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Author Topic: 1909: Beginning of the Great European War  (Read 16573 times)

a1s

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Re: 1907: Revolution
« Reply #165 on: November 04, 2014, 07:56:23 am »

i wasnt sure i just assumed that radio is more prevalent in the cities while the more backwards areas are still relying on horse messengers who deliver the news...
It's too early for that. The first of what you might call "radio broadcasts" happened in late 1906. And it didn't start to happen regularly until the early '20s. Bear in mind that Nev itself is backwards and that although the titles says 1907, on average it's around 1890.

Send a press release to major newspapers,
Reminding people that the war has been won (despite constant sabotage by rebellious elements), and the army is demobilized. That although Thraka claims to want peaceful elections, he has taken our capital by force, asking no consent of the people, save for a thin strata of anarchists and riffraff. And finally that the Thrakists has stolen the money intended to distribute food to the starving. They may release a percentage to the areas of their support, and having no doubt embezzled the bulk of it, seek to line their pockets further by driving the country into debt.
Populace is urged not to engage in costly and easily rigged elections set up by corrupt individuals for transparent purposes, and remain strong.
buy food and distribute it among the people in controlled territories. (I'm not sure if we have the treasury, if not take the Rodarian Loan)
Ingratiate ourselves to the eastern garrisons and the returning veterans (make sure they get a piece of the food ration, settle some problems with land expropriation, etc.)
« Last Edit: November 04, 2014, 08:33:10 am by a1s »
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Evil Marahadja

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Re: 1907: Revolution
« Reply #166 on: November 04, 2014, 03:03:08 pm »

Ok, since I am the only one who havent posted I will do my turn now:

Message to all NAV rebels
Scandinavia condems the illegal occupation of the capital. Scandinavia is especially concerned with Scandinavian minorities in occupied territories. Unless the rebels reinstate the true NAV king and continue negotiations from there, Scandinavia may have to intervene to ensure the safety of our citizens. 

Modernization and corporation

Scandinavia has the most experienced army in the world. With a crushing victory at its hand Scandinavia is ready to develop several new weapons and doctrines to improve our fighting capabilities. Sweden will send some of our units from "Jägarförbanden" to both Italy and Rordalia. Scandinavia will start to produce the rifles and issue them to some of the regiments if "jägarförbanden" These special units will be called "Krypskyttar", and will work in pair of two and two.

Secondly a new Elite unit will be created called "Viking-förbandet" and will be the heavy stormtroopers inspired and trained by Italy. This will be the strongest and most ruthless men in the Scandinavian army, ready to take on the enemy in close combat.

Lastly an improved machinegun will be  co-developed.

Motorisation

Inspired by the recent success regarding motorisation, the universes will develop heavy vehicle able to travel where the infrastructure is bad or nonexisting. The northern resource-rich part of Scandinavia is still underdeveloped in terms of infrastructure, so this will help the Scandinavian economy aswell as providing the government with vehicles able to transport soldiers over vast distances no matter the terrain.



Form a University of Engineering
In Copenhagen a new University will open focusing on technological advances and engineering further helping Scandinavian progress.   
Scandinavia will start to develop its new automobiles to be usable in the farming industries, to make the process even more effective.

« Last Edit: November 04, 2014, 03:07:13 pm by Evil Marahadja »
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alamoes

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Re: 1908:Revolution... Continues?
« Reply #167 on: November 04, 2014, 07:44:59 pm »

Because of player vs. player interaction, the update will be delayed.  I'll be writing up a bunch of maps. 
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tntey

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Re: 1907: Revolution
« Reply #168 on: November 04, 2014, 07:46:11 pm »

 :-\
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micelus

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Re: 1907: Revolution
« Reply #169 on: November 04, 2014, 08:28:17 pm »

((Just to be sure, Lyrian is continuing with the invasion plans?))
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tntey

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Re: 1907: Revolution
« Reply #170 on: November 04, 2014, 08:40:00 pm »

Yesh, yesh
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tntey

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Re: 1907: Revolution
« Reply #171 on: November 05, 2014, 06:22:56 pm »

Can't wait to invade!
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

alamoes

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Re: 1908:Southern Front
« Reply #172 on: November 05, 2014, 11:29:49 pm »

I'll give you guys the first one of several pictures and info on Southern Front because I feel guilty about delaying the update. 


Spoiler (click to show/hide)

First battle of the war in the South, the Lyrian fleet quickly moves to invade the Mocori.  The Mocori have several arrays of defensive coastal cannons, but the Zeppelins are deployed to take them out.  Several are shot and crash, but altogether the tactic works quite well. 

The ships located in the naval base are quite few, only a handful of Predators.  They lose a good amount of casualties, but deal a fair amount as well. 

The Lyrian army begins the assault on the coast.  I'll post the rest tomorrow, for now, I'm going to bed. 
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10ebbor10

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Re: 1907: Revolution
« Reply #173 on: November 06, 2014, 02:43:28 am »

Never mind, found it.

We really do need an asset list though. I'm starting one.
« Last Edit: November 06, 2014, 05:53:08 am by 10ebbor10 »
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a1s

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Re: 1907: Revolution
« Reply #174 on: November 06, 2014, 05:57:18 am »

We really do need an asset list though. I'm starting one.
+1. And if you make it a googleDoc (with individual player sheets) you can get people to fill them out instead of you.
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10ebbor10

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Re: 1907: Revolution
« Reply #175 on: November 06, 2014, 12:20:55 pm »

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alamoes

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Re: 1907: Revolution
« Reply #176 on: November 06, 2014, 02:08:08 pm »

That will be incredibly useful, a lot of the time spent on this update is looking at what people have, because a LOT happened.   :P

Some of which are semi random events taking place in places you wouldn't expect because they're relatively stable. 

Thank you.  Update will be out today. 
« Last Edit: November 06, 2014, 02:16:26 pm by alamoes »
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alamoes

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Re: 1907: Revolution
« Reply #177 on: November 06, 2014, 05:27:29 pm »

I've decided to post the normal update, then post the maps latter. 

Lyrian

Spoiler (click to show/hide)

You invade the Mocori lands, seizing their capital, and forcing them to surrender.  These people are not used to warfare, it would seem.  Of use were the Airships, which were able to destroy many of the coastal guns.  Their leader comes to negotiate a surrender, but should they find another power to back them, a portion of the population will likely fight back. 

A new passenger airship line is set up to ship people across the atlantic.  This should provide a good revenue, but it is still more expensive than by ship. 

You gather up a bunch of eagles in an attempt to train them.  Unfortunately, unlike in the far east where such things are quite common, your people have no clue on how to train an eagle.  Small scale tests don't work so well, this will be a multi-turn thing. 

Italy

Spoiler (click to show/hide)

You create several new fleets of ships.  These ships are still pre-dreadnaughts armed with a heavy amount of weaponry though. 

The Mocori accept and ask for your help in the war.  Beg is more like it. 

Your radio team was close to a breakthrough, but with the war beginning, government attention switched to mobilization for war.  They'll have to turn to other sources of funding to continue. 

Oh, and several advisors are traded for.  You can now train storm-troopers and light infantry, but have done neither except for a small regiment of storm-troopers. 

Low Countries

Spoiler (click to show/hide)
Your fleet is sent out to intercept the Lyrian Fleet, but it finds a portion of the Lyrian fleet at home blocking it.  A battle is fought.  This happens on the northern front. (GM note: This is why I have to make so many maps, and to make it even better, someone requested the world map.  I'll likely make a European map as well.) 

The Predator is converted into a heavy destroyer type thing.  Lots of guns are added, but this adds to the weight of ammunition and takes away speed and survivability. 

A new kind of Autocannon, based on the Scandinavian gun, is created.  It is much heavier than the Scandinavian auto-gun.  You'll have to mass produce it and to use it. 

Rordalia

Spoiler (click to show/hide)
Fresh troops are sent down for an offensive in France, the French are tired, but their suicidal fervor compels them.  They are pushed back past the trenches.  An attempt to break out of the area and take control of the entire coast is made, but your army is pushed back into its fortifications.  You'll probably be  able to make the final push next turn, and take full control of the coast and inland.  The problem is that the enemy army trench lies directly out of sight to the south of the beaches, just out of sight of your ships.  Any more beach landings will be quite costly for both sides, because you know they are waiting in ambush.  The new gunsight is given to the troops, and snipers are the result, people who have absolutely mastered their gun.  These troops go undercover into the enemy line, and snipe officers and other soldiers deemed important.  This has sped up the slow atrition of the enemy army. 

The war board has decided to find a way to get through the enemy line.  The Italian Stormtrooper method is considered, but its weaknesses are also considered.  They focus on getting close to the enemy then causing disruption by use of close range weapons.  Longer range weapons will take the time to chew through their troops and rought them before they get close!  As such, two things are needed, the first, a method of getting close to the enemy without taking losses, the second, a method of disrupting the enemy from afar.  Your advisors decide that a strategy of heavy artillery would best break the enemy with the lowest casualties. 

A massive naval expansion is begun, and you now have a large enough navy to rival Italy's.  Mine laying submersibles are constructed, maybe it would be a good idea to mine an area. 

Nev

Spoiler (click to show/hide)

The military comes home.  Some armies are kept mobilized in wait of orders from the monarch.  Some disband in favor of the revolutionary government.  Some keep in

People all over attempt to fix the food problem.  The monarch has fled, and he is of no concern anymore.  Industry is pretty much abandoned, and large scale farming is set up.  Both sides set up a food distribution service.  Queques are quite long, but at least people get food eventually. 

A sort of political war begins, with both sides using the media to discredit the other.  The two sides are nameless, taking the name loyalists and rebels.  There are a lot more rebels than loyalists, and the loyalists have to take shelter and hide their ideals. 

The monarch spends personal cash to import food, and only the most brave are willing to eat from the hand of her anymore. 

As note, Scandanavians are providing asylum for the Nev monarch, which makes the diehard Nevians pretty mad.  They even pronounce it with an accent, and spell it NAV.  The Nevians think this is quite horrible. 

Scandinavia

Spoiler (click to show/hide)

Scandanavians located in Nev report circumstances of nativist killings.  Whether this is true or not is undetermined.  Unfortunately, the Scandanvian response was to condemn the Nev people. 

An elite division of shock troops is created.  The numbers are quite low, but these troops are the most vigorlessly trained. 

A truck was created with the purpose of high rpm driving, such that they can go up any surface.  They are fuel inneffecient though, and it would make a lot of sense to create a system of roads going north. As a note, they do have the problem of flipping over when going up high inclines or deaccelerating quickly. The don't go very fast either.   
 
An engineering college was developed to focus on the design of cars.  A good amount of these people will graduate and go into the automobile industry.  A good amount will help the government create new vehicles though.

Workers in the factories ask for better conditions, citing that a good amount are injured, and most injuries lead to job insecurity. 

Random Events

Spoiler (click to show/hide)

Workers in the Low Countries strike at a naval factory, but the strike is quickly put down.  With brute force. 

I still have to provide the World Map, and the Northern Front, along with the map of Europe.  I'll get this done latter. 
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tntey

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Re: 1907: Revolution
« Reply #178 on: November 06, 2014, 05:29:48 pm »

((Do I have to count eagle training in my three actions?))
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

10ebbor10

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Re: 1907: Revolution
« Reply #179 on: November 06, 2014, 06:11:49 pm »

Coalition to stop the Lyrian war of aggression

Leaders of the Low Countries have called for an international coalition against Lyrian agressors, which recently invaded the Morocci islands as well as, in defiance of all customs of war, attacked our fleet within it's home waters without a declaration of war. The lower Countries thus have no other choice but declare that a state of war now exists between our nations.

(On a side note, strange how Italy manages to pump out an entire navy using my designs and weaponry in 1 turn, while all my heavy industry barely accomplishes a thing.)
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