You use Skeleton inhale, and then use up the Charge along with a flame charge, Coughing up a cloud of fire, that forms into lifeless bones. Which you then animate. -2 Mana.
Amazingly, This creation seems to be absolutely hemorrhaging mana, 5% per turn just for existing! Likely due to the fact that it is essentially resurrected fire.
This object is a Skeleton made of Fire.
It Contains a Flaming Will, born from Fires natural Desire to burn, This functions as a soul in all ways save for one, and that is that it consumes magic rather than produces it.
It can convert flammable materials into more magic to sustain itself. this includes the ability to burn flesh, blood, or souls.
It is immune to most physical attacks, as they will pass through it, However, it can still interact with physical objects, so long as they are fireproof.
It's Strength is directly proportional to how much sustenance it has. at 100% it has a strength of 10, and at 10% it has a Strength of 1.
When under 10% sustenance, it collapses into a pile of flaming bones, unable to move until more fuel is provided.
Any and all damage taken goes to it's sustenance.
It can gain more than 100% sustenance, at diminishing returns.
You cast a sustained sustain spell, It is an empty sphere which seems almost like a soap bubble, It should absorb any magical effect that triggers it, maybe. -1 Mana.
You cast A Sustained fusion spell, and a Sustained Crackpot three Spell, before fusing them. It creates an unstable looking sphere of interesting magic.
This is A Crackpot Sigil of Atomic fusion. Objects placed within a container bearing this symbol will slowly melt into their atomic form, and then combine together into heavier and heaver Atoms.
They will not react to the inside of the Container, Or to themselves until removed from the container.
Unlike the other spells, This one will degrade over time, and will need to be recast every so often.
It can be learned from reverse engineering at a 10% chance, Using normal Spell learning rules.
If cast normally, it would consume an average of 10-15 mana.
If cast normally, It would require a reagent of One plutonium bar.
The imps left behind nothing at all, not even a hair.
Experimenting with Fenrir's Core yields little results, Using a tiny amount of your own magic, you get It's mana system going again, but you cannot think of anything to actually suck the magic out of him once it grows. Even worse, Fenrir is now ranting and roaring using some kind of sound creating spell. It really is annoying. If you want to progress any further, you will need a concrete plan of action for draining the magic.
You take back the one mana that is still under your control before it progresses any further. and the Mobile fortress returns to blissful silence.
This weapon is of poor quality. and has a 2% chance to shatter on use.
It can contain up to 6 Mana at a time, each mana providing about 20 Shots.
It is created using a ritual that requires burning up to 5 living humans in a fire, while dancing about. the ritual transforms the glass underneath the fire into Usable magic weaponry.
This is a Paladin's weapon, cast into a common junkyard after being too tainted with demonic and monstrous blood to be wielded by common mortals, it even goes so far as to increase demonic power in the wielder, and increase their resistance to holy magic.
Symbols along the side of the blade Read "διάβολος φτερό" Or "Devil wing"
These symbols allow a user to sheath it over their shoulder, and transform it into a demonic limb, this burns away most souls in the process.
On the Divinity scale, it is currently 84% Unbreakable.
It has a massive flaw in it's magical framework that demands both a paladin of righteousness and a demonic being wield it, this void makes it unsuitable for any real combat.
This Dwarven extruder is 1.9 Years old
It was made by Dameos Dreamhammer in the dwarven city of Chackeldwerm, approximately 501 Miles to the west.
It responds to any Dwarven command suitible for Automatic blacksmiths made no less than a year ago.
Some of the commands used by this device include. (The rest of the scroll is written in a runic script.)
Melt Metal
Craft Sword
Craft Dagger
Craft Tetrinominode
Craft Gauntlet
Craft Crown
Craft Hilt
Attach Hilt
Melt Delicate
Melt Non-metal (Only works on meltable non metals such as glass)
Apply Leaf
Craft Nail
Craft Screw
Craft Pipe
Craft Bolt
Craft Valve
Craft Container Cap
Craft Mace
Craft Hammer
Craft Crossbow Bolt
Craft Metal Bow
Craft Wire
Craft Chain
Split Alloy
Purify
Salvage
Craft Bar
Craft Rod
Craft Basic Shape
Craft Shield
Craft Platemail Chest
Craft Platemale Greaves
Craft Platemail leggings
Craft Chainmail Sheet
Engrave Runes
(The Commands Reach to the end of the second page, a Glowing signifies that another sheet can be added to extend the description, you add the entire list to your Spell books section.)
You Travel on in overdrive, determined to Save that princess and get this over with.
You catch up to the Rest of the Group who are standing around a dieing campfire, in front of a Sealed door, covered in massive Cracks and gashes.
"Oh good, You are here, Maybe you can help us. This door seems to be impenetrable. Our only clue is that the magic runes sealing it say; 'Seal this door to unseal this door'."
"The Heros has started trying to wedge it open with his sword.""Leave it to Brawn to try and beat magic with force.">Player attacks The beast!
>The beast lashes out, bit it misses!
Actions?
Day 6. Encounter 1
57/102 Health points
7 Elbow grease (Used for performing actions)
43 Zombiepower (This determines how big your tank-castle can be and still move.)
1 Pontification points (Spend these during peacetime To develop new actions and learn new Spells)
12 Mana (Cast spells with this)
4 Flame charges (Shoot fireballs or gouts of flame, Can imbue these with any spell you know.)
Level 5 Magic filled Catrat Roserod equipped (Bonus skill "Grow fruit", Requires mana to use. )
Level 1 Shotgun Headache equipped (Looks cool, enhances headbutts.)
:Spells:
You can choose how much energy you wish to put in a spell.
Splintered life: Animate dead plants using magic.
Raise Dead: Raise an Undead minion, requires (1X) corpses.
Sustain dead: Add days to a zombies sustenance.
Mutate: Attempt to warp a creatures flesh in any way you desire.
Melt Metal: Activate the Dwarven extruder, melting whatever you put in it.
Make Plate: Activate the Dwarven extruder, making a metal plate out of whatever metal you put in it.
Blood boil: Spend Health to gain mana.
Re-Dispel: Dispels a negative effect on the user, and recasts itself once for every point of mana used in the initial casting if the user is affected by another negative effect.
False Target: Creates an illusion of the user that draws negative effects onto it by sacrificing a small amount of your own health.
Flame inhale: Stores 10 charges of fire within your stomach, which can be imbued with any other spell you know and breathed out as either a fireball or a gout of flame.
Detect object, Spoken: Attempts to divine the location of an object by speaking it's name.
Blood circle: Use blood to create a circle that transforms blood poured onto it into ambient magic. 100% chance to learn
Ritual of Bloodsteel: Transforms any metal object into a bloodsteel version of it, Bloodsteel objects generate life energy when used, healing the user.
Craft Golem Core: Transform an object into a golem core, the material used affects the core's potential.
Craft Golem: Transform a Statue of any material into a golem, The statue must already be in the intended shape, Requires Golem Core.
Crackpot Sigil I: Engrave a magical symbol on a solid container, objects placed inside will slowly melt into their liquid form.
Changing Sigil: Draw a symbol on the ground, which allows you to manipulate a solid lump of matter like clay.
Circle of Life: Draw a circle where organic materials can be easily manipulated, requires material to make circle.
Deep quaff: Absorb ambient blood magic as Mana.
Fusion Sigil: Draw a symbol on the ground, which will fuse the concept of two objects placed inside.
Ritual of Living Metal: Transforms any metal object into a Living metal version of it, these objects are sapient and retain memories of before their awakening.
Craft scroll: Creates an identification scroll.
Self Proclaim: Causes a voice to announce your good and evil deeds of note.
Craft Cells: Create the most basic form of organic life, Requires Carbon, Water, and Sodium.
Crackpot Sigil III: Engrave an incredibly powerful symbol on a solid container, Objects placed inside will melt into their pure atomic form.
Sustain spell: Allows any spell to be cast as a glowing orb, which will only activate normally on your command.
:Strategies:
Using strategies consumes Pontification Points, but practicing them stimulates the mind a great deal, returning and potentially increasing investments the next day.
Reinforce: Call minions out of and into reserve, giving them bonuses during battle, 1 PP for a day of use, Increases PP regen.
(Undead require one of three forms of sustenance to survive, Flesh fed zombies can last for long periods and survive crippling blows, but are unintelligent and weak, Blood fed zombies require a constant source of blood, stored either in an organic or mechanical container, and are faster and stronger than their flesh fed brethren, but a single blow to their blood container will render them inert. and the final food is magic, either from you, an object, or a soul, These zombies can be intelligent, strong, and hardy, they also last forever with a soul, but souls are a difficult resource to acquire.)
Gnome, wizard and dwarf zombies, Sustained by flesh/magic:
17 Total Health points
4 days of sustenance (Dwarf gnome)
2 days of sustenance (wizard)
5 Zombie power
Level 1 Prehensile chest-and-back vine equipped (Dwarf)
Covered in Poison (Gnome Dwarf)
Level 1 wizard hat equipped (Wizard)
Level 1 wizard robe equipped (wizard)
Skeleton duo, sustained by magic:
72 Total Health points
193 Total Sustenance
2 zombie power
Covered in Poison
Wizard butler, Sustained by magic:
45 Health points
Feasibly unlimited sustenance
3 Zombie power
Level 1 Sturdy Stave equipped
Wolf zombie pack (3), Sustained by flesh:
153 Total Health points
4 days of sustenance
8 zombie power
Bandit zombies (4), sustained by flesh:
50 Total Health points
4 days of sustenance
4 zombie power
Fingernails, Inert
Criminal skeletons,(9) Sustained by magic:
135 Total Health points
901 Total Sustenance
12 zombie power
7 Level 2 Glass cannons equipped.
Ghastly Quote: Nevermore
110 Health
Golem core is functioning at 100%
1 Zombie power
Internal mana storage at 100% capacity, and 12% density.
Flat Skeleton, Sustained by magic:
90 Total Health points
100% Sustenance
2 zombie power
Giant skeleton
110 Total Health points
100% Sustenance
3 zombie power
Blood cattle
35/100 Health
0/1 Mana
Level 1 Facemask equipped (Looks scavengy)
Level 1 Inert Blood Nails equipped (Refer to fingernails in "Undead")
Scroll about Glass Cannons
Scroll about Devil wing
Scroll about Dwarven Extruder
Scroll about Skeleton Spell
Scroll about Fenrir's Core
18 Identification scrolls.
Goop covered bone
Core of Fenrir
Jug of ink, 99% full
4 Wooden panels
475 Sheets of paper
9 Charcoal sticks
1 Charcoal stick 99% left.
Burlap sheet (Slight damage)
Red and white flower
Scroll about Death melon
3 Heavily dented steel plates
Rusted Iron plate
Lightly rusted steel box
Tin Soup ladle
3 Tombstones
8 Corpses
12 Skeletons
Mantis blade
20 berries
5 Red hot seeds
Giant gourd
Tarp
3 filled bodybags
6 Scarred green bones
9 Purple gems
Shiny dust
1 plank of wood
Flawless Copper plate
Zigzerro Seed
3 Wolf corpses
2 druid's teeth
10 tasty fruit
1 Sturdy Stick
1 Juice filled Clay Jar
1 Oasis Water Filled Clay Jar, 99% full
2 Bone plates.
Sustained Spell, Flame Inhale
Sustained Spell, Unknown
Metal Tube Containing an alchemical recipe
3 Phoenix melon seeds
Reinforced juicer
Fabulous bed
Brawler's Blaster
διάβολος φτερό, The Devil Wing
Map of Eadlestein
King's permission
1 large human coin
10 small Human coins
Dwarven extruder
Canteen
Stump seat
7 Glass cannons
Homunculi
Circle of Life: Draw a circle where organic materials can be easily manipulated, requires material to make circle, Learned.
Craft Cells: Create the most basic form of organic life, Requires Carbon, Water, and Sodium, Learned
Craft Tissue: Combine and align cells to form tissue, Requires Cells, 50% chance to learn, Prerequisite "Craft Cells"
Craft Organ: Combine several tissues to make an organ, Requires Tissues and Cells, 25% chance to learn, Prerequisite "Craft Cells" and "Craft Tissue"
False life: Use organic compounds to create a fake creature, Requires Carbon, Water, Sodium, Iron and Soil, 25% chance to learn, Prerequisite "Circle of life" and "Craft Cells"
Alchemical sigils for dummies
Crackpot Sigil I: Engrave a magical symbol on a solid container, objects placed inside will slowly melt into their liquid form. Learned
Crackpot Sigil II: Engrave a magical symbol on a solid container, Objects placed inside will slowly melt into their pure chemical form. 75% chance to learn
Crackpot Sigil III: Engrave an incredibly powerful symbol on a solid container, Objects placed inside will melt into their pure atomic form. Learned
Fusion Sigil: Draw a symbol on the ground, which will fuse the concept of two objects placed inside. Learned.
Separation Sigil: Draw a symbol on the ground, which will split an object into two objects of equal value. 75% chance to learn
Changing Sigil: Draw a symbol on the ground, which allows you to manipulate a solid lump of matter like clay. Learned
Golem creation, a step by step process
Craft Golem Core: Transform an object into a golem core, the material used affects the core's potential. Learned.
Craft Golem: Transform a Statue of any material into a golem, The statue must already be in the intended shape, Requires Golem Core. Learned.
Craft Secondary Core: Create a golem core designed to serve as a backup when a golems main core is damaged. 50% Chance to learn.
Empower golem: alter a golems magical structure so it cannot cease function unless its core is rendered inert. 50% Chance to learn.
Blood Rituals, and the creation of living weapons.
Blood circle: Use blood to create a circle that transforms blood poured onto it into ambient magic. learned
Deep quaff: Absorb ambient blood magic as Mana. Learned
Ritual of Bloodsteel: Transforms any metal object into a bloodsteel version of it, Bloodsteel objects generate life energy when used, healing the user. Learned
Ritual of Living Metal: Transforms any metal object into a Living metal version of it, these objects are sapient and retain memories of before their awakening. Learned
Ritual of Vlad's Offering: Temporarily makes a blood circle transform blood into Random objects of value equal to the blood sacrificed. 25% chance to learn, Prerequisite "Ritual of bloodsteel" and "Ritual of Living Metal"
Defense against the dark arts.
Re-Dispel: Dispels a negative effect on the user, and recasts itself once for every point of mana used in the initial casting if the user is affected by another negative effect. Learned
False Target: Creates an illusion of the user that draws negative effects onto it by sacrificing a small amount of your own health. Learned
Previve: Places a revive token on the user, when the user's health dips to 0, they are automatically revived with 1 point of health for every point of mana spent casting it. 5% chance to learn.
Anti-Aura: Prevents Auras of any kind from affecting the user, 25% chance to learn, Prerequisite "Re-Dispel"
Divination, finding what can be found
Detect object, Spoken: Attempts to divine the location of an object by speaking it's name. Learned
Detect object, Sigil: Creates a sigil which will point in the direction of an object placed on it. 50% chance to learn.
Detect object, Destroy: Sacrifice an object to a map, and the locations of every object like it will be marked on that map. 25% chance to learn.
Unnamed Book
Random Utterances: This incantation has no instructions, or description. 5% chance to learn.
Random Utterances: This incantation has no instructions, or description. 5% chance to learn.
Random Utterances: This incantation has no instructions, or description. 5% chance to learn.
The art of Sustained spells
Sustain spell: Allows any spell to be cast as a glowing orb, which will only activate normally on your command. Learned.
The Dragon turtle's flame, a Dimensional guide to the elements part I
Flame inhale: Stores 10 charges of fire within your stomach, which can be imbued with any other spell you know and breathed out as either a fireball or a gout of flame. Learned.
Immunity Flame: Learn sheer control over your fire, it will only hurt what you will it to, even if spell infused. 25% chance to learn.
Magma Gulp: Store a globule of molten lava in your stomach to hawk up later, Can be imbued with any other spell you know, Requires swallowing a meltable object. 50% chance to learn
Dwarven extruder scroll
Melt Metal: Activates the dwarven extruder, Melting whatever you put into it. Learned
Craft Sword: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Dagger: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Tetrinominode: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Gauntlet: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Crown: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Hilt: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Attach Hilt: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Melt Delicate: Activates the dwarven extruder, Melting sensitive objects placed inside 100% chance to learn
Melt Non-metal (Only works on meltable non metals such as glass): Activates the dwarven extruder, Melting an object placed inside. 100% chance to learn
Apply Leaf: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Nail: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Screw: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Pipe: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Bolt: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Valve: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Container Cap: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Mace: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Hammer: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Crossbow Bolt: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Metal Bow: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Wire: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Chain: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Split Alloy: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Purify: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Salvage: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Bar: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Rod: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Basic Shape: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Shield: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Platemail Chest: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Platemale Greaves: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Platemail leggings: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Craft Chainmail Sheet: Activates the dwarven extruder, Crafting an object from Material inside. 100% chance to learn
Engrave Runes: Activates the dwarven extruder, engraving runes of a spell onto an object inside. 100% chance to learn
((*Shudders* That took a while...))