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What do you want more of.

Monsters!
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Loot!
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Science!
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Dialogue!
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Politics!
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Resource Management!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 289389 times)

ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #945 on: December 19, 2014, 11:41:29 pm »

Got it.
-snip-

"And lastly, the key factor that makes dead magic different from death magic is that Dead magic is truly and completely severed from it's source, Making it uncontrollable, Which is why you don't use dead magic to raise a corpse, as it would act of it's own accord, rather than mine, unless I took control myself. It is the same reason why souls without a body will eventually become powerful abominations, as the limitless trickle of magic from their souls become more and more divorced from their control, without a body that it can sustain, the dead magic attempts to preserve it's existence, by latching onto them, and absorbing them into a body made of uncontrollable magic.

Death magic is simply mana attuned to corpses Which I can use to manipulate them like puppets. much in the same way my magic allows my own body to move."

"Any questions?"

So dead magic is significantly different from death magic.

At this point, though, I think it's safe to assume that the good Mr. Froggy meant that we should pour death magic onto the soul, which might actually be a good idea.
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Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #946 on: December 19, 2014, 11:44:59 pm »

((Dead magic =/= Death magic, Necromancers can make and control both, Dead magic is any kind that is uncontrolled and unbound to any being's will, While Death magic is merely the magic obtained from dead or undead things. Pouring dead magic on a soul was already referred to as being a "Bad idea that nobody was stupid enough to try."))

You command the Hoard to go out and poke at the statue, Save for one skeleton, which you nudge close as possible to your master.

A bright flash of light is your only indicator as you Sense your master awaken.

you are now Valerik.

A bright flash of light is your only indicator as you awaken, laying next to a pile of bones and a very relived Wizard Butler.

"That was some party, My leg feels like you got it tied with piano wire, What did you do?"

"Well, That is just it..."

"What?-" you barely manage as you nearly fall to the floor in a heap.

"It is gone master."

"Is that so? Then this must be some ghost pain, nitwit!"

You Kick Wizard Butler in what you -think- is his ribs, and he jolts away shocked as your vision clears of the grogginess of sleep using the pain from your bound leg, which you discover to be very much so not there, and in it's place, bandages and black goop.

You apologize for your frustrations, and take back the reins of your undead. Now you can get back to business, as soon as you get used to not being able to walk on your own two feet anyway.

Your minions seem to be poking at some kind of statue, with a fancy looking eye and some expensive looking decorations.

You feel a warmth welling up in your black heart that Wizard Butler Kept the Loot train rollin'.


Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Spells/Strategies (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
« Last Edit: December 19, 2014, 11:47:14 pm by Shadestyle »
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ShadowHammer

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #947 on: December 19, 2014, 11:51:46 pm »

Make a new leg out of... hmm... should we use our sturdy wooden stick, or a skeletal leg? Probably a skeletal leg. Easier to control.
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XXXXYYYY

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #948 on: December 19, 2014, 11:57:24 pm »

((Dead magic =/= Death magic, Necromancers can make and control both, Dead magic is any kind that is uncontrolled and unbound to any being's will, While Death magic is merely the magic obtained from dead or undead things. Pouring dead magic on a soul was already referred to as being a "Bad idea that nobody was stupid enough to try."))
Obviously we should do it anyway. What could go wrong? :P
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Oooooooo. I know. ClF3. That should be a fun surprise.

3man75

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #949 on: December 20, 2014, 12:01:00 am »

I cannot ever turn down a peg leg.
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Yourmaster

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #950 on: December 20, 2014, 12:03:34 am »

((Dead magic =/= Death magic, Necromancers can make and control both, Dead magic is any kind that is uncontrolled and unbound to any being's will, While Death magic is merely the magic obtained from dead or undead things. Pouring dead magic on a soul was already referred to as being a "Bad idea that nobody was stupid enough to try."))
Obviously we should do it anyway. What could go wrong? :P
we could lose another leg... Let's do it.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #951 on: December 20, 2014, 12:28:06 am »

Why not a skeleton leg?
Construct a hollow bone shell connected to a knee joint connected to the rest of the leg, then to the foot.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #952 on: December 20, 2014, 06:25:37 am »

> Learn Sustain Spell. Put all the pointification points into this

> Shape 4 skeleton legs into a super-leg, with cavities in it that you fill with dead magic, then animate and attach to yourself.

> Use Identify scroll on fenrir core.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #953 on: December 20, 2014, 06:44:56 am »

Remember, one skeleton apparently is capable of forming a human sized shell about 2 mm thick, so if we made the leg hollow, we should only really need 1-2 skele legs.
However I do agree with having more cavities for dead magic.
At the end of this story the strip search will be having a hell of a time finding all of the little dead magic pockets.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Shadestyle

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #954 on: December 20, 2014, 02:46:26 pm »

You Realize you had three other minions, and call them out from under the tarp.

You then craft a peg leg using the skeleton that used to be your minion, before attaching it to your portal covered stump. -1 Mana, -1 Elbow grease.

You learn to sustain spells, Keeping them from blowing their load early, This should help you get out of a sticky situation. -4 Pontification points.


Spoiler: Goals (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Spells/Strategies (click to show/hide)

Spoiler: Minions (click to show/hide)

Spoiler: Materials (click to show/hide)

Spoiler: Items (click to show/hide)

Spoiler: Skill books (click to show/hide)
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Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #955 on: December 20, 2014, 02:57:22 pm »

> Make two Sustained Flame Inhale.
> Fusion Sigil one glowing orb with a skeleton and animate the result.
> Melt the other orb using crackpot sigil pot.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

3man75

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #956 on: December 20, 2014, 02:58:31 pm »

> Make two Sustained Flame Inhale.
> Fusion Sigil one glowing orb with a skeleton and animate the result.
> Melt the other orb using crackpot sigil pot.

Our face is burned and we're missing a leg..this kitty will never get adopted by kids.
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Prophet

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #957 on: December 20, 2014, 03:06:08 pm »

((Hi 3man.))
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Execute/Dumbo.exe

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #958 on: December 20, 2014, 06:08:58 pm »

> Make two Sustained Flame Inhale.
> Fusion Sigil one glowing orb with a skeleton and animate the result.
> Melt the other orb using crackpot sigil pot.
You do know that the fusion similar combines the concept of the two items, and the two items here is Fenrirs core and a skeleton? What concept do we have there, the soul of the destroyer and a... What concept would a skeleton have, actually?

Also, what other glowing core do we have?
Ohhhh, you mean the two sustained flame inhales, well, that's actually a good question there, isn't it, but what concept would a contained flame breath hold? And can we actually melt magic?
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Armok

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Re: (ISG) DR Mini: Necro-Mechanic
« Reply #959 on: December 20, 2014, 08:33:51 pm »

Ya I mean the sustained inhales not the fenrir core. As to you questions, that's exactly what we're hoping to find out. :)
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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