Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 40 41 [42] 43 44 ... 87

Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80708 times)

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Act 1 Finished
« Reply #615 on: November 09, 2014, 04:00:16 am »

I dont think it possible to crank out that many mines, there too many step to it and it take too long to be beneficial.


smith-eng guild take quite a lot of iron...
Iron isn't the limiting factor really, with an iron income of 2 you can produce the infrastructure needed for a cavern mine every 3 turns.
The limiting factors early on are labor (since you need 13 labor per cavern mine, which is pretty significant early on) and inspiration (which can take up to ten turns with a single library).  Later on it's population, wood and time (since there is a significant lead time).

One per 3 turns is a bit optimistic since you did have enemies to deal with but if you spend the whole game only on infrastructure and found a foreign supplier of wood having +15 iron per turn by turn 50 is fairly reasonable.

Also, while focusing on infrastructure is pretty clearly suboptimal in the short (and even medium term) in the long term it is needed to win, and having twice as much iron income because you built up your infrastructure will win you the game when you produce twice as many troops as he can, even if he initially has more.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Act 1 Finished
« Reply #616 on: November 09, 2014, 07:20:11 am »

Spoiler (click to show/hide)
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Act 2 - The Danish Invasion
« Reply #617 on: November 09, 2014, 07:29:03 am »

Spoiler: 865 AD (click to show/hide)
Spoiler: Battle Log (click to show/hide)

The Picts handily deal with the meagre raiding party while their King is marching far south on Mercia. The Irish and Anglosaxons move to intercept the slightly larger forces with no great concern.

"Is this it!" scoffed High King Conchobar.

Little did he know that this was only the beginning...


Dane Invasion Rules: The Danes will spawn new units at the edge of the map each year that they still have cash. Other than axemen and longboats, they can only spawn units that they already have on the board. They spawn after each turn is resolved. They can be bought off: Danes will not attack a player's cities the following year if they are given 50 gold.

Turn 52: 866 AD

Player interface
Admin Interface

Mercia - Rolepg
Wessex - Varee
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
Danes - NQT
Logged

Varee

  • Bay Watcher
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #618 on: November 09, 2014, 08:23:50 am »

wait so if peopel keep paying them, they will keep spawning?
Logged
Living on the opposite part of the world is sometime a problem

Varee

  • Bay Watcher
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #619 on: November 09, 2014, 08:29:10 am »

umm can boat move in river?
Spoiler (click to show/hide)
« Last Edit: November 09, 2014, 09:09:33 am by Varee »
Logged
Living on the opposite part of the world is sometime a problem

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #620 on: November 09, 2014, 09:39:07 am »

wait so if peopel keep paying them, they will keep spawning?
Well, yes. That is how extortion works.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #621 on: November 09, 2014, 09:48:06 am »

Spoiler (click to show/hide)
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #622 on: November 09, 2014, 11:09:41 am »

Spoiler: Danes (click to show/hide)
« Last Edit: November 09, 2014, 08:57:06 pm by notquitethere »
Logged

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #623 on: November 09, 2014, 05:47:53 pm »

umm can boat move in river?
Nope.

Spoiler: Ireland turn 52 (click to show/hide)
Hmmm... At this rate they may indeed end up as a real threat if they manage to survive a while.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #624 on: November 09, 2014, 05:58:01 pm »

Does it cost the entirety of movement to land forces?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #625 on: November 09, 2014, 06:26:31 pm »

Spoiler (click to show/hide)
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #626 on: November 09, 2014, 07:02:41 pm »

Does it cost the entirety of movement to land forces?
No. But it does take an entire turn to enter a city that's at least at population 3.
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #627 on: November 09, 2014, 07:19:43 pm »

Does it cost the entirety of movement to land forces?
No. But it does take an entire turn to enter a city that's at least at population 3.

City actions are completed before army movement, correct?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #628 on: November 09, 2014, 07:24:52 pm »

Does it cost the entirety of movement to land forces?
No. But it does take an entire turn to enter a city that's at least at population 3.

City actions are completed before army movement, correct?
Yes
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: The Dark Age - A Vanigo Empire Game - Turn 52 - More Danes?
« Reply #629 on: November 09, 2014, 07:36:28 pm »

Spoiler (click to show/hide)

By the way Pictland, why are you continuing your southern campaign?  Considering your military, the most will probably spawn near your shores in order to balance the difficulty in fending them off.

Plus, only way to win now is to beat the danes.
« Last Edit: November 09, 2014, 07:45:24 pm by Zanzetkuken The Great »
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
Pages: 1 ... 40 41 [42] 43 44 ... 87