Six months have passed. I'm beginning to equip my civilians now, training begins next month.
The Giantess Nemen Illuduthra has come!
A gigantic creature resembling a human, almost unparalleled in size![spoiler]
Oh...
I expected a gigantic creature of unparalleled size to be a tiny bit more pain resistant. I get that they can't hit a legendary swordsdwarf but it would be nice if they would not give in to pain after the first strike... [/spoiler]
Replying to ancient posts, but my pedantry demands it. That giant basically got hamstrung, and a nasty broken ankle with the weight of a giant falling on it sounds like the worst compound fracture imaginable. Yeah, the "gives in to pain" thing definitely needs some adjusting, but in this case it's kinda understandable.
Erm... While the "minerally" part of bones have no pain receptors per say, they are surrounded with tissue that *does*, called the Periosteum. When the fracture damages this layer of tissue, severe pain follows. Having the game put pain receptors inside the bone is an acceptable approximation of reality IMO. There may be too many, but there should be some.
I would consider that tissue to fall within the remit of "flesh" myself, but I understand that having receptors in the bones represents that. The numbers must still be reduced to stop monsters fainting as described earlier.
The problem is, if you want to call that flesh, than there's flesh through the entire bone. The bone is filled with living tissue, not just the bone marrow, which is important for many things, but especially production of blood cells, but the entire part of the bone that looks solid is suffused with living tissue, including sensory nerves. If you look closely, you can see small holes for nerves and blood vessels, but there are further holes that are microscopic. Bone is not dead tissue, like hair or nails, it is living, which allows it to actively repair itself.