I've decided to post the normal update, then post the maps latter.
Lyrian
You invade the Mocori lands, seizing their capital, and forcing them to surrender. These people are not used to warfare, it would seem. Of use were the Airships, which were able to destroy many of the coastal guns. Their leader comes to negotiate a surrender, but should they find another power to back them, a portion of the population will likely fight back.
A new passenger airship line is set up to ship people across the atlantic. This should provide a good revenue, but it is still more expensive than by ship.
You gather up a bunch of eagles in an attempt to train them. Unfortunately, unlike in the far east where such things are quite common, your people have no clue on how to train an eagle. Small scale tests don't work so well, this will be a multi-turn thing.
Italy
You create several new fleets of ships. These ships are still pre-dreadnaughts armed with a heavy amount of weaponry though.
The Mocori accept and ask for your help in the war. Beg is more like it.
Your radio team was close to a breakthrough, but with the war beginning, government attention switched to mobilization for war. They'll have to turn to other sources of funding to continue.
Oh, and several advisors are traded for. You can now train storm-troopers and light infantry, but have done neither except for a small regiment of storm-troopers.
Low Countries
Your fleet is sent out to intercept the Lyrian Fleet, but it finds a portion of the Lyrian fleet at home blocking it. A battle is fought. This happens on the northern front. (GM note: This is why I have to make so many maps, and to make it even better, someone requested the world map. I'll likely make a European map as well.)
The Predator is converted into a heavy destroyer type thing. Lots of guns are added, but this adds to the weight of ammunition and takes away speed and survivability.
A new kind of Autocannon, based on the Scandinavian gun, is created. It is much heavier than the Scandinavian auto-gun. You'll have to mass produce it and to use it.
Rordalia
Fresh troops are sent down for an offensive in France, the French are tired, but their suicidal fervor compels them. They are pushed back past the trenches. An attempt to break out of the area and take control of the entire coast is made, but your army is pushed back into its fortifications. You'll probably be able to make the final push next turn, and take full control of the coast and inland. The problem is that the enemy army trench lies directly out of sight to the south of the beaches, just out of sight of your ships. Any more beach landings will be quite costly for both sides, because you know they are waiting in ambush. The new gunsight is given to the troops, and snipers are the result, people who have absolutely mastered their gun. These troops go undercover into the enemy line, and snipe officers and other soldiers deemed important. This has sped up the slow atrition of the enemy army.
The war board has decided to find a way to get through the enemy line. The Italian Stormtrooper method is considered, but its weaknesses are also considered. They focus on getting close to the enemy then causing disruption by use of close range weapons. Longer range weapons will take the time to chew through their troops and rought them before they get close! As such, two things are needed, the first, a method of getting close to the enemy without taking losses, the second, a method of disrupting the enemy from afar. Your advisors decide that a strategy of heavy artillery would best break the enemy with the lowest casualties.
A massive naval expansion is begun, and you now have a large enough navy to rival Italy's. Mine laying submersibles are constructed, maybe it would be a good idea to mine an area.
Nev
The military comes home. Some armies are kept mobilized in wait of orders from the monarch. Some disband in favor of the revolutionary government. Some keep in
People all over attempt to fix the food problem. The monarch has fled, and he is of no concern anymore. Industry is pretty much abandoned, and large scale farming is set up. Both sides set up a food distribution service. Queques are quite long, but at least people get food eventually.
A sort of political war begins, with both sides using the media to discredit the other. The two sides are nameless, taking the name loyalists and rebels. There are a lot more rebels than loyalists, and the loyalists have to take shelter and hide their ideals.
The monarch spends personal cash to import food, and only the most brave are willing to eat from the hand of her anymore.
As note, Scandanavians are providing asylum for the Nev monarch, which makes the diehard Nevians pretty mad. They even pronounce it with an accent, and spell it NAV. The Nevians think this is quite horrible.
Scandinavia
Scandanavians located in Nev report circumstances of nativist killings. Whether this is true or not is undetermined. Unfortunately, the Scandanvian response was to condemn the Nev people.
An elite division of shock troops is created. The numbers are quite low, but these troops are the most vigorlessly trained.
A truck was created with the purpose of high rpm driving, such that they can go up any surface. They are fuel inneffecient though, and it would make a lot of sense to create a system of roads going north. As a note, they do have the problem of flipping over when going up high inclines or deaccelerating quickly. The don't go very fast either.
An engineering college was developed to focus on the design of cars. A good amount of these people will graduate and go into the automobile industry. A good amount will help the government create new vehicles though.
Workers in the factories ask for better conditions, citing that a good amount are injured, and most injuries lead to job insecurity.
Random Events
Workers in the Low Countries strike at a naval factory, but the strike is quickly put down. With brute force.
I still have to provide the World Map, and the Northern Front, along with the map of Europe. I'll get this done latter.