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Author Topic: The Lone Isle RPG III  (Read 14111 times)

GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #375 on: October 08, 2014, 05:12:51 pm »

Ketsuki stood back. "Then I leave it to your expertise."
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Varee

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Re: The Lone Isle RPG III
« Reply #376 on: October 08, 2014, 06:49:02 pm »

((I guess Fia got no idea this is happening?))
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IcyTea31

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Re: The Lone Isle RPG III
« Reply #377 on: October 08, 2014, 11:22:02 pm »

((I guess Fia got no idea this is happening?))
((No, but the alarms probably woke you up and caught your interest on what is going on outside.))
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sjm9876

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Re: The Lone Isle RPG III
« Reply #378 on: October 09, 2014, 09:36:40 am »

((If you want to stay in we can say she came downstairs at the noise and is now with the group. Or you can go on a SOLO ADVENTURE! until you remeet. Your choice.))

 The locks appear to be entirely mundane.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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IcyTea31

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Re: The Lone Isle RPG III
« Reply #379 on: October 09, 2014, 10:00:41 am »

Try to pick the locks. If fail, try to break them with my crowbar and hammer. If fail, try to break the hinges of the grate instead.

((Plan A, Plan B, Plan C... Let's hope we won't need Plans D, E or F.))
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sjm9876

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Re: The Lone Isle RPG III
« Reply #380 on: October 09, 2014, 10:26:22 am »

 (16,12,13;+4+3-2) Chance works quickly and quietly, and whilst she occasionally glances over her shoulder regretfully at the figures rushing past in the street, her hands stay steady.
 When she is finished, Gunnar pulls the grate open and ushers the group through, leading into a small, cramped tunnel, only just large enough for the large being to fit himself, and the crawling. The others are somewhat more comfortable, but none especially so.
 Then a roar sounds overhead, and with only one way to go, the group crawls in the damp. The stonework is slick with a thin layer of frost, covered itself with a fingers width of water, but the ground is level.
 It soon ends just above the ground of a small chamber. The floor here is sloped downwards towards one corner, where a hole sits, leading straight downwards. Another two tunnels lead into the chamber, the first of which is similar to the one behind the group, though significantly wetter. The second is just large enough for an ogre to pass through with a bowed head, and seems to have both the steepest upwards slope and the least moisture.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Varee

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Re: The Lone Isle RPG III
« Reply #381 on: October 09, 2014, 10:35:14 am »

((I dont want to split off so i guess she came down when sue heard the alarm and follows the group then.))
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IcyTea31

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Re: The Lone Isle RPG III
« Reply #382 on: October 09, 2014, 10:48:51 am »

Whisper to compensate for echo:

"Which way?"

If he doesn't know, check out the hole in the corner.
« Last Edit: October 09, 2014, 10:52:53 am by IcyTea31 »
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kj1225

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Re: The Lone Isle RPG III
« Reply #383 on: October 09, 2014, 10:54:09 am »

Anthony looks to the large person.
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sjm9876

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Re: The Lone Isle RPG III
« Reply #384 on: October 09, 2014, 11:36:19 am »

((Ok, Fia's with the party then.))

 Gunnar nods to the larger passageway, before spitting as glob of blood on the floor. His voice seems to wheeze even worse than before.
'Should be that way to the main tunnels.'
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #385 on: October 09, 2014, 11:40:33 am »

"We do have a healer, Gunnar."
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IcyTea31

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Re: The Lone Isle RPG III
« Reply #386 on: October 09, 2014, 11:43:51 am »

"That way, then, unless you listen to reason and get healed already."

Once we start moving, get stealthy and take point.
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kj1225

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Re: The Lone Isle RPG III
« Reply #387 on: October 09, 2014, 01:13:35 pm »

Anthony shrugs and goes through unless requested to heal.
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sjm9876

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Re: The Lone Isle RPG III
« Reply #388 on: October 09, 2014, 01:17:49 pm »

 'No.'
 You get the feeling he would have shouted if not for the echoes. Regardless, he pushes on ahead of the group, and it is only after a minute has passed that he lets Chance take point. Numerous small side branches enter the main tunnel, but these are all smaller and drier than that which the group entered through. The tunnel itself is bare but for the faint traces of mildew at the bases of the walls and light runes engraved into the ceiling, and the only sounds are the groups footsteps and the scurrying of the odd rat.
 A few more minutes pass and the tunnel starts to level out, and it is almost flat by the time the end is reached. A small door, made of iron bars and slightly smaller than the average dwarf, is set in the wall. It opens easily to the touch, though Gunnar mutters slightly to himself as he bends double to pass through.
 'Old bloody dwarves. Took them too damn long to get used to biggers.' Chance hears as he enters the chamber beyond.
 The chamber itself is a vast space, the size of a feast hall, with a height to match. Two rows of pillars run along it, flanking the main road that passes down its middle. The group has entered from one of a myriad of side passages, though the rust on their gates' hinges indicates they haven't been used for decades at the least.
 Gunnar strides out into the middle of the road with a grunt of disgust.
 ’Bloody Dwarv-’ A fit of coughing cuts him short, and blood leaks out over the top of his gorget. When he carries on, his voice is much weaker.
 ’Maybe we had best stop here. Bloody dwarves don’t leave signposts.’ He motions for Anthony to come closer. ’You say you’re a healer right? Could we head a short way back down that passage and you can fix me up?’
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #389 on: October 09, 2014, 01:22:40 pm »

"Then do so quickly. I have no wish to lose the Saint's trail if you perish."
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