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Poll

What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


Pages: 1 ... 197 198 [199] 200 201 ... 250

Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 291007 times)

Whisperling

  • Bay Watcher
  • Indefinite.
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2970 on: July 30, 2015, 04:49:19 pm »

Yes. That's why I specified we start with that part.
Also, I alredy have a better version of the ambient mana droping thing somehwere in Projects.

...and that's what I get for not checking the Doc. Sorry about that.
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ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2971 on: July 30, 2015, 06:43:30 pm »

Why is there time poop in the Armok-Brand testing section (column D)?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2972 on: July 30, 2015, 06:55:25 pm »

Wake me up when the next plot thing happens *falls asleep*

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2973 on: July 30, 2015, 10:29:39 pm »

-1 Mana

You add light to the shield, Making it much more bearable to carry, this also makes it shine somewhat.


The mining mech Has obtained several of everything you have encountered thus far by rechecking previous sites for leftover materials, including gems, Raritanium, Iron, gold, Copper, and platinum.

You start to gather everyone for a massive loot extravaganza, But Galarn't stops you.

"Can we try and leave a city for those good people to come back to? I know you are exited, but only about half of the things on that list are appropriate to loot, having belonged, in the loosest sense of the word, to the bandits."

"Gah, can't let me get away with cleaning out one entire city can you?"

"Correct."

Given Galarn't's dreadful morality, you and the gang take everything that wasn't originally in the city, such as the vehicles, mechs, food, and giant monster corpse, which has to be left in the capable hands of the mining mech, Crate Candy Corn and Galarn't.

You finish the cloning basin, which looks almost like a swimming pool with a tarp over it if you were being perfectly honest.

Using the mana at your disposal, you start 10 stomachs growing, which will be done tomorrow.

All of this assorted Junk Empties your mana reserves, Leaving you with a paltry 20 Mana.

You decide to go back to the castle and meditate to try and find Johnny's soul, you fail, which either means he has passed on, or you aren't close enough, He did die miles underground after all, and probably miles away too.

You pour Bloody Johnny's into bottles with with alchohol and water, cap them with simple glass corks and seek out the bandits with Jeanne, eventually finding a small group of them seated around a dying campfire, about 30 or so in total. there are probably several of these camps if you had to guess.

"Free Illicit Alcoholic beverages!"

They pull their weapons on you, and you and Jeanne do the exact same Mexican standoff style...

"Did you hear the man? Free. Illicit. Alcoholic. Beverages.

"I know one of those words. and you are lucky I liked it. Now tell me some more words that I know and like."

The beefy one says, brandishing a machete modeled after a combat knife.

Spoiler: Status (click to show/hide)


Spoiler: Goals (click to show/hide)

((HA, Plot right in your face! RIGHT AFTER YOU LEFT)
« Last Edit: July 31, 2015, 04:27:16 pm by Shadestyle »
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You are now having excessive amounts of fun

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2974 on: July 31, 2015, 12:12:25 am »

"free booze"
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2975 on: July 31, 2015, 09:46:58 am »

"free booze"
"We've got the kind that's on fire and the dumb kind."

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2976 on: July 31, 2015, 10:35:01 am »

The Pensieve is a Harry Potter reference.
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ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2977 on: July 31, 2015, 02:34:57 pm »

Designate object+Kinesis, when we get home.

Animate some psychotite mana when we get home, as well as some magicite.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2978 on: July 31, 2015, 02:46:32 pm »

I've been making a big list of spell fusions to try out when we get home. Kinesis looks like it will be rather useful. Also, "bind object" looks interesting.

Here's what I have so far:
Spoiler (click to show/hide)
« Last Edit: July 31, 2015, 02:48:28 pm by Whisperling »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2979 on: July 31, 2015, 04:27:29 pm »

"Free Booze."

You wonder just how... whatever it is these bandits are, because they immediately Ditch their weapons, and descend on the box of Soggy Johnny's like wolves to a carcass.

Before you know it, an impromptu party has broken out, and both you and Jeanne are standing off to the side, Soggy Johnny's in hand.

Spoiler: Status (click to show/hide)


Spoiler: Goals (click to show/hide)
Logged
You are now having excessive amounts of fun

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2980 on: July 31, 2015, 04:36:10 pm »

> Check around for any elites or anyone with secondary tallents/professions. Also, dare brave/stupid looking ones to try full Bloody Johnny's.

> Learn Perspectivity (2 pp) and Craft Magitech Core (5 pp)
(up next would be Casting Sigil, but those above take all our PP and Casting Sigil will need a full 7)
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2981 on: July 31, 2015, 05:04:54 pm »

What about Call Spirit? The longer Johnny has to be in the afterlife the harder it's going to be to convince his warden to hand him over.

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2982 on: July 31, 2015, 05:11:30 pm »

> Check around for any elites or anyone with secondary tallents/professions. Also, dare brave/stupid looking ones to try full Bloody Johnny's.

> Learn Perspectivity (2 pp) and Craft Magitech Core (5 pp)
(up next would be Casting Sigil, but those above take all our PP and Casting Sigil will need a full 7)

What exactly are you planning to do with magitech cores?
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2983 on: July 31, 2015, 05:18:18 pm »

> Check around for any elites or anyone with secondary tallents/professions. Also, dare brave/stupid looking ones to try full Bloody Johnny's.

> Learn Perspectivity (2 pp) and Craft Magitech Core (5 pp)
(up next would be Casting Sigil, but those above take all our PP and Casting Sigil will need a full 7)

What exactly are you planning to do with magitech cores?

golem army?
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2984 on: July 31, 2015, 05:39:27 pm »

Mostly they are a perquisite to a bunch of other stuff. Also, more autonomous minions.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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