Okay, this will be massive. Just like in old times! Damn, syv, I love these wall-of-text in-depth arguments you prompt us to make!
With a micro-hexplate coating on a shape-changing material, you could end up with a gun that would fire lasers any way you like. Door opener, horizontal slash, full diffusion, random pattern, etc. Only problem is that it might end up costing a token and be a bit fragile. On the other hand, it could be used with any beam weapon, probably including the PEW.
Actually, even if it costs a couple of tokens, it might be a very useful addon for laser weapons. Thanks for the idea!
So, you mean splitting up ‘close range’ into something like ‘very big beam, like a HEP’ and ‘extremely diffuse, few meters max range at best’?
No, God forbid, not. I might be visualising the HEP shot wrong, but I think it's
massive, to say nothing of going wider.
What I wanted to suggest is (since not so long ago Pyro reminded us that shotguns don't have that much of a spread as it goes figuratively) for there to be three settings (beside focused you mentioned earlier):
- something that goes thin at medium range and can even reasonably reach long range (default diffusion, taken as is from the original laser rifle default setting)
- something that goes moderately wide at medium range (think warhammer lasgun beam spread; about a fist-sized (or wider a bit) intersection at medium range - probably as 4x-7x diffusion laser rifle setting)
- something that goes wide and nice at close range (the original "shotgun" variant as 10x diffusion laser rifle setting)
And while I am not sure the latter one would be useful in blaspistol (with a 4x power setting, maybe? actually, sounds good and allows for the same 5-shots model as blifle), I think both the default first and additional second should be there, since it's the blaspistol to replace laser rifle first and foremost, not the blifle.
Indeed, something like a blazooka firing at a battlesuit will probably give an explosion. Note however that pw gave me the option for the blazooka shot to be either 'more cutting, or more explody' and I went for the first. Still, some explosiveness is to be expected.
Can that be made into a separate setting in and out of itself? Or reconsidered? Basically, I am wondering whether "explody" blaster weapons would have more of a cutting edge (pun intended) over "cutting" in terms of armor penetration, because you know - laser-resistant armors.
@Blaster weapon balance (Also Spektr and Testament)
...
Basically, if you're going to kill unarmored targets, you should get a Spektr; It has far more shots, plus a bunch of extra options. If you're going to kill armored targets, you should get a Testament; It also has far more shots, and is effective against heavier targets to boot. Tool use obviously doesn't work, since the Blifle fires in bursts, and is inferior to the Spektr anyway. I can't think of a role that someone (who's informed) would buy a Blifle. Maybe long-range sniping against lightly armored targets, but that's pretty narrow...
I didn't notice that Testament can do nice against armor, actually. Still, I agree with RC that maybe blifle shots can cut a bit better against armor than shardrifle bursts - or something.
The main advantages of Testament I see are that it can work as suppression weapon (unlike any other in the Armory), allows hitting multiple targets with a sweep (just as Spektr, but cheaper - for now), and offers 'kinetic' & 'electric' types of damage.
Spektr, while nice and continious and infinite, is still laser-rifle-power (unless overcharged, and that one is troublesome, damn the rules). And laser-rifle-power just won't quite cut quite often, as you put it - at the very least, even less than cutting-laser-power. That said, Spektr can fire in different wave-lengths, and can use overcharge and that's why I think it's not too overpriced for 5 tokens. (Still, I thought that a laser rifle can have infinite supply for 2 extra tokens - between the generator and circuitry. If it can be made that way for 1 extra token, it's all the way for Spektr to become cheaper - to the same price as blifle and shardrifle).
Now, blaster rifle... It offers high damage output, and costs extremely low for it. Seriously, it offers cutting-laser-power shots (or slightly better, see further) at mere 4 tokens. And then it also has both "laser" and "explosion" tyoe damage (which can probably constitute for better penetration) and folds the same cutting laser concentrated pulse of several seconds into a package of momentary blast - beside utility (no need to stay out of cover for that time!), it probably offers somewhat better penetration just as well. And even then, remember, not all things are small and armored (or large and armored) like UWM soldiers. Some things are large and unarmored but simply tough, and where Testament would offer a barrage over an area, blifle could probably make a steaming crater of that same area. Spektr probably could as well, but only over time or with an overcharge shot.
On weapon comparison: I think Radio summed it up nicely, but I am going to go over one piece specifically.
Brisant vs Hand cannon
Seriously? Well, I agree that they have somewhat similar loadout, but they are very different in nature - and, most importantly, ammunition.
Where Hand cannon is a direct fire weapon, Brisant is indirect fire. It is actually closest we have to proper "siege"/"artillery" (if small) weapon, besides the gauss cannon and LESHO. Even if it does not see much use with us, it is going to rock with our regular sod forces, I believe. Edit: Wait, it's not exactly direct fire weapon, as it appears, and it does have more ammo loadouts from the beginning. That said, while I presume that many of the features could be possibly copied over to Brisant 2.0 (if ever), I fully expect Brisant shells to be bigger and more filled with Fun substances (judging by the weapon caliber, if anything). And that's before we mention that Brisant shells come as 3-for-token.
And finally, the main reason I love Brisant so much - those same Brisant shells are explicitly stated usable as grenades; I even had negotiated with Piecewise that they come in three-packs, like all grenades do. They should probably replace the old grenades altogether at this point, I think.
((And yes, those grenades Maurice has on his belt? Yeah, Brisant ammo. ))
Cutting torch costs 3 tokens, is short ranged, and has a limited 'magazine'. It's actually nearly entirely inferior to a generator powered lasrifle, which also costs 3 tokens, but has infinite ammo and can also be used as a weapon. The only 'advantages' a CT has are the fact that it uses AUX instead of CON, and that it's harder to teamkill with it accidentally.
It has 10 minutes worth of "ammo" actually. That's
20 5 (wait, since when did we change from 30-second batteries to 120-second ones? Oh well) times more than what you could have of a laser rifle magazine. And it has more power at that - all at the expense of having absolutely shitty beam cohesion at range, and using a chemical solution for "battery" (i.e. a generator could not replace it, unlike with a laser rifle - without a major rework, I mean).
But it's a utility tool, and we were discussing laser rifle utility use - and there, undeniably, cutting torch trumps the lasrifle.
Perhaps we should make that thing infinite battery, for better balance. Anyone disagree? If not, we can propose it to pw.
As I said, I think it is in the fluff that cutting torch is the way it is because it uses certain chemicals to produce the laser beam - powerful and unfocused as it is. Installing a generator might be possible, but I think Sean's Red Hand summarises how well does a "conventional" power-fed laser work as a cutting tool (even if one was to discount the penalties from the originally inefficient handlaser design).
So - I don't think it's broken, so best leave as is.
This would require either changing how effective a cutting laser is, or changing how powerful the blifle is. PW has outright stated on multiple occasions that cutting lasers are not effective against battlesuits. Milnoplate is just a single layer of BS plate, so all those tests should be just as applicable to it.
See the arguments up above; I agree that cutting laser has troubles against battlesuits, but I think it can cut (if very slowly) and blifle isn't cutting laser; it has "explody" part and it compresses several seconds worth of cutting laser power into a single blast - which might both contribute to it penetrating battleplate better than "pure" cutting laser.
Since when have we upgraded weapons beyond their cspabilities because it would be balanced? We nerf them, sure, but PW typically doesn't outright give us buffs unless we use tricks like asking him the same question until he gives us a better answer.
...This is probably why there should have never been any "balance" talk in the first place. Keep everything to "physics", and let "physics" sort out which designs are more useful. But who ever cared about going "world reasons" instead of "balance"...Okay, I am going to agree with RC here that we'd ask to buff the blifle. You know why? Because there are "fluff" reasons to do so (it's still unspecified how many second worth of cutting laser power is blifle shot, the power level is far above blaspistol, etc.etc.). But most of all because I hate nerfing existing things when we could buff the new one; because I will
not suggest nerfing the Testament, for example. It's mean, it screws with backlog and makes for negative retcon, and I dislike that approach so much (despite it being the major one in ER). We've hit the power creep streak, so let us flow with it for now. I... do not think it should be the main M.O. for tinker-balancing from now on, but it could be a nice precedent for things like that to happen from time to time.
Really though, why would you think 5 cutting laser pulses per token would be a good price? Standard cutlas with low-tech battery gets 12 5-second pulses. Blurad is supposed to be entirely better, cost wise, so why is this battery so inferior?
I must agree with you here, so - yeah, it is yet another reason to increase the power output of a blueshard battery (and/or increase the number of shots).
Name a situation where you'd want a tesla arc over a namite thrower. I will then name five situations where you'd want a namite thrower instead, and then I will point out that the namite thrower is cheaper, has more ammo, and more types of ammo which make it more useful in more situations.
Basically, what person would choose the tesla arc, while informed about their relative merits? I don't think such a person exists, or if he does, he is extremely rare.
Can namite burn in vacuum? I don't think so, and that's where tesla arc would shine. Plus in hypothetical "oh God, everything is potentially flammable, we can't have that!" situation, quite likely. That said, though, it probably bears a bluerad-shard upgrade of its own, to make it a more viable alternative, but yes, it has its merits.
blueshard-powered laser rifle
Guys, guys, don't we already have that? By the name of blaster pistol, and even a token cheaper than the old laser rifle? Sue, again, it loses 'cutting', but it gains 'explosive' and I honestly think 'cutting' and 'sweeps' are overrated. You can kill people just fine without those, and that's what matters, right?
Yes, there are items that are inferior to others, but i wouldn't call that clutter.
I assumed you and I had the same definition. Here, I'm using it to mean useless waste of space.
There's useless, and there is "inferior, but different variant"; unfortunately, I think that's the lack of this that caused the lack of assaultsuit variants and the ongoing use of old-style variant battlesuits (as evident by Lars example). It's the reason why we're still keeping HGC in the Armory, despite the acknowledged monstrous inefficiency. It's
sometimes good.
Speaking of which, I now understood that we probably out to revamp the gauss weapons the way we did with laser ones (and yes, I still insist handlaser/laser rifle/possibly cutting laser are obsolete by now, it's the matter of speccing their replacement blueshard weapons). Maybe include a small blueshard in the gauss rifle magazine (and do away with the generators in the weapon)? It could both allow for increased power, rapid fire, and possibly lower weapon price as well (to keep with the trend of "1-token lasrifle replacement").
Have to provide a small and extremely cheap basic kinetic weapon option, I believe.
... aaand that's it! *Forumgasm*