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Author Topic: Nobody ever freaking attacks me anymore in 2014  (Read 70939 times)

Salmeuk

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #255 on: March 09, 2015, 08:36:27 am »

So much extra maths. Combat would bring the game to more of a chug than usual.

Combat calculations (even those that would account for wear and tear) pale in comparison to creature pathfinding and object tracking.
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Urist Tilaturist

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #256 on: March 09, 2015, 12:57:34 pm »

So much extra maths. Combat would bring the game to more of a chug than usual.

Combat calculations (even those that would account for wear and tear) pale in comparison to creature pathfinding and object tracking.

Yes, and they do not go on all the time either. The biggest crushes on the CPU are dwarf pathfinding and tracking objects, which is why walling off caverns and atom smashing waste helps with FPS.
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.

krenshala

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #257 on: March 09, 2015, 03:29:47 pm »

I thought it was temperature change calculations, then pathfinding, and then item tracking that were the top three in order?
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Aslandus

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #258 on: March 09, 2015, 06:16:15 pm »

I thought it was temperature change calculations, then pathfinding, and then item tracking that were the top three in order?
I don't think temperature change is the biggest drag, but it has almost no downside to turning off so it's usually the first thing people get rid of...

Eldin00

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #259 on: March 09, 2015, 07:08:54 pm »

I find that turning off temperature only makes enough difference to really be noticeable if I either have wildfires burning, or am moving around a lot of magma.
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Sadrice

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #260 on: March 09, 2015, 09:43:59 pm »

Spoiler (click to show/hide)

Oh...

I expected a gigantic creature of unparalleled size to be a tiny bit more pain resistant. I get that they can't hit a legendary swordsdwarf but it would be nice if they would not give in to pain after the first strike... :'([/spoiler]
Replying to ancient posts, but my pedantry demands it.  That giant basically got hamstrung, and a nasty broken ankle with the weight of a giant falling on it sounds like the worst compound fracture imaginable.  Yeah, the "gives in to pain" thing definitely needs some adjusting, but in this case it's kinda understandable.

Spoiler (click to show/hide)
I would consider that tissue to fall within the remit of "flesh" myself, but I understand that having receptors in the bones represents that. The numbers must still be reduced to stop monsters fainting as described earlier.
The problem is, if you want to call that flesh, than there's flesh through the entire bone.  The bone is filled with living tissue, not just the bone marrow, which is important for many things, but especially production of blood cells, but the entire part of the bone that looks solid is suffused with living tissue, including sensory nerves.  If you look closely, you can see small holes for nerves and blood vessels, but there are further holes that are microscopic.  Bone is not dead tissue, like hair or nails, it is living, which allows it to actively repair itself.
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Urist Tilaturist

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #261 on: March 10, 2015, 08:20:46 am »

The problem with gives in to pain is the lack of any sort of adrenaline to reduce the effects during combat. Adding it as a syndrome would be easy enough, as in this mod:
http://www.bay12forums.com/smf/index.php?topic=146737.0
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.

KingKaol

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #262 on: March 16, 2015, 10:16:05 am »

Update:

First goblin ambush on year 29! (after making some modifications to raw/objects/entity_default.txt):

Added [AMBUSHER] token to goblins
Added [SIEGER] token to goblins
Changed from level 2 -> level 1 for [PROGRESS_TRIGGER_POPULATION:1]
Changed from level 3 -> level 1 for [PROGRESS_TRIGGER_SIEGE:1]

Here are what the default settings seem to imply if I understand them:

- Only Dwarves and Humans have [SIEGER] token:- both have siege pop trigger set to level 3 (80 dwarves).
- Elves only have [AMBUSHER] token, they have a default non-siege pop trigger of level 1 (20 dwarves) so I'm not sure why I haven't seen any (unless ambushes are effected by the siege trigger level)
- Humans only have [SIEGER] token and non-siege trade trigger
- Goblins only have [BABYSNATCHER] (no ambusher or sieger) and a non-siege pop trigger of level 2 (50 dwarves). I think this means you won't see any goblins until you have 50 dwarves, and they will never ambush or siege
- Kobolds have [AMBUSHER] and [ITEM_THIEF] with the same non-siege pop trigger of 20 dwarves. I think the kobolds in my area were wiped out (the extinct dwarven civ from my reclaim has ownership of the cave but no civilized population)

So basically goblins will not attack until population is 50, only elves and kobolds will ambush, and only humans and dwarves will siege but not until population is 80.

By the way, if you have a currently generated world, these changes need to be made to the raws for that save.
« Last Edit: March 20, 2015, 02:53:21 am by KingKaol »
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Naryar

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #263 on: March 16, 2015, 12:12:35 pm »

I've done that as well. Maybe adding ITEM_THIEF to goblins makes them more aggressive ?

Vattic

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #264 on: March 16, 2015, 03:26:56 pm »

If I remember correctly SIEGER just makes them build and hang around a little camp fire when they do attack you.
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Graknorke

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #265 on: March 17, 2015, 06:56:50 pm »

If I remember correctly SIEGER just makes them build and hang around a little camp fire when they do attack you.
Aww, that's sweet.

On a sort of related note, do siegers have to eat or not? I know that goblins never have to, but what about humans if you manage to upset them?
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Proudnerd

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #266 on: March 20, 2015, 01:31:43 am »

If I remember correctly SIEGER just makes them build and hang around a little camp fire when they do attack you.
Aww, that's sweet.

On a sort of related note, do siegers have to eat or not? I know that goblins never have to, but what about humans if you manage to upset them?


Toady confirmed ages ago that siegers don't eat. The community was divided over the decision.
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Urist Tilaturist

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #267 on: March 20, 2015, 02:43:49 am »

They should. Even goblins should have to supply themselves with dwarf meat, or whatever they eat. It can come onto the map by caravans.
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.

Button

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #268 on: March 20, 2015, 09:44:27 am »

Goblins actually don't eat.
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Urist Tilaturist

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #269 on: March 20, 2015, 10:14:19 am »

Are they supposed to be sustained by some kind of force like a necromancer's enchantment?
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

For old times' sake.
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