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What do you want more of.

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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 291607 times)

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #960 on: December 20, 2014, 08:59:27 pm »

Ohhhh, that reminds me.
>Check our golem and our wands dead magic concentration.
SS: Attack the monster and get the bull to retreat to a corner of the room!
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #961 on: December 22, 2014, 11:38:07 am »

((It is really hard for me to explain what i meant by "concept", but basically, The fusion isn't your full metal alchemist, equivalent exchange, but rather the Romantic 'Greater than the sum of it's parts' Fusion, Kind of like Ni no kuni's, or Dragon quest's Alchemy. Fuzing a skeleton and a metal plate got a skeleton made of a metallic material that also happened to be very flat, and as you will see. the results of Fusion can be very unpredictable, but expected in hindsight.))

You summon forth Two Spheres of Flame Inhale, floating them beside you. Their glassy surface holds a roaring flame within. -6 Mana.

You place a skeleton and one of the spheres onto your fusion tarp, And A bright light Rises from both of them, they melt away, floating into the air before coming together in the middle of the Ritual circle. -1 Mana

You gained a sustained spell, who knows what it could do when activated?

Both of your Crackpots are full, Do you want to dump the spell sphere in one of them anyway? If so, which one?

The flower on your staff has stopped growing in length, and now seems to be "refining" itself, becoming more streamlined and sweeter smelling.

Tiny vines have begun to bud from the flower

Your Bone Golem Is progressing nicely, the Dead magic within has become A dark grey, to translate it into color terms.


Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Spells/Strategies (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
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The Froggy Ninja

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #962 on: December 22, 2014, 12:13:52 pm »

Rest. When we wake up we should Identify the spell and then make some nooks for dead magic storage in our peg leg.

ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #963 on: December 22, 2014, 12:41:57 pm »

Rest. When we wake up we should Identify the spell and then make some nooks for dead magic storage in our peg leg.
+1. Also, Skullduggery, continue attacking the Beast.
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Prophet

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #964 on: December 22, 2014, 10:26:50 pm »

Rest. When we wake up we should Identify the spell and then make some nooks for dead magic storage in our peg leg.
+1
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #965 on: December 23, 2014, 06:35:45 am »

((Ya, I figured. I'd assumed it was inspired by Homestuck alchemy actually, which works much the same way.))



> Prepare a Flame Inhale+Craft Scroll so you can breath it at a pile of like 20 papers.


> Use and Identify scroll on the skelleton spell


> Use and Identify scroll on the fenrir core
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #966 on: December 23, 2014, 02:35:48 pm »

You rest until morning, Your dreams are plagued by a premonition... A mysterious machine of war, re-purposed for a peaceful time, Blueberry knives, malfunctioning, coupons, the blur of strange images leaves you awake and uneasy. +16 Mana, +12 Health, +3 Elbow Grease, +1 Pontification Point.

You decide to shake off your Ominous dream by doing some early morning exercise, in a sense. You perform Flame Inhale, greedily sucking in magically enhanced air, ready to Burn. -2 Mana, +5 Flame charges.

The smell of carbon dioxide overwhelms your exhales for a moment, before your breathing returns to normal.

You gather up a pile of 20 sheets of paper, before Breathing a stream of fire at them, infused with the Identify scroll creation spell. -1 Flame charge, -2 Mana

At first, about 2 or three of them transform, but the magical flame lingers, Transforming more and more of them as it greedily sucks up magic in the air as fuel.

Before long all 20 sheets are transformed, but the sand and air directly around the pile smells like ozone and darkness, from the magical void created.

Little Imps begin to form without natural magic to keep them in their own dimension, but a quick smack from your staff sends them back to the pit, you should probably have a source of magic handy next time to 'feed' the fire.




Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Spells/Strategies (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
« Last Edit: December 23, 2014, 05:05:53 pm by Shadestyle »
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3man75

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #967 on: December 23, 2014, 02:55:02 pm »

Right then lets go save that princess!
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Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #968 on: December 23, 2014, 05:15:25 pm »

((OMG THe sheet POTENTIAL!!! EEEEEEEEEE! :D ))


> Use Skeleton Inhale infused with Flame Charge. Animate if it isn't already, and Identify.


> Cast a Sustained Sustain Spell


> Cast sustained Crackpot Sigil III and Fusion Sigil, then fuse the orbs, and Identify the result.


> Did the Imps leave anything behind?


> Experiment with making some kind of siphon for the Fenrir core, restoring it's ability to regenerate mana but immediately sucking it away.


> Use Identify scrols on glass canon, purple sword, and two on the Dwarven Extruder.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #969 on: December 23, 2014, 06:19:51 pm »

((OMG THe sheet POTENTIAL!!! EEEEEEEEEE! :D ))


> Use Skeleton Inhale infused with Flame Charge. Animate if it isn't already, and Identify.


> Cast a Sustained Sustain Spell


> Cast sustained Crackpot Sigil III and Fusion Sigil, then fuse the orbs, and Identify the result.


> Did the Imps leave anything behind?


> Experiment with making some kind of siphon for the Fenrir core, restoring it's ability to regenerate mana but immediately sucking it away.


> Use Identify scrols on glass canon, purple sword, and two on the Dwarven Extruder.
+1, and when we are done experimenting,
lets go save that princess!
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #970 on: December 23, 2014, 07:40:25 pm »

You use Skeleton inhale, and then use up the Charge along with a flame charge, Coughing up a cloud of fire, that forms into lifeless bones. Which you then animate. -2 Mana.

Amazingly, This creation seems to be absolutely hemorrhaging mana, 5% per turn just for existing! Likely due to the fact that it is essentially resurrected fire.

Spoiler: You identify it. (click to show/hide)

You cast a sustained sustain spell, It is an empty sphere which seems almost like a soap bubble, It should absorb any magical effect that triggers it, maybe. -1 Mana.

You cast A Sustained fusion spell, and a Sustained Crackpot three Spell, before fusing them. It creates an unstable looking sphere of interesting magic.

Spoiler: You identify it. (click to show/hide)

The imps left behind nothing at all, not even a hair.

Experimenting with Fenrir's Core yields little results, Using a tiny amount of your own magic, you get It's mana system going again, but you cannot think of anything to actually suck the magic out of him once it grows. Even worse, Fenrir is now ranting and roaring using some kind of sound creating spell. It really is annoying.  If you want to progress any further, you will need a concrete plan of action for draining the magic.

You take back the one mana that is still under your control before it progresses any further. and the Mobile fortress returns to blissful silence.




You Travel on in overdrive, determined to Save that princess and get this over with.

You catch up to the Rest of the Group who are standing around a dieing campfire, in front of a Sealed door, covered in massive Cracks and gashes.

"Oh good, You are here, Maybe you can help us. This door seems to be impenetrable. Our only clue is that the magic runes sealing it say; 'Seal this door to unseal this door'."

"The Heros has started trying to wedge it open with his sword."


"Leave it to Brawn to try and beat magic with force."


Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Spells/Strategies (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)

((*Shudders* That took a while...))


« Last Edit: December 23, 2014, 07:44:39 pm by Shadestyle »
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3man75

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #971 on: December 23, 2014, 07:47:18 pm »

If we can't use the door then make one. Use one of our explodey spells on blowing up the back wall.
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Generally me

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #972 on: December 23, 2014, 07:49:18 pm »

Our we could fix the door so it opens cause it's got a huge crack down it

Unless the heroes made that so ask the if they did it if yes blow open wall if no fix door
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The Froggy Ninja

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #973 on: December 23, 2014, 08:59:55 pm »

Our we could fix the door so it opens cause it's got a huge crack down it

Unless the heroes made that so ask the if they did it if yes blow open wall if no fix door
+1
Also ask what the demon paladin would trade for a powerful (but currently undescribed) magic weapon.
SS: Attack the beast.

ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #974 on: December 23, 2014, 09:35:59 pm »

So the atomic fusion sigil is basically a little sun?

Our we could fix the door so it opens cause it's got a huge crack down it

Unless the heroes made that so ask the if they did it if yes blow open wall if no fix door
+1
Also ask what the demon paladin would trade for a powerful (but currently undescribed) magic weapon.
SS: Attack the beast.
+1. If the Heroes are the ones who broke the door (or repairing the crack doesn't work), try copying the King's seal from his letter of permission onto the door in ink.

hehe. geddit? seal? huehuehue kekeke jajajaja
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