Why do you believe the cutting torch has superior power to a lasrifle? I was under the impression that people typically used up whole minutes of 'ammo' when they cut with it, but rarely used more than one mag when cutting with a baseline lasrifle. How often does cutting speed matter, anyway?
See the arguments up above; I agree that cutting laser has troubles against battlesuits, but I think it can cut (if very slowly) and blifle isn't cutting laser; it has "explody" part and it compresses several seconds worth of cutting laser power into a single blast - which might both contribute to it penetrating battleplate better than "pure" cutting laser.
It compresses several seconds of cutlas power into one blast? I didn't realize that. I thought it would be more of a rapid blip.
Regardless, most of a BS's immunity comes from being highly reflective. You wouldn't get much of a blast because you're not vaporizing a lot of material. Plus, what blast you would get is mitigated by the fact that milnoplate is heavy as sin, meaning more weight you need to push. At most, I'd see it being more of a rough shove, rather than a bone breaking launch. Now, the
blazooka would have a massive explosion, but that's because it is excessively powerful...
...This is probably why there should have never been any "balance" talk in the first place. Keep everything to "physics", and let "physics" sort out which designs are more useful. But who ever cared about going "world reasons" instead of "balance"...
Nyeh, balance talk is good, at least for nerfing, because physics rely on PW's thought processes, which are trivial to tangle. The original Testament LSW, before its nerf, could kill a battlesuit with a short burst of shards and had a 17,280 round magazine. And was 100% physics approved. And cost only 4 tokens.
Balance talk has its place.
Okay, I am going to agree with RC here that we'd ask to buff the blifle. You know why? Because there are "fluff" reasons to do so (it's still unspecified how many second worth of cutting laser power is blifle shot, the power level is far above blaspistol, etc.etc.). But most of all because I hate nerfing existing things when we could buff the new one; because I willnot suggest nerfing the Testament, for example. It's mean, it screws with backlog and makes for negative retcon, and I dislike that approach so much (despite it being the major one in ER). We've hit the power creep streak, so let us flow with it for now. I... do not think it should be the main M.O. for tinker-balancing from now on, but it could be a nice precedent for things like that to happen from time to time.
Hmm. See, reading this surprised me because I actually thought the blifle should get a buff, and I wasn't sure why you thought I didn't. The quote was referring to the suggestion that the blifle just be 'more powerful' for no reason, which sets a terrible precedent; What's to stop some other tinkerer from designing a bad weapon, like a gunpowder rifle, and then arguing that it should be buffed for balance (and when he gets shot down, accusing Radio of favoritism).
If there's an actual logical reason for it to be better, I'd be fine. For example, you could increase the blurad battery to have a much larger power supply, and say that the individual shots are far more powerful than a CutLas shot, to the point they can kill someone in Milnoplate due to the blast. Effectively the same result, but there's a logical explanation for it, rather than "Well, it shouldn't be weak, so it's strong."
Did that make sense?
Can namite burn in vacuum? I don't think so, and that's where tesla arc would shine. Plus in hypothetical "oh God, everything is potentially flammable, we can't have that!" situation, quite likely.
Namite should be able to burn in vacuum, yes. It's essentially thermite on steroids, and therefore should be self-oxidizing.
Didn't consider a scenario where everything burning would be bad. I'm not sure such a thing exists, though. Ordinary fire itself isn't really harmful to us unless we're protecting infrastructure or in a large building which could collapse. Even then, wouldn't spraying lightning around indiscriminantly be a poor idea? Lightning is pretty good at starting fires.
Guys, guys, don't we already have that? By the name of blaster pistol, and even a token cheaper than the old laser rifle? Sue, again, it loses 'cutting', but it gains 'explosive' and I honestly think 'cutting' and 'sweeps' are overrated. You can kill people just fine without those, and that's what matters, right?
Well, I think cutting things is actually a really valuable part of the lasrifle. It gets used quite a lot. That's a matter of opinion though.
There's useless, and there is "inferior, but different variant"; unfortunately, I think that's the lack of this that caused the lack of assaultsuit variants and the ongoing use of old-style variant battlesuits (as evident by Lars example). It's the reason why we're still keeping HGC in the Armory, despite the acknowledged monstrous inefficiency. It's sometimes good.
Do you think Lars would have chosen a long range BS over a long range AS, if such a thing had been available?
Anyway, 'inferior but different' is sort of the worst option in my opinion. If it's inferior, but looks different enough that one might not realize it's inferior, that's bad. It'll lead to people buying the thing when they have no good reason to. This is my primary objection to armory clutter- there's lots of people who don't even understand what old standard weapons are capable of, since they aren't
obsessive interested in the subject like me.
If I tell you that in Perplexicon, there were three gods that would help your character be unkillable, which one will you pick (with the goal of being as difficult to kill as possible)? Yo-drell, god of survival and stone, Flux, god of change and movement, or Blastel, god of battle and violence?
You likely wouldn't choose correctly since you don't have all the information.But, if we remove the inferior options, nobody will choose incorrectly. Everyone gets the best result, except for the rare fringe cases where a weapon happens to be the best through sheer luck.
Speaking of which, I now understood that we probably out to revamp the gauss weapons the way we did with laser ones (and yes, I still insist handlaser/laser rifle/possibly cutting laser are obsolete by now, it's the matter of speccing their replacement blueshard weapons). Maybe include a small blueshard in the gauss rifle magazine (and do away with the generators in the weapon)? It could both allow for increased power, rapid fire, and possibly lower weapon price as well (to keep with the trend of "1-token lasrifle replacement").
Have to provide a small and extremely cheap basic kinetic weapon option, I believe.
I'm not sure how good of an idea this is. I doubt we can get 1-token gauss rifles, and if we're allowed to increase the value of a magazine, it would make more sense to add ammo capacity. Also, it would mean overcharged shots won't work.
I've been wanting to make an automatic with a much lower caliber for awhile. I was hoping to make it cheap enough to serve as a better standard weapon than the GR.