Trader of Favors, a Pactbinder.
Physical traits
Weary and Weak My power has been drained from me entirely, it will take time for my significantly weaker body to adjust to the shock.
Bleary Eyed My demon eyes have been taken from me, the mortal one's left in their place will take time to get used to.
Various Minor Injuries These things take a toll on me for now, but they will fade in time, especially if i can find some source of power to feed on...
Skills
Mercantilism (+5) Without skill in bargaining a pact-binder would be next to useless at his trade. My dealings with folks all over the multiverse give me a strong understanding of basic economics of all sorts.
Power Brokering (+5) I am quite skilled in the subtle magic of transferring and consuming power, and in reaping the maximum Spritual benefit from my dealings with mortals
Clerical Skill (+5) I know how to keep careful records and write contracts without loopholes. I'm also handy at digging through information quickly and effectively.
Inventory
Fine Quality Clothes (Worn)
-Hell-Forged Sword (worn on belt)
-Stone of Hellstuff (left inner breast pocket)
-Directions/shopping list (right inner breast pocket)
Finely improvised moth eaten linen Bag. (worn on back.)
-Crude Torch
-A bottle of Gila monster venom
-two vials of adder venom
-3 gold coins and a copper coin.
-A thick stack of paper bound by string.
-A bottle of ink
-Several quills
-Small Leather bag (inside sack)
--Various semiprecious stones
--Chyroprase studded Hematite ring.
Leather Alchemist's Satchel
-Hemp Rope
Perquisites
Linguist " I've learned many languages across the span of many worlds. While i havn't retained all of those languages i did make sure to protect the knack i have picked up for learning them quickly."
Debt Metabolist "Not all demons possess the power to manipulate debt by their own power and use it to their own ends, i do."
Ebbakian Speaker "I have a very basic grasp of the language. My novice level is enough to hinder communication, but with patience both from myself and others i can make myself understood.
Student of the Arcane "I have some small grasp on arcane theory. Not enough to help me practically, but the knowledge could still prove useful."
Metaphysical Hoard
Mortal Suffering (0.4)
Mortal Joy (0.5)
Mortal Despair (0.1)
Mortal Lust (0.3)
Mortal Greed (0.3)
You excuse yourself from the pub, but not before asking a fellow patron where you might find a cheap tavern with a rough-and-tumble sort of crowd. He looks you up and down before grimacing and giving you directions to a place nearby, in a district he calls "The inner ring", which he makes sure you know is different from "the centre ring".
Before leaving the area, you make sure to purchase some sturdy hemp rope appropriate for tying up a human. It strikes you that this flimsy material could also keep *you* captive, something that would not have been true a week ago. You remind yourself that it will be only a couple more days before a vestige of your old strength is returned to you.
Navigation 1d20+2(directions)-3(poor understanding of territory)= 2
You *think* you're in the inner ring. It seems to be some sort of poor residential area, full of sturdy but very aged housing in disrepair. You may have taken a wrong turn somewhere, where you thought there would be a tavern was just some sort of butcher shop. Just as you begin to consider retracing your steps and trying again you find your path blocked by an upturned cart, and are forced to take a back alley to go around it.
Observation 1d20= 18
As you do so, it strikes you that is a bad idea, this is almost certainly a trap. An upturned cart appears behind a corner with no sound of commotion, no animal to pull it or person to sit it? Forcing someone to take an alternate route? You know a con when you see one, nine hells you've *pulled* similiar things before. Paying close attention you hear someone scrambling over the cart behind you, though you cannot see them, there may also be someone lying ahead in wait for you.
Appraising the territory, you're caught between two buildings in an alleyway. In one home to your left there is a badly boarded window that could potentially be a route of escape, also present is a mostly empty waterbarrel.
What do you do?