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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80585 times)

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Last Turn Before The Danes!
« Reply #600 on: November 07, 2014, 05:07:13 pm »

Spoiler: Ireland turn 50 (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Last Turn Before The Danes!
« Reply #601 on: November 07, 2014, 05:57:47 pm »

I've got 31 labor and nothing to spend it on.

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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Last Turn Before The Danes!
« Reply #602 on: November 07, 2014, 06:11:50 pm »

I've got 31 labor and nothing to spend it on.
This is a very clear sign that you should have built more cities.
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Last Turn Before The Danes!
« Reply #603 on: November 07, 2014, 08:26:31 pm »

I've got 31 labor and nothing to spend it on.
This is a very clear sign that you should have built more cities.

Well, main reason is that wood and iron are bottlenecks.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Last Turn Before The Danes!
« Reply #604 on: November 07, 2014, 08:31:55 pm »

I've got 31 labor and nothing to spend it on.
This is a very clear sign that you should have built more cities.

Well, main reason is that wood and iron are bottlenecks.
Ah! A clear sign you should have pillaged someone else's wood and iron supply  ;D
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Last Turn Before The Danes!
« Reply #605 on: November 07, 2014, 10:27:12 pm »

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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Last Turn Before The Danes!
« Reply #606 on: November 08, 2014, 06:30:10 am »

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notquitethere

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The Dark Age - A Vanigo Empire Game - Turn 50
« Reply #607 on: November 08, 2014, 07:38:46 am »

Spoiler: 864 AD (click to show/hide)
Spoiler: Battle Log (click to show/hide)



ACT 1 - Wars of The Hexarchy

Some Picts delight in the fire. They razed to the ground the small settlements of Richmond and Middlesborough but their hunger for destruction was not sated. In a final act of viciousness, they burned to the ground the ancient stronghold of York, pulling down its Grand Bazaar and collapsing in its Cavern Mines, smashing the guildhouses, banks and marketplaces and leaving only a pile of smouldering rubble. Bitter that they were unable to drive the Anglosaxons from their homeland, and perhaps regretful that they never contested Ireland, they could but wait and prepare for the next invasion.

The Picts Lost.

The Northubrians had suffered a long decline. Their handful of remaining refugee encampments were soon to be taken (and probably razed) by the Picts or the Welsh. While in their cups, some boasted of their chances in ousting the Irish or defeating the Picts, but their glory days were long over.

The Northumbrians Lost.

Mercia still had the greatest of its cities, Lincoln and Birmingham, but its lands were overrun by the revanchist west saxons and the Picts had reduced their northern lands to acre upon acre of burning fields. Their remaining men were strong but few in numbers, dedicated mostly to defending the capital. They managed to all but entirely beat into submission their Northumbrian rivals, but they had allowed Wessex to grow strong and bountiful. Their long peace with Wales had given them a safer border but an early invasion might have left them in a stronger position. Now they could but hundle and scheme ere the Danes come.

The Mercians lost.

The Irish High King Conchobar was old indeed and he very nearly saw his dream of four parts in five of Ireland under his sway. He could have done it easily enough so close was he, but he was a wise leader and sacrificed his dream to focus on the inevitable threat of bearded men in boats with axes and swords.

The Irish lost.

The Welsh had spent many years untouched in their mountain halls, canny in their diplomatic dealings and clever to avoid anyone taking too much an interest in them. The wise king Cyngen ap Cadell had had a long reign, outlasting the impermanent and warlike anglosaxon and Pictish kings that fought and died beyond their borders.

The Welsh won.

Many men, and at least one king, had died to protect it, but through offensive expansion the West Saxons had ensured the safety and security of their cities, foremost of which was Winchester, perhaps the greatest city in all the isles.

Wessex won.



Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja (Currently auto'd by the mod)
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk



I'm just finalising the Danish threat now, which will deserve a new post.
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Act 2 - The Danish Invasion
« Reply #608 on: November 08, 2014, 08:18:28 am »

Act 2 - The Danish Invasion

In the Spring of 865AD, Viking Raiders were afloat on all sides of the British Isles, with a great flotilla of longboats spotted approaching the Irish sea and many raiders fresh from conquering the Shetlands. Landing in East Anglia, Ivar the Boneless and his brother Halfdan Ragnarsson spy a country ripe for the taking. With a vast army at their side, only a concentrated strike could possibly stop their Heathen Army!

Turn 51: 865 AD - The Danes Have Arrived

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Mercia - Rolepg
Wessex - Varee
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
Danes - NQT
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Act 1 Finished
« Reply #609 on: November 08, 2014, 08:49:36 am »

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« Last Edit: November 08, 2014, 11:20:02 am by Kashyyk »
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Act 1 Finished
« Reply #610 on: November 08, 2014, 09:27:57 am »

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Here's a thought: if we defeat the danes, we could do an invasion of Europe of our own, with our current income GM'd in, or have a line of cities in the north-nortwest corner that give the resources, acting as placeholders.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Act 1 Finished
« Reply #611 on: November 08, 2014, 04:56:19 pm »

Spoiler: Ireland turn 51 (click to show/hide)
My invasion fleet is easily dealt with. The Danes should be able to land their troops without any problems, but both their fleet and army will be easily crushed the turn after they land. I suspect I could deal with a force twice as large without much problem. 9 maxed out knights against their land troops is no contest at all, as is 6 galleons against 11 longboats.

The same will be true for the picts in the extreme north, all those raiders will be wiped out within the turn. Having them be attacked with a landing force of 4 units is pretty much a joke.

The only army that could be a threat is the heathen army over to the east. But Wessex has 65 units, and the attacking army has a measly 23. Like all the others, it will be crushed in a turn or two when wessex gathers its armies. If they go attack Mercia they stand a chance at doing real damage, but even then they will just be crushed underfoot when either Wessex goes north or the Picts come south.


Now, if all these armies were twice as big (and the picts 5 times) it might give us a bit of pause, but they would still be defeated in swift order. It might be a bit more even if they were 3X as big as they are now (and the picts 10X), if you want them to be a real threat they need a ton of reinforcements. As is they won't even delay the Picts invasion a single turn, and will just cost me+Wessex a turn or two to wipe out their fleets.
E: Or you could make their reinforcements keep pouring in every single turn for a while. That would at least make them significantly more threatening.
« Last Edit: November 08, 2014, 05:04:10 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Act 1 Finished
« Reply #612 on: November 08, 2014, 11:49:02 pm »

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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Act 1 Finished
« Reply #613 on: November 09, 2014, 01:37:47 am »

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Urgh.

I think if I did this again I would have focused on using my size and food income to become an economic powerhouse first; would only take me 7-8 turns from the start to get out a Cavern Mines, and maybe 4 turns for the next one, and could get out another one every 3 turns or so at least if I was going about it right from that point on.
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Optimize anyway.

Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 50 - Act 1 Finished
« Reply #614 on: November 09, 2014, 01:42:59 am »

I dont think it possible to crank out that many mines, there too many step to it and it take too long to be beneficial.


smith-eng guild take quite a lot of iron...
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